
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 3Q22
Description
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 3Q22
This IDC study provides an updated forecast for the worldwide augmented and virtual reality hardware market for the 2022–2026 period."The worldwide AR/VR market is heading for slow and certain growth in the years ahead," says Ramon T. Llamas, research director for IDC's Augmented and Virtual Reality team. "Gaming and entertainment will keep VR volumes moving at a fast pace, as will a warming curiosity for all things metaverse related. AR volumes will benefit from commercial interest in the short term but will only see low volumes shipping each year. It is not until toward the end of our forecast that AR shipments really start to take off, thanks to a combination of replacements, new enterprise users, and early adopter consumers."
Please Note: Extended description available upon request.
This IDC study provides an updated forecast for the worldwide augmented and virtual reality hardware market for the 2022–2026 period."The worldwide AR/VR market is heading for slow and certain growth in the years ahead," says Ramon T. Llamas, research director for IDC's Augmented and Virtual Reality team. "Gaming and entertainment will keep VR volumes moving at a fast pace, as will a warming curiosity for all things metaverse related. AR volumes will benefit from commercial interest in the short term but will only see low volumes shipping each year. It is not until toward the end of our forecast that AR shipments really start to take off, thanks to a combination of replacements, new enterprise users, and early adopter consumers."
Please Note: Extended description available upon request.
Table of Contents
18 Pages
- IDC Market Forecast Figure
- Executive Summary
- Advice for Technology Suppliers
- Market Forecast
- Virtual Reality Hardware Forecast
- Commercial Versus Consumer and Regional VR Hardware Splits
- Augmented Reality Hardware Forecast
- Commercial Versus Consumer and Regional AR Hardware Splits
- Market Context
- Drivers and Inhibitors
- Drivers
- Warming Consumer and Commercial Interest
- Maturing Silicon Technologies
- Availability of Software
- Inhibitors
- Use of Smartphones and Tablets for AR
- Slow Uptake of VR Beyond Gaming
- Significant Market Developments
- Changes from Prior Forecast
- Market Definition
- Methodology
- Related Research
Pricing
Currency Rates
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