Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Global AR VR Smart Glasses Market 2023-2027
... the forecast period. Our report on the AR VR smart glasses market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More
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Part 3: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Mixed Reality in Internet of Things — Commercial Use Cases
... industries, including defense. Many AR/VR/XR tools start off as scientific endeavors in academia, but over time, as the research community widens around specific tools, commercial deployments began to emerge. Most of the commercial use cases ... Read More
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Global VR Gaming Market 2023-2027
... report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Comic Book Market Analysis and Forecast to 2031: By Product Type (Physical Comic, Digital Comic), Comic Book Genre (Science-Fiction, Manga, Superhero, Non-fiction, Others), End User (Kids, Adults), Distribution Channel (Book/Comic Stores, Retail Stores, Online Stores, Others), and Region
... Others), and Region Comic books are typically short, serialized stories published in magazines or newspapers. They are often illustrated in a colorful, dynamic style and are usually intended for entertainment, rather than educational, purposes. Comic ... Read More
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Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030
... to grow at a CAGR of more than 25.1% during the forecast period (2021-2030). The online food delivery market report provides an executive-level overview of the virtual reality market worldwide today, with detailed forecasts of ... Read More
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Metaverse Market Research Report 2022-2030
... restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Metaverse market size is growing at a ... Read More
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Virtual Tour Software Market Forecasts to 2028 – Global Analysis By Device Type (Head Mounted, and Gesture Tracking), Deployment (Cloud and On-Premises), End User (Automotive, Real Estate and Other End Users) and By Geography
... to Stratistics MRC, the Global Virtual Tour Software Market is accounted for $354.83 million in 2022 and is expected to reach $1070.15 million by 2028 growing at a CAGR of 20.2% during the forecast period. ... Read More
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Enabling Remote Collaboration Through AR/VR and Metaverse in Europe
... study delves into key factors pushing investments in remote collaboration solutions in the past couple of years and in the future. It also reviews key augmented reality and virtual reality products available in Europe. The ... Read More
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Metaverse in Consumer Goods - Thematic Intelligence
... in future. The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. It is still largely conceptual but could transform how people work, shop, communicate, and consume products ... Read More
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Automotive Augmented Reality Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030
... growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include types, applications, and competitor analysis. The global Automotive Augmented Reality market ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
... Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa) ... Read More
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Asia Pacific Virtual Reality Market Size, Segments, Outlook, and Revenue Forecast 2019-2030 by Component (Hardware, Software, Content, Services), Device Type (Head Mounted Display, Gesture Tracking Device, Projectors, and Display Walls), Technology (Non-Immersive, Semi Immersive, Fully Immersive), End User (Gaming and Entertainment, Automotive, Retail and eCommerce, Healthcare, Defence and Security, Education, Architecture & Planning and Real Estate, Travel and Tourism, Electronic and Engineering Goods) and Major Countries (China, Japan, India, South Korea, Singapore and Rest of Asia Pacific)
... Immersive), End User (Gaming and Entertainment, Automotive, Retail and eCommerce, Healthcare, Defence and Security, Education, Architecture & Planning and Real Estate, Travel and Tourism, Electronic and Engineering Goods) and Major Countries (China, Japan, India, South ... Read More
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Augmented Reality in Agriculture Market - A Global and Regional Analysis: Focus on Product, Application, Supply Chain Analysis, and Country Analysis - Analysis and Forecast, 2022-2027
... augmented reality in agriculture market was valued at $0.84 million in 2021 and is projected to reach $4.89 million by 2027, growing at a CAGR of 34.49% during the forecast period 2022-2027. The market is ... Read More
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Global Automotive Head-Up Display (HUD) Market Size, Segments, Outlook, and Revenue Forecast 2022-2028 by Technology (Conventional HUD, Augmented Reality HUD), Product Type (Combiner HUD, Windshield HUD), Dimension Type (2-D HUD, 3-D HUD), Vehicle Type (Passenger Vehicles, Commercial Vehicles), Sales Channel (Original Equipment Manufacturers (OEM), Aftermarket) and Region (North America, Europe, Asia Pacific, Latin America Middle East and Africa)
... Vehicles, Commercial Vehicles), Sales Channel (Original Equipment Manufacturers (OEM), Aftermarket) and Region (North America, Europe, Asia Pacific, Latin America Middle East and Africa) Market Overview: The automotive head-up display, also known as automotive HUD, is ... Read More
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IDC PeerScape: Practices to Successfully Implement Immersive Technologies in Retail
... store associates, store attractiveness, and the pursuit of true customer loyalty. Retailers that implemented immersive technologies have achieved enhanced online customer confidence (i.e., virtual try-ons and 3D product representation), better employee satisfaction and motivation (i.e., ... Read More
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Travel in the Metaverse
... waters, offering fun, immersive travel experiences and launching brand campaigns in the metaverse to reach new audiences. There is scope for vast transformation where operational efficiencies will be powered by digital twins, with personalisation, loyalty, ... Read More
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Growth Opportunities in Materials Technologies for AR/VR Devices
... technology has experienced exponential growth due to its ability to bridge the gap between the physical and digital worlds. However, the technology faces significant challenges that have limited its adoption on a commercial scale. This ... Read More
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Global Metaverse Market in Finance 2023-2027
... period. Our report on the metaverse market in finance provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 4Q22
... the worldwide AR/VR headset market, reflecting the challenges of the worldwide economy," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "This is temporary, and the market will return to a ... Read More
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NFTs and the Virtual Economy
... by Yoni Assia in 2012; these were small parts of bitcoins that represented assets, primarily digital collectibles, and were the predecessor to NFTs. In 2017, John Watkinson and Matt Hall created CryptoPunks, 24x24 pixel characters ... Read More
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Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... among the emerging technologies and encompasses immersive technologies, such as augmented reality, virtual reality, mixed reality, and other future realities that may emerge. One of the main driving factors for the market is the increasing ... Read More
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Extended Reality Display Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... a Compound Annual Growth Rate (CAGR) of 46.06%. The onset of the pandemic has triggered the development of extended reality technologies in retail, education, and healthcare. However, the use of XR Technologies has always been ... Read More
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Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the growth of the Metaverse Market globally are rising demand in the worldwide media, entertainment, and gaming industries, primarily due to the increased usage of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) ... Read More
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Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... - 2027). Virtual reality includes using computer technology, essentially to create an artificial environment. Dissimilar to the traditional user interface, VR places the user inside an experience. Instead of viewing a screen in front of ... Read More
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Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
... is accounted for $91.78 billion in 2022 and is expected to reach $134.68 billion by 2028 growing at a CAGR of 6.6% during the forecast period. Polythene films are largely used in the plastics industry ... Read More