Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Head-mounted Display (HMD) Market, By Product Type(Helmet Mounted Display, Eye Wear Display), By Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/Glass (Micro-Display, Goggle, Head Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North America, Europe, Asia Pacific, and Latin America, Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
... Tracker, Controller, Connectivity, Battery and Accessories)), by Application (Defense, Aviation, & Military, Industrial Sector, Augmented & Virtual Reality, Research & Development, Healthcare, Video Gaming & Entertainment, Training & Simulation and Others), and by Geography (North ... Read More
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Metaverse: Global Market Size, Trends and Forecast (2022-2027)
... data for the forecast period 2022 through 2027. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, ... Read More
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Smart Retail: Technologies and Trends Analysis (2022-2025)
... culturally reluctant retailers to mimic or learn from ecommerce platforms and brands’ own direct-to-consumer, sometimes lifestyle-associated channels. This change was only the beginning: digital transformation lays the groundwork for optimization, and new hardware awaits. “Smart ... Read More
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2023 Global: Augmented Reality Automotive - Innovative Markets Forecast (2029) report
... 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression ... Read More
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2023 Global: Augmented Reality Software - Innovative Markets Forecast (2029) report
... 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression ... Read More
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2023 Global: Ar And Vr Display - Innovative Markets Forecast (2029) report
... the period 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 ... Read More
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2023 Global: Augmented Reality And Virtual Reality (Arvr) - Innovative Markets Forecast (2029) report
... and regional data for the period 2018 through 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions ... Read More
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2023 Global: Augmented Reality - Innovative Markets Forecast (2029) report
... 2029. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2018 to 2029 using regression analysis in ... Read More
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Global Gaming Headset Market Growth 2023-2029
... a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many ... Read More
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Augmented and Virtual Reality in Education Market Report: Trends, Forecast and Competitive Analysis
... promising with opportunities in the academic and corporate sectors. The global augmented and virtual reality in education market is expected to grow with a CAGR of 16% to 18% from 2023 to 2028. The major ... Read More
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Global Edge Computing Market – Analysis By Component (Hardware, Software, Service), Application (IIOT, Remote Monitoring, AR and VR, Content Delivery, Others), End-User, By Region, By Country: Market Size, Insights, Competition, Covid-19 Impact and Forecast (2023-2028)
... Executive Summary According to a research report published by Azoth Analytics in December 2022, the Global Edge Computing Market was valued at USD 22.85 Billion in the year 2021. The edge computing market is highly ... Read More
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Smart Retail Global Market Report 2022: Ukraine-Russia War Impact
... need to assess the global smart retail market. This report focuses on smart retail market which is experiencing strong growth. The report gives a guide to the smart retail market which will be shaping and ... Read More
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Industrial Metaverse Growth Opportunities
... Metaverse refers to an always-on 3D environment where digital twins provide virtual replicas of the physical machinery, production line, vehicles, grids, and even cities and humans. Forward-looking businesses are already using digital tools to build ... Read More
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Middle East & Africa Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... and Others), End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in Middle East & Africa is expected to grow from US$ 208.33 million in 2022 to US$ 232.60 million ... Read More
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North America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Driving Training Center, Automotive OEM, and Others)
... End User (Driving Training Center, Automotive OEM, and Others) The driving training simulator market in North America is expected to grow from US$ 436.58 million in 2022 to US$ 535.09 million by 2028. It is ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
... to evolve. IDC defines the metaverse as a highly immersive future environment that blends the physical and digital to drive a shared sense of presence, interaction, persistence, and continuity across multiple spheres of work and ... Read More
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South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in South & Central America is expected to grow from US$ 10.21 million in 2022 to US$ 13.62 million by 2028. It is estimated to grow at a CAGR of 4.9% ... Read More
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North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
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In-home broadband - Technologies for in-home broadband
... digital applications in home, including teleconference, online education, 4K / 8K ultra-high definition video, VR / AR games, etc. Since then, the typical requirements of the connected home have evolved. An 8K video stream requires ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... market in Europe is expected to grow from US$ 461.61 million in 2022 to US$ 950.20 million by 2028. It is estimated to grow at a CAGR of 12.8% from 2022 to 2028. Mix of ... Read More
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Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming
... IT infrastructure vendors should be ready for when the metaverse finally arrives. IDC defines Web3 as a collection of open technologies, including blockchain, and protocols that support the natively trusted use and storage of decentralized ... Read More
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Part 4: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Extended Reality — Network Considerations
... emergence of system on a chip (SoC) chipsets from semiconductor companies that provide image, graphic, and neural network processing, along with support for multiple cameras and numerous sensors. Advances in lithography make packing a significant ... Read More
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Wi-Fi 6 Global Market Report 2022: Ukraine-Russia War Impact Including: 1) By Offering: Hardware; Solution; Services 2) By Devices: Mesh Routers; Wireless Access Points; Home Gateways; Wireless Repeaters 3) By Commercial Use: Enterprises; Consumers 4) By End Users: Education; Retail and E-Commerce; Healthcare; Government; Hospitality; Transportation and Logistics; Manufacturing; Consumer Electronics; Augmented reality and Virtual Reality (AR/VR); Smart Cities Covering: Cisco Systems; Intel Corporation; Huawei Technologies; NETGEAR; Juniper Networks
... need to assess the global Wi-Fi 6 market. This report focuses on Wi-Fi 6 market which is experiencing strong growth. The report gives a guide to the wi-fi 6 market which will be shaping and ... Read More