Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Metaverse Market by Technologies, Platforms, Solutions and Applications in Industry Verticals 2025 – 2030
... from 2025 to 2030. Select Report Findings: Metaverse digital asset marketplaces will be a $325 billion opportunity by 2030 Blockchain solutions in support of Metaverse solutions will reach $180 billion by 2030 Virtual reality in ... Read More
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The 2026-2031 World Outlook for Augmented Reality and Virtual Reality in Healthcare
... for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis ... Read More
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The 2026-2031 World Outlook for Augmented Analytics
... (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models which ... Read More
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The 2026-2031 World Outlook for Augmented Reality and Virtual Reality
... country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using ... Read More
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The 2026-2031 World Outlook for Augmented Reality Software
... question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models ... Read More
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The 2026-2031 World Outlook for Anaglyph 3D Glasses
... question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models ... Read More
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The 2026-2031 World Outlook for Augmented and Virtual Reality
... in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric ... Read More
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The 2026-2031 World Outlook for Augmented and Virtual Reality (AR and VR) Smartglasses and Functional Contact Lenses
... or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to ... Read More
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The 2026-2031 World Outlook for Augmented Reality Automotives
... question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models ... Read More
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The 2026-2031 World Outlook for Augmented Reality Products
... question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models ... Read More
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The 2026-2031 World Outlook for Augmented Reality Ready Mobiles
... in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric ... Read More
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The 2026-2031 World Outlook for Augmented and Virtual Reality (AR VR)
... the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. ... Read More
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The 2026-2031 World Outlook for Augmented and Virtual Reality in Healthcare
... the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. ... Read More
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The 2026-2031 World Outlook for Augmented Reality
... (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models which ... Read More
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The 2026-2031 World Outlook for Augmented Reality Headsets
... question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models ... Read More
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The 2026-2031 World Outlook for Augmented Reality in Retail
... in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric ... Read More
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Global Metaverse in Finance Market 2025-2029
... in finance market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Frost Radar™: Digital Asset Management Platforms, 2025
... spend a lot of time simply searching for, recreating, or reformatting files, while customers demand hyper-personalized experiences in real time. The cost is measured in slower campaign velocity, fractured brand consistency, and missed revenue. A ... Read More
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Coleg y Cymoedd Case Study: Creating Customized Virtual Reality Training Content with Facilitate
... Facilitate's platform fits those needs, and the benefits the team received. Finally, it closes with advice for technology buyers interested in creating their own bespoke VR training content."This case study follows the team at Coleg ... Read More
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Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030
... the increasing demand for immersive solutions that enhance user experiences in gaming, training, and simulation. Advancements in OLED-on-Silicon (OLEDoS) technology are boosting the adoption of head-mounted displays and smart glasses, as this technology offers higher ... Read More
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Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2025-2033
... The market growth is primarily driven by the escalating demand for engaging learning experiences, corporate training and skill development, better personalization, learning outcomes, and adaptability, and the proliferation of smartphones. Game-Based Learning Market Analysis: Major ... Read More
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VR Gaming
... CAGR of 28.2% over the analysis period 2024-2030. PC, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. ... Read More
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AR in Education
... at a CAGR of 30.6% over the analysis period 2024-2030. Higher Education, one of the segments analyzed in the report, is expected to record a 32.5% CAGR and reach US$14.7 Billion by the end of ... Read More
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Metaverse
... 39.3% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 38.3% CAGR and reach US$646.8 Billion by the end of the analysis period. Growth in ... Read More
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Metaverse in Healthcare
... at a CAGR of 47.6% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 51.2% CAGR and reach US$91.5 Billion by the end of the ... Read More