Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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eGaming - Latest Developments in Europe
... delivers deep qualitative insights into the eGaming industry, eGaming value chain, and ecosystem dynamics. It also analyzes key trends in the eGaming industry and provides insights into telco eGaming monetization strategies. 'The eGaming market continues ... Read More
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Video Games Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Games Software Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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3D Motion Capture System Market by System (Non-optical 3D Motion Capture System, Optical 3D Motion Capture System), Component (Hardware, Services, Software), Application - Global Forecast 2024-2030
... at USD 320.66 million in 2023 and expected to reach USD 362.54 million in 2024, at a CAGR 13.15% to reach USD 761.65 million by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal ... Read More
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Gaming Computer Market by Product (Desktop, Laptop), Distribution Channel (Offline, Online), End Use - Global Forecast 2024-2030
... 101.36 billion in 2024, at a CAGR 16.05% to reach USD 249.53 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Computer Market. It offers a comprehensive assessment ... Read More
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Healthcare Gamification Market by Product (Consumer-Based Solutions, Enterprise-Based Solutions), Game Type (Casual Games, Exercise Games, Serious Games), Application - Global Forecast 2024-2030
... and expected to reach USD 3.55 billion in 2024, at a CAGR 34.54% to reach USD 21.11 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Healthcare Gamification Market. ... Read More
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Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2024-2030
... 2023 and expected to reach USD 54.51 billion in 2024, at a CAGR 17.02% to reach USD 141.26 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Free-to-Play Market. ... Read More
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Gaming Headset Market by Product (Console Gaming Headsets, Multi-Platform Gaming Headsets, PC & Mac Gaming Headsets), Technology (Wired, Wireless) - Global Forecast 2024-2030
... 2023 and expected to reach USD 3.25 billion in 2024, at a CAGR 7.95% to reach USD 5.15 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Gaming Headset ... Read More
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Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030
... USD 22.78 billion in 2023 and expected to reach USD 30.71 billion in 2024, at a CAGR 37.10% to reach USD 207.49 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Mobile Augmented Reality Market by Implementation (Marker-Based Augmented Reality, Markerless Augmented Reality), Device (Personal Digital Assistants or Handheld Game Consoles, Smart Glasses & Wearables, Smartphones), Component, Industry - Global Forecas
... Market size was estimated at USD 16.14 billion in 2023 and expected to reach USD 20.47 billion in 2024, at a CAGR 26.91% to reach USD 85.64 billion by 2030. FPNV Positioning Matrix The FPNV ... Read More
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In-Game Advertising Market by Type (Advergaming, Dynamic Ads, Static Ads), Category (Around-The-Game, Away-From-The-Game, Blended In-Game), Format, Platform, Payment Model, Advertising Platform - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 9.35 billion in 2024, at a CAGR 11.55% to reach USD 17.47 billion by 2030. Global In-Game Advertising Market FPNV Positioning Matrix The FPNV Positioning Matrix is ... Read More
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Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2024-2030
... 47.41 billion in 2023 and expected to reach USD 54.98 billion in 2024, at a CAGR 16.38% to reach USD 137.11 billion by 2030. Global Online Smartphone & Tablet Games Market FPNV Positioning Matrix The ... Read More
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Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Global Forecast 2024-2030
... USD 234.10 billion in 2024, at a CAGR 14.33% to reach USD 525.22 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Mobile Gaming Market. It offers a comprehensive ... Read More
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Blockchain Gaming Market by Type (Autonomous, Ownership-driven, Traditional Video), Architecture (Hybrid, Layered, Monolithic), Genre, Platform, Age Group - Global Forecast 2024-2030
... expected to reach USD 12.48 billion in 2024, at a CAGR 54.47% to reach USD 170.01 billion by 2030. Global Blockchain Gaming Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the ... Read More
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Metaverse in Fashion Market by Technology (Blockchain, Mixed Reality (MR), Virtual Reality (VR) & Augmented Reality (AR)), Metaverse Platform (Desktop, Headsets, Mobile) - Global Forecast 2024-2030
... USD 15.07 billion in 2023 and expected to reach USD 19.74 billion in 2024, at a CAGR 32.33% to reach USD 107.13 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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North America Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology, By Application (Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others), By Country and Growth Forecast, 2023 - 2030
... Growth Forecast, 2023 - 2030 The North America Immersive Entertainment Market would witness market growth of 21.8% CAGR during the forecast period (2023-2030). Immersive entertainment is a multimedia experience that envelops users in a simulated ... Read More
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Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030
... (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030 Global Mixed Reality Headset Market is valued at approximately USD XX billion in 2022 and is anticipated to grow with a healthy ... Read More
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Deepfake AI
... is used extensively in entertainment, advertisements, and generating personalized content but has obvious ethical issues for its usage. The Deepfake AI Market is expected to grow with a significant CAGR of 40.5% during the forecast ... Read More
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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030
... Analysis, 2023-2030 Global Blockchain in Gaming Market is valued at approximately USD 4.83 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 68.3% over the forecast period 2023-2030. ... Read More
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Global Online Simulation Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Online Simulation Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Online Simulation Games. The report also introduces players ... Read More
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Top 10 Growth Opportunities in Digital Content Services, 2024
... grew in new global internet users, new active social media users, and unique mobile phone users. By the end of 2023, around two-thirds of the world’s population is estimated to be using the internet. With ... Read More
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Mega Matrix Corp (MPU:ASE): Analytics, Extensive Financial Metrics, and Benchmarks Against Averages and Top Companies Within its Industry
... Industry. Key Findings. This unique new report provides deep financial benchmarks for Mega Matrix Corp (MPU:ASE) compared to its top competitors and compared to the average for all companies within its primary industry. This benchmarking ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Gaming Accessories Market Size, Share & Trends Analysis Report By Product (Gaming Chairs, Controllers, Headsets and Audio Equipment), By Platform, By Distribution Channel, By Region, And Segment Forecasts, 2024 - 2030
... & Trends The global gaming accessories market is expected to reach USD 10.07 billion by 2030 and is anticipated to grow at a CAGR of 6.3% from 2024 to 2030, according to a new report ... Read More
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Global Artificial Intelligence in Gaming Market Size, Share & Trends Analysis Report, by Component, by Application, By Genre, By Region Forecasts, 2024 - 2032
... 4.2 Billion in 2023 and is expected to reach US $ 42.1 Billion by 2032 growing at a CAGR of 29.2% during the forecast period 2024 – 2032. The term ""Artificial Intelligence in Gaming Market"" ... Read More