Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • 3D Motion Capture System Market - Global 3D Motion Capture System Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - (By Component Coverage, By System Type Coverage, By Application Coverage, By Geographic Coverage and By Company)

    ... By Company) In 2023, the 3D motion capture system market was worth US$335.2 Mn, and by 2030, it is expected to increase to US$750.3 Mn. The market for 3D motion capture systems is anticipated to ... Read More

  • Online Games in China - Industry Market Research Report

    ... create and operate their games. However, some online game producers sell licenses to agencies, which are then solely responsible for the operation of the games. Online games are played over the internet using video game ... Read More

  • Evolution of Cloud Gaming

    ... who do not master it. It examines the reasons why many companies are entering the cloud gaming sector, while others are leaving after several failures. It also examines the reasons for these failures. It analyses ... Read More

  • Turkey Video Games

    ... 2023 was the shift from mobile games to computer and console games. This was mainly because the thriving local gaming industry focuses more on computers and consoles. Turkey is now one of the leading global ... Read More

  • Poland Video Games

    ... value and quality. For example, high levels of inflation have led to increased prices for consoles and games, affecting consumer purchasing decisions and pushing them towards seeking greater value, such as in bundled offers or ... Read More

  • The Netherlands Video Games

    ... to support the category despite the difficult economic environment. While the industry faced challenges in the form of rising development costs, an increased consumer interest in subscription models and in-game purchases served to keep up-front ... Read More

  • Global Virtual Production Market 2024-2028

    ... report on the virtual production market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More

  • Romania Video Games

    ... all age groups were key positive factors. On the other hand, inflation and pressure on consumers’ budgets led numerous Romanians to embrace gaming as a more affordable leisure activity. By the end of the review ... Read More

  • Ukraine Video Games

    ... Ukraine TOV. Notably, Sony Ukraine TOV witnessed a threefold increase in revenue during the same period, solidifying its position as a key player in the area. Concurrently, Video Games Software saw growth primarily propelled by ... Read More

  • Canada Video Games

    ... formats, saw positive momentum. This growth was fuelled by the launch of several blockbuster titles, despite consumers becoming more cautious with their spending due to rising inflation and economic concerns. Notable releases included Hogwarts Legacy, ... Read More

  • Global Metaverse Market 2024-2028

    ... the metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More

  • Thailand Video Games

    ... wake of the Coronavirus (COVID-19) pandemic. Then, consumers were forced to spend more time indoors and turned to video games for the purposes of entertainment and relaxation and to while away long periods in the ... Read More

  • Argentina Video Games

    ... video games, away from traditional toys and games. In addition, a growing consumer segment of kidults, that is adults who enjoy playing children’s games, also drove growth. That being said, physical video games, both computer ... Read More

  • Brazil Video Games

    ... launch phase of the current static console generation there were stock availability issues – mainly in 2020 and 2021. Towards the end of the review period companies managed to stabilise their inventory, with higher availability ... Read More

  • Global Virtual Reality (Vr) In Gaming Market 2024-2028

    ... 38.19% during the forecast period. Our report on the virtual reality (VR) in gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around ... Read More

  • The United Arab EmiratesVideo Games

    ... and hand-held consoles, driven by the release of upgraded models with enhanced features such as AI integration and sustainability initiatives. The rumoured 2025 launch of the successor to Nintendo Switch, incorporating AI-powered features for improved ... Read More

  • South Korea Video Games

    ... impact of COVID-19, which led to a resurgence in outdoor activities and reduced reliance on indoor entertainment options such as gaming. Simultaneously, the rise of alternative leisure platforms, particularly the widespread adoption of OTT services ... Read More

  • Image Signal Processor Market Research Report by Type, by Component, by Sales Channel, by Image Processing, by Technology, by Industry Vertical, and By Region Industry Forecast Till 2032

    ... was estimated to be worth USD 3412.21 million. The industry for image signal processors is expected to develop at a compound annual growth rate (CAGR) of 9.30% from USD 3729.54553 million in 2024 to USD ... Read More

  • The United Kingdom Video Games

    ... many local consumers turned to video games as a form of entertainment when they were forced to spend considerable time at home during the lockdowns. The marginal decline in 2022 was driven by the weak ... Read More

  • Indonesia Video Games

    ... and 2021, largely due to individuals returning to their normal pre-pandemic lifestyles, which led to a decrease in the amount of time available for gaming. During the pandemic, many people became casual gamers as they ... Read More

  • Mexico Video Games

    ... consumers to make new purchases, while they also encourage in-game purchases. As such, there continued to be a steady stream of new launches across the various platforms. For example, new games for 2023 included Hogwarts ... Read More

  • Australia Video Games

    ... in the local market as the category continues to successfully reach new consumers through new content. Euromonitor International's Video Games in Australia report offers a comprehensive guide to the size and shape of the market ... Read More

  • Italy Video Games

    ... COVID-19 pandemic. Existing console brands are still perceived as relatively new by Italian gamers, despite being already quite advanced in the product lifecycle. This applies to both the PlayStation 5 and Xbox Series, and so ... Read More

  • Worldwide Home Video Game Console Market Shares, 2023: PlayStation 5 Outperformed

    ... game, and digital game and subscription service spending standpoint. It offers insights and advice to technology suppliers so that they can stay ahead of related trends, threats, and opportunities. This study traces global market share ... Read More

  • France Video Games

    ... Moreover, a surge in volume sales helped offset inventory issues from the previous year, encouraging consumers to invest in new hardware equipment – particularly noted with sales of PlayStation 5 (Sony Computer Entertainment France SA). ... Read More

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