Toys and Games Market Research Reports & Industry Analysis

The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.

Toys and Games Market Sizing and Forecasts

  • In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
  • Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
  • We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
  • Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
  • Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.

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Toys and Games Industry Research & Market Reports

  • Entertainment & Games Software

    ... and SEGA (all based in Japan); Tencent (China); and Ubisoft (France). COMPETITIVE LANDSCAPE Demand is driven primarily by personal income and gamer demographics. The profitability of individual companies depends on an understanding of consumer needs, ... Read More

  • General Manufactured Goods Global Market Report 2025

    ... market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective ... Read More

  • Smart Phone/Tablet Games Global Market Report 2025

    ... market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective ... Read More

  • Global Inflatable Toys Market 2025-2029

    ... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More

  • Revenue Forecasts to (2031) and Analytics for the Sporting Goods, Hobby, Toy and Games (Broad-Based) (U.S.): Financial Benchmarks, Metrics, P&L, KPIs, NAIC 451100

    ... that will save countless hours of research. Key Findings: Sporting Goods, Hobby, Toy and Games (Broad-Based) Industry (U.S.) to reach $145,565,020,956 by 2031. Sporting Goods, Hobby, Toy and Games (Broad-Based) Industry (U.S.), including Average EBITDA, ... Read More

  • Revenue Forecasts to (2031) and Analytics for the Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing (U.S.): Financial Benchmarks, Metrics, P&L, KPIs, NAIC 339930

    ... growth rates and forecasts that will save countless hours of research. Key Findings: Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Industry (U.S.) to reach $2,667,967,763 by 2031. Toys, Hobby and Games ... Read More

  • Revenue Forecasts to (2031) and Analytics for the Manufacturing of Jewelry, Sporting Goods, Toys, Office Supplies, Musical Instruments (U.S.): Financial Benchmarks, Metrics, P&L, KPIs, NAIC 339900

    ... rates and forecasts that will save countless hours of research. Key Findings: Manufacturing of Jewelry, Sporting Goods, Toys, Office Supplies, Musical Instruments Industry (U.S.) to reach $103,180,592,077 by 2031. Manufacturing of Jewelry, Sporting Goods, Toys, ... Read More

  • Children's Indoor Activity Centres (UK) - Industry Report

    ... failure • Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Children's Indoor Activity Centres (UK) report will ... Read More

  • Toy Retailers (UK) - Industry Report

    ... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Toy Retailers (UK) report will tell you the companies that have ... Read More

  • Radio Control Toys & Models (UK) - Industry Report

    ... heading for failure • Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Radio Control Toys & Models ... Read More

  • Digital Games

    ... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More

  • Mini Figures

    ... CAGR of 4.7% over the analysis period 2024-2030. Superheroes, one of the segments analyzed in the report, is expected to record a 5.5% CAGR and reach US$8.5 Billion by the end of the analysis period. ... Read More

  • Toys and Games

    ... at a CAGR of 6.0% over the analysis period 2024-2030. Video Game Consoles, one of the segments analyzed in the report, is expected to record a 7.3% CAGR and reach US$250.0 Billion by the end ... Read More

  • Games and Puzzles

    ... at a CAGR of 5.2% over the analysis period 2024-2030. Games, one of the segments analyzed in the report, is expected to record a 5.7% CAGR and reach US$109.5 Billion by the end of the ... Read More

  • Online Sex Toys

    ... at a CAGR of 6.8% over the analysis period 2024-2030. Adult Vibrators, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$9.5 Billion by the end of ... Read More

  • Inflatable Toys

    ... CAGR of 5.8% over the analysis period 2024-2030. Commercial End-Use, one of the segments analyzed in the report, is expected to record a 5.6% CAGR and reach US$7.1 Billion by the end of the analysis ... Read More

  • Social Gaming

    ... CAGR of 15.1% over the analysis period 2024-2030. Virtual Goods, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end of the analysis ... Read More

  • Smart Toys

    ... CAGR of 4.8% over the analysis period 2024-2030. Screenless Toys, one of the segments analyzed in the report, is expected to record a 4.4% CAGR and reach US$1.1 Billion by the end of the analysis ... Read More

  • Toy Wholesalers & Distributors (UK) - Industry Report

    ... failure • Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Toy Wholesalers & Distributors (UK) report will ... Read More

  • Construction Toys

    ... CAGR of 3.5% over the analysis period 2024-2030. Traditional Blocks & Plates, one of the segments analyzed in the report, is expected to record a 3.7% CAGR and reach US$7.2 Billion by the end of ... Read More

  • MMOG (Massively Multiplayer Online Games)

    ... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More

  • Pet Toys

    ... CAGR of 6.8% over the analysis period 2024-2030. Plush Toys, one of the segments analyzed in the report, is expected to record a 7.3% CAGR and reach US$1.5 Billion by the end of the analysis ... Read More

  • Connected Toys

    ... CAGR of 19.3% over the analysis period 2024-2030. Console-Connected Toys, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$20.5 Billion by the end of the analysis ... Read More

  • Tabletop Games

    ... CAGR of 6.9% over the analysis period 2024-2030. Monopoly, one of the segments analyzed in the report, is expected to record a 7.9% CAGR and reach US$3.9 Billion by the end of the analysis period. ... Read More

  • Bounce Houses

    ... CAGR of 2.8% over the analysis period 2024-2030. Bounce House without Slide, one of the segments analyzed in the report, is expected to record a 2.5% CAGR and reach US$1.7 Billion by the end of ... Read More

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