
Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030
Description
Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2024-2030
The Metaverse in Gaming Market size was estimated at USD 22.78 billion in 2023 and expected to reach USD 30.71 billion in 2024, at a CAGR 37.10% to reach USD 207.49 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Metaverse in Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Metaverse in Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Metaverse in Gaming Market, highlighting leading vendors and their innovative profiles. These include Autodesk, Inc., Capcom Co., Ltd., CD Projekt SA, Epic Games, Inc., GungHo Online Entertainment, Inc., HashCash Consultants, Improbable Worlds Limited, Juego Studios Private Limited, Kellton, Lilith Games, Magic Leap Inc., Meta Platforms, Inc., Microsoft Corporation, Nexon Co., Ltd., Niantic, Inc., Nintendo Co., Ltd., NVIDIA Corporation, Roblox Corporation, Rovio Entertainment Corporation, Shamlatech Solutions, Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., TSB Gaming Limited, Ubisoft Entertainment SA, Unity Technologies, Valve Corporation, and Zynga Inc..
Market Segmentation & Coverage
This research report categorizes the Metaverse in Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:
Product
Hardware
Services
Software
Type
Centralized Blockchain Metaverse
Decentralized Blockchain Metaverse
Traditional Centralized Metaverse
Technology
3D Reconstruction
Artificial Intelligence (AI)
Augmented Reality (AR) & Virtual Reality (VR)
Blockchain
Edge Computing & 5G
Internet of Things (IoT)
Game Genre
Action
Adventure
Simulation
Strategy & Puzzle
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom
The report offers valuable insights on the following aspects:
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
1. What is the market size and forecast of the Metaverse in Gaming Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Metaverse in Gaming Market?
3. What are the technology trends and regulatory frameworks in the Metaverse in Gaming Market?
4. What is the market share of the leading vendors in the Metaverse in Gaming Market?
5. Which modes and strategic moves are suitable for entering the Metaverse in Gaming Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
191 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. Metaverse in Gaming Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Growing consumer inclination towards online gaming
- 5.1.1.2. Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
- 5.1.1.3. Rising popularity of social gaming in the gaming industry
- 5.1.2. Restraints
- 5.1.2.1. Complexities associated with deployment of metaverse technologies
- 5.1.3. Opportunities
- 5.1.3.1. Continuous improvements in metaverse hardware and software products
- 5.1.3.2. Potential expansion of play-to-earn games coupled with increase in digital assets
- 5.1.4. Challenges
- 5.1.4.1. Problems related to data security and privacy
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of High Inflation
- 5.5. Porter’s Five Forces Analysis
- 5.5.1. Threat of New Entrants
- 5.5.2. Threat of Substitutes
- 5.5.3. Bargaining Power of Customers
- 5.5.4. Bargaining Power of Suppliers
- 5.5.5. Industry Rivalry
- 5.6. Value Chain & Critical Path Analysis
- 5.7. Regulatory Framework
- 6. Metaverse in Gaming Market, by Product
- 6.1. Introduction
- 6.2. Hardware
- 6.3. Services
- 6.4. Software
- 7. Metaverse in Gaming Market, by Type
- 7.1. Introduction
- 7.2. Centralized Blockchain Metaverse
- 7.3. Decentralized Blockchain Metaverse
- 7.4. Traditional Centralized Metaverse
- 8. Metaverse in Gaming Market, by Technology
- 8.1. Introduction
- 8.2. 3D Reconstruction
- 8.3. Artificial Intelligence (AI)
- 8.4. Augmented Reality (AR) & Virtual Reality (VR)
- 8.5. Blockchain
- 8.6. Edge Computing & 5G
- 8.7. Internet of Things (IoT)
- 9. Metaverse in Gaming Market, by Game Genre
- 9.1. Introduction
- 9.2. Action
- 9.3. Adventure
- 9.4. Simulation
- 9.5. Strategy & Puzzle
- 10. Americas Metaverse in Gaming Market
- 10.1. Introduction
- 10.2. Argentina
- 10.3. Brazil
- 10.4. Canada
- 10.5. Mexico
- 10.6. United States
- 11. Asia-Pacific Metaverse in Gaming Market
- 11.1. Introduction
- 11.2. Australia
- 11.3. China
- 11.4. India
- 11.5. Indonesia
- 11.6. Japan
- 11.7. Malaysia
- 11.8. Philippines
- 11.9. Singapore
- 11.10. South Korea
- 11.11. Taiwan
- 11.12. Thailand
- 11.13. Vietnam
- 12. Europe, Middle East & Africa Metaverse in Gaming Market
- 12.1. Introduction
- 12.2. Denmark
- 12.3. Egypt
- 12.4. Finland
- 12.5. France
- 12.6. Germany
- 12.7. Israel
- 12.8. Italy
- 12.9. Netherlands
- 12.10. Nigeria
- 12.11. Norway
- 12.12. Poland
- 12.13. Qatar
- 12.14. Russia
- 12.15. Saudi Arabia
- 12.16. South Africa
- 12.17. Spain
- 12.18. Sweden
- 12.19. Switzerland
- 12.20. Turkey
- 12.21. United Arab Emirates
- 12.22. United Kingdom
- 13. Competitive Landscape
- 13.1. FPNV Positioning Matrix
- 13.2. Market Share Analysis, By Key Player
- 13.3. Competitive Scenario Analysis, By Key Player
- 14. Competitive Portfolio
- 14.1. Key Company Profiles
- 14.1.1. Autodesk, Inc.
- 14.1.2. Capcom Co., Ltd.
- 14.1.3. CD Projekt SA
- 14.1.4. Epic Games, Inc.
- 14.1.5. GungHo Online Entertainment, Inc.
- 14.1.6. HashCash Consultants
- 14.1.7. Improbable Worlds Limited
- 14.1.8. Juego Studios Private Limited
- 14.1.9. Kellton
- 14.1.10. Lilith Games
- 14.1.11. Magic Leap Inc.
- 14.1.12. Meta Platforms, Inc.
- 14.1.13. Microsoft Corporation
- 14.1.14. Nexon Co., Ltd.
- 14.1.15. Niantic, Inc.
- 14.1.16. Nintendo Co., Ltd.
- 14.1.17. NVIDIA Corporation
- 14.1.18. Roblox Corporation
- 14.1.19. Rovio Entertainment Corporation
- 14.1.20. Shamlatech Solutions
- 14.1.21. Sony Corporation
- 14.1.22. Square Enix Holdings Co., Ltd.
- 14.1.23. Take-Two Interactive Software, Inc.
- 14.1.24. Tencent Holdings Ltd.
- 14.1.25. TSB Gaming Limited
- 14.1.26. Ubisoft Entertainment SA
- 14.1.27. Unity Technologies
- 14.1.28. Valve Corporation
- 14.1.29. Zynga Inc.
- 14.2. Key Product Portfolio
- 15. Appendix
- 15.1. Discussion Guide
- 15.2. License & Pricing
- FIGURE 1. METAVERSE IN GAMING MARKET RESEARCH PROCESS
- FIGURE 2. METAVERSE IN GAMING MARKET SIZE, 2023 VS 2030
- FIGURE 3. METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. METAVERSE IN GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. METAVERSE IN GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. METAVERSE IN GAMING MARKET DYNAMICS
- FIGURE 7. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
- FIGURE 8. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
- FIGURE 10. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
- FIGURE 12. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2030 (%)
- FIGURE 14. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 16. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 18. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 20. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 22. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 23. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2023
- FIGURE 24. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2023
Pricing
Currency Rates
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