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2008 Global Digital Economy - M-Commerce, E-Commerce & E-Payments

Published by: Paul Budde Communication Pty Ltd

Published: Nov. 4, 2008 - 138 Pages


Table of Contents



1. E-Commerce and E-Payment Market 2008

1.1 E-commerce analyses and trends

1.1.1 The key drivers of growth

1.1.2 Introduction

1.1.3 The role of service providers

1.1.4 E-payments - market overview

1.1.5 Internet economy - key trends

1.1.6 E-commerce statistics and forecasts

2. Internet Overview and Statistics

2.1 Internet industry overview and statistics

2.1.1 The Internet and the web

2.1.2 Internet users and penetration

2.1.3 Internet hosts

2.1.4 The World Wide Web

2.1.5 Search engines

2.1.6 Websites

2.1.7 The ISP market

2.1.8 Key developments

2.2 Net neutrality

2.2.1 Introduction

2.2.2 Network neutrality - a global issue

2.2.3 Carriers in competition with content providers

2.2.4 Network neutrality and non-discrimination

2.2.5 Developments in the USA

2.2.6 No-one owns the Internet

3. Online Content and Business Models

3.1 Online content & services

3.1.1 Digital media and entertainment

3.1.2 Digital media trends

3.1.3 Online content and services

3.1.4 Digital Rights Management (DRM)

3.2 Advertising in the digital media

3.2.1 Digital media advertising analysis

3.2.2 Global advertising statistics

3.2.3 Internet advertising

3.2.4 New media advertising

3.2.5 Mobile advertising

3.2.6 TV advertising to struggle

3.2.7 Dubious advertising tactics

3.3 Industry business models

4. Mobile Commerce and M-Payment Overview 2008

4.1 M-commerce, m-banking and m-payments

4.1.1 M-commerce market in 2008

4.1.2 M-commerce analysis

4.1.3 M-payments (mobile payments)

4.1.4 M-banking (mobile banking)

4.1.5 The rapid emergence of mobile banking

4.1.6 Industry consortia

5. M-Commerce Content And Services

5.1 Mobile commerce content & services

5.1.1 The market in 2008

5.1.2 Key industry segments: statistics and forecasts

5.1.3 Future predictions

5.1.4 Mobile Digital Rights Management (MDRM)

6. Regional Overviews

6.1 North America

6.1.1 USA

6.2 Latin America

6.2.1 M-commerce

6.2.2 E-commerce

6.2.3 E-payment

6.3 Europe

6.3.1 Western Europe

6.3.2 Eastern Europe

6.4 Africa/Middle East

6.4.1 Africa

6.4.2 Middle East

6.5 Asia

6.5.1 Market overview

6.5.2 China

6.5.3 Japan

6.5.4 South Korea

6.5.5 Singapore

6.5.6 Other markets in Asia Pacific

6.6 Pacific region

6.6.1 Australia

7. Glossary of Abbreviations

List of Tables and Exhibites

Table 1 - Worldwide online spending - B2B and B2C - 2012

Table 2 - Worldwide Internet users and penetration by region - mid-2008

Table 3 - Top ten ranking by country for Internet users - 2007 - 2008

Table 4 - Households with access to a home PC and the Internet - selected countries - 2007

Table 5 - Top online activities - 2005; 2007

Table 6 - Country comparison of monthly at-home Internet usage - 2006 - 2007

Table 7 - Growth in the number of Internet hosts - 1984; 1991 - 2008

Table 8 - Number of domain names worldwide - 2007 - 2008

Table 9 - Internet users by top languages - 2002; 2005; 2007

Table 10 - Worldwide market share of top 5 browsers - 2007 - 2008

Table 11 - Web server market share, top 4 developers - 2004 - 2008

Table 12 - How people find websites

Table 13 - Search engine worldwide market share - early 2008

Table 14 - Online search market share - top 4 search engines in the US - Jan 2007; Dec 2007

Table 15 - Number of websites worldwide - 2004; 2006; 2008

Table 16 - Worldwide Internet users - 1990 - 2008

Table 17 - Worldwide broadband subscribers - 2003 - 2008

Table 18 - Top 5 dating websites in the US - February 2008

Table 19 - Worldwide e-learning market value - 2005; 2008; 2010

Table 20 - Worldwide online gambling revenue - 1997; 2001; 2004; 2006; 2008

Table 21 - Top five e-government countries - 2007

Table 22 - Market value and growth of telehealth - 2012

Table 23 - iTunes catalogue breakdown - 2007

Table 24 - Major regional user base of popular social networks - mid 2007

Table 25 - US online spending revenue for top 5 product types - 2006

Table 26 - Worldwide revenue from online video - 2007; 2010

Table 27 - Number of virtual worlds worldwide - 2007; 2009

Table 28 - Worldwide consumer spending on convergent platforms - 2006; 2011

Table 29 - Global advertising market revenue - 2007; 2012

Table 30 - Global online advertising spend - 2007; 2010

Table 31 - USA online advertising spend - 2000 - 2007

Table 32 - Percentage of total US online advertising spending - top 4 portals - 2006 - 2007

Table 33 - Global interactive advertising revenue - 2012

Table 34 - Global online game advertising spend - 2007 - 2008; 2012

Table 35 - Global social networking advertising spend - 2006 - 2008; 2011

Table 36 - Consumer electronics sales growth - US - 2006 - 2008

Table 37 - Worldwide transaction value of m-payments - 2008; 2013

Table 38 - Number of consumers worldwide using m-payment services - 2008; 2011

Table 39 - Mobile banking users in the USA - 2007; 2012

Table 1 - Worldwide mobile content and service revenue - 2006; 2008

Table 2 - Worldwide mobile adult content & services revenue - 2005 - 2006; 2008; 2010

Table 3 - Worldwide mobile email revenue - 2007; 2011

Table 4 - Worldwide text messages sent - 2008; 2012

Table 5 - Worldwide wagers spent on mobile gambling - 2007; 2012

Table 6 - Worldwide mobile gaming revenue - 2004; 2007 - 2008

Table 7 - Mobile game users - global monthly averages - 2005; 2010

Table 8 - Mobile Internet users worldwide - 2006; 2008; 2012

Table 9 - Mobile Internet users in Western Europe - 2008; 2013

Table 10 - Mobile Internet users in the US - 2007; 2012

Table 11 - Worldwide LBS revenue - 2007; 2013

Table 12 - Worldwide mobile music revenue - 2006; 2008; 2010; 2012

Table 13 - Worldwide mobile UGC revenues - 2007; 2012 - 2013

Table 14 - Worldwide market share of mobile social network users - 2008; 2013

Table 40 - E-commerce spending growth rates, selected US sectors - 2007 - 2008

Table 41 - Online retail sales and annual change in the US - 2003 - 2008

Table 42 - B2C sales in Latin America & the Caribbean - 2003 - 2007

Table 43 - Forecast gaming market by platform - 2012

Table 44 - Value of European mobile gaming market - 2005 - 2007; 2009, 2012

Table 45 - Internet users and broadband subscribers in Eastern European countries - 2007

Table 46 - Online services take-up in Eastern European EU countries - 2007

Table 47 - Online trading as % of total turnover in select Eastern European countries - 2007

Table 48 - Businesses purchasing via the Internet in select Eastern European countries - 2007

Table 49 - Take up of e-government services by businesses in select Eastern European countries - 2007

Table 50 - Take up of e-government services by individuals in select Eastern European countries - 2007

Table 51 - E-readiness of select Eastern European countries - 2007

Table 52 - Online & mobile banking customers of South Africa’s major banks - June 2007

Table 53 - Estimated value of B2C e-commerce market in China - 2004 - 2006; 2010

Table 54 - E-commerce volume in South Korea - 2001 - 2006

Table 55 - E-commerce volume by transaction type in South Korea - 2001 - 2006

Exhibit 1 - Examples of Web 2.0 developments

Exhibit 2 - Example of an operational support service

Exhibit 3 - World’s first voice-verified payment system

Exhibit 4 - PayPal - recent developments

Exhibit 5 - Internet economy - key developments

Exhibit 6 - Most popular online activities worldwide

Exhibit 7 - Implications of ending net neutrality

Exhibit 8 - Top 10 most popular domain name suffixes worldwide - 2008

Exhibit 9 - The phenomenon of the 1990s

Exhibit 10 - Comparison of top 15 web properties - Japan, USA and Germany - 2008

Exhibit 11 - Implications of ending net neutrality

Exhibit 12 - Applications of Microsoft’s Virtual Earth

Exhibit 13 - Online music sector

Exhibit 14 - Digital media marketing commandments

Exhibit 15 - Anarchy Online by Funcom

Exhibit 16 - Why mobile marketing won’t work in the current environment

Exhibit 17 - Examples of content provider business models

Exhibit 18 - Media centre devices

Exhibit 19 - M-commerce milestones

Exhibit 20 - Definition: Near Field Communications

Exhibit 21 - Examples of NFC applications

Exhibit 22 - EA’s change of business model incorporates micropayments

Exhibit 23 - Telco based money transfers

Exhibit 1 - Summary of the market

Exhibit 24 - Ranking of key mobile services & content segments - 2008

Exhibit 3 - Definition: off-deck

Exhibit 25 - Mobile adult service example: Cherrysauce

Exhibit 5 - Key m-gambling market segments

Exhibit 6 - Most popular Mobile Internet activities in mid-2008

Exhibit 7 - Mobile UGC service example: Moko

Exhibit 26 - Live mobile broadcast application

Exhibit 27 - The Economist Intelligence Unit (EIU) annual E-readiness criteria


Abstract

This annual report offers a wealth of information on the trends and developments taking place in the worldwide m-commerce and c-commerce sectors. The report provides analyses of the issues surrounding the growth of e-commerce, including e-banking, e-payments and online advertising. Information on mobile commerce developments are also provided, including m-payments and m-banking. Comprehensive information on the exciting developments taking place on a regional level is included along with statistics and forecasts for both the e-commerce and m-commerce sectors.

Subjects covered include:
  • Analyses of key e-commerce trends
  • E-commerce statistics and forecasts
  • Internet statistics and forecasts
  • Analyses and statistics for the emerging market of China
  • Information on e-payment and e-banking sectors
  • Analyses of key m-commerce trends
  • M-commerce statistics and forecasts
  • Information on m-payment and m-banking sectors
  • Information on net neutrality
  • Regional overview including North America, Latin America, Europe, Middle East, Africa and Asia Pacific.


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