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Mobile User Interfaces: Strategies, Trends and Opportunities

Published by: Digital Vector

Published: Nov. 1, 2004 - 235 Pages


Table of Contents




INTRODUCTION
APPLICATION MOBILITY
USER INTERFACE PRESENTATION
CURRENT INDUSTRY FOCUS AREAS AND RECOMMENDED AREAS OF INVESTMENT
MOBILE USER INTERFACE
MOBILE USER INTERFACE EVOLUTION
MOBILE INPUT DEVICES
STANDARDISATION OF USER INTERFACES
COMPARING DESKTOP AND MOBILE DEVICE USER INTERFACES
SURVEY OF THE CURRENT STATE OF THE MARKETPLACE
ISSUES TO BE CONSIDERED
USER INTERFACES FOR PERSONAL DIGITAL ASSISTANT
USER INTERFACES FOR MOBILE PHONES
AREAS OF RESEARCH AND RECENT ADVANCES
THE CASE FOR ADAPTIVE MOBILE USER INTERFACES
FRAMEWORK FOR DESIGNING MOBILE USER INTERFACES
JAVA BASED
WEB BASED
ENTERPRISE USER SEGMENT
CONSUMER USER SEGMENT
OPPORTUNITIES FOR DEVICE MANUFACTURERS
OPPORTUNITIES FOR SERVICE PROVIDERS
OPPORTUNITIES FOR CONTENT CREATORS AND DISTRIBUTORS
OPPORTUNITIES FOR SOFTWARE DEVELOPERS
STRATEGIES FOR THE FUTURE
NEAR-FUTURE MOBILE USER INTERFACES
CONTEXT SENSITIVE
USER ATTENTION
MEDIUM AND LONG TERM FUTURE MOBILE USER INTERFACES
AUGMENTED REALITY
AUGMENTED REALITY BASED USER INTERFACES
USER ISSUES IN AUGMENTED REALITY
COLLABORATION INTERFACES
MOBILE OPERATING SYSTEMS
CHALLENGES FOR MOBILE OPERATING SYSTEMS
CHALLENGES FOR MOBILE APPLICATIONS
CONNECTION CONTINUITY
BATTERY LIFE
MEMORY
PROCESSING POWER
USER INTERFACE
THE MOBILE OS MARKETPLACE
PALM VS. POCKETPC
USABILITY STUDY
MOBILE INPUT/OUTPUT DEVICES
INPUT
KEYPAD
Voice
TOUCH SCREEN
PERIPHERALS
Conclusion
OUTPUT
AUDIO
ALPHANUMERIC & GRAPHICAL DISPLAYS
PERIPHERALS
CONCLUSION
HARDWARE FOR FUTURE MOBILE DEVICES
MODEL FOR WIRELESS INTERNET
WAP VERSUS I-MODE
USER EXPERIENCES
ROLE OF STANDARDS
CONTENT
WAP VERSUS I-MODE TECHNOLOGY
I-MODE SUCCESS OUTSIDE JAPAN
I-MODE AND 3G
CONCLUSIONS
WIRELESS PERSONAL AREA NETWORKS
SESSION INITIATION PROTOCOL (SIP)
NOKIA'S USER INTERFACES
MICRO-DISPLAYS
MICRO-DISPLAY TECHNOLOGIES
PASSIVE MATRIX LCD
ACTIVE MATRIX LCD
ORGANIC LIGHT EMITTING DISPLAY (OLED)
MARKET AND TECHNOLOGY EVOLUTION FORECAST
VENDOR PROFILES
IXI MOBILE, INC.
Overview
Revenue model
Customers & partners
Products and services
DYNAMICSOFT, INC.
Overview
Revenue model
Customers & partners
Products and services
AIR2WEB, INC.
Overview
Revenue model
Customers & partners
Products & services
AVANTGO INC.
Overview
Revenue model
Customers & partners
Products & services
AIRMEDIA
Overview
Revenue model
Customers & partners
Products & services
AVIDWIRELESS
Introduction
Revenue model
Customers & partners
Products & services
CYBIRD CO., LTD.
Introduction
Revenue model
Customers & partners
Products & services
FUNMAIL
Introduction
Revenue model
Customers & partners
Products & services
GEEPS
Introduction
Revenue model
Customers & partners
Products & services
HUDSON SOFT CO.
Introduction
Revenue model
Customers & partners
Products & services
JAMDAT MOBILE
Introduction
Revenue model
Customers & partners
Products & services
KADA SYSTEMS INC.
Introduction
Revenue model
Customers & partners
Products & services
KIVERA INC.
Introduction
Revenue model
Customers & partners
Products & services
MOBILEQ
Introduction
Revenue model
Customers & partners
Products & services
PIXO, INC.
Introduction
Revenue model
Customers & partners
Products & services
SKYGO
Introduction
Revenue model
Customers & partners
Products & services
SNAPTRACK, INC.
Introduction
Revenue model
Customers & partners
Products & services
STREETBEAM INC.
Introduction
Revenue model
Customers & partners
Products & services
UNPLUGGED GAMES
Introduction
Revenue model
Customers & Partners
Products & services
VERBALTEK INC.
Introduction
Revenue model
Customers & partners
Products & services
VINDIGO, INC.
Introduction
Revenue model
Customers & partners
Products & services
WINDWIRE
Introduction
Revenue model
Customers & Partners
Products & services
DISPLAY VENDOR PROFILES
CANDESCENT TECHNOLOGIES CORP.
Introduction
Revenue model
Customers & Partners
Products & services
DISPLAYTECH, INC.
Introduction
Revenue model
Customers & partners
Products & services
E INK CORP.
Introduction
Customers & Partners
Products & services
EMAGIN CORPORATION
Introduction
Revenue model
Customers & partners
Products & services
IRIDIGM
Introduction
Products & services
KOPIN CORP.
Introduction
Revenue model
Customers & partners
Products & services
MICROOPTICAL CORP.
Introduction
Customers & partners
Products & services
RITEK CORP.
Introduction
Customers & partners
Products & services
THREE-FIVE SYSTEMS, INC.
Introduction
Revenue model
Customers & partners
Products & services
UNIAX CORP.
Introduction
Customers & partners
Products & services
UNIVERSAL DISPLAY CORP.
Introduction
Revenue model
Customers & partners
Products & services
ZIGHT CORP.
Introduction
Revenue model
Customers & partners
Products & services
LIST OF TABLES



TABLE 1: DRIVERS AND INHIBITORS OF MOBILE USER INTERFACES

TABLE 2: HANDHELD CONSUMERS DEVICES

TABLE 3: HANDHELD WORKGROUP DEVICES

TABLE 4: HANDHELD MOBILE PROFESSIONAL DEVICES

TABLE 5: HANDHELD MEDICAL DEVICES

TABLE 6: MOBILE USER INTERFACE SOLUTIONS

TABLE 7: ANALYSIS OF LEADING MOBILE OPERATING SYSTEMS

TABLE 8: ANALYSIS OF DATA INPUT TECHNOLOGIES

TABLE 9: AQNALYSIS OF DATA OUTPUT TECHNOLOGIES
TABLE 10: NTT DOCOMO'S PERFORMANCE

TABLE 11: NTT DOCOMO VS. NORTH AMERICAN/EUROPEAN OPERATORS

TABLE 12: ANALYSIS OF LATEST MICRO-DISPLAY TECHNOLOGIES



LIST OF FIGURES
FIGURE 1: MOBILE PHONE SUBSCRIBER GROWTH IN JAPAN

FIGURE 2: MAJOR I-MODE APPLICATIONS

FIGURE 3: WAP NETWORK ARCHITECTURE

FIGURE 4: SIP-POWERED HANDSET

FIGURE 5 NOKIA'S USER INTERFACE CATEGORIES



Abstract

Mobile user interfaces (MUI) have attracted considerable investments from the wireless industry. Mobile applications are key to successful wireless service offerings and the success of applications in turn depends on effective MUIs. This is because the MUI provides the medium for interacting with the applications being accessed. With the proliferation of handheld devices such as PDAs, mobile phones etc., MUIs have become very important. A uniform MUI may not serve the purpose of all devices or all categories of users, necessitating the need to customization. Basically firms could build a group of generic MUIs and can then extend the same depending on usage. In building effective MUIs, firms could face challenges in terms of display resolution, display size, data interaction method, power usage, cost etc. This calls for a rationalization of features and benefits to arrive at a portfolio of offerings to suit different usage needs. Moreover the MUIs should be intuitive and easy to use for the end user with minimal support from the associated user manuals. Some other considerations while building MUIs include the following: security, authentication, input/output devices, future applications, entertainment, price, location-based services etc.

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