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Mobile User Interfaces: Strategies, Trends and OpportunitiesPublished by: Digital Vector Published: Nov. 1, 2004 - 235 Pages Table of ContentsINTRODUCTION APPLICATION MOBILITY USER INTERFACE PRESENTATION CURRENT INDUSTRY FOCUS AREAS AND RECOMMENDED AREAS OF INVESTMENT MOBILE USER INTERFACE MOBILE USER INTERFACE EVOLUTION MOBILE INPUT DEVICES STANDARDISATION OF USER INTERFACES COMPARING DESKTOP AND MOBILE DEVICE USER INTERFACES SURVEY OF THE CURRENT STATE OF THE MARKETPLACE ISSUES TO BE CONSIDERED USER INTERFACES FOR PERSONAL DIGITAL ASSISTANT USER INTERFACES FOR MOBILE PHONES AREAS OF RESEARCH AND RECENT ADVANCES THE CASE FOR ADAPTIVE MOBILE USER INTERFACES FRAMEWORK FOR DESIGNING MOBILE USER INTERFACES JAVA BASED WEB BASED ENTERPRISE USER SEGMENT CONSUMER USER SEGMENT OPPORTUNITIES FOR DEVICE MANUFACTURERS OPPORTUNITIES FOR SERVICE PROVIDERS OPPORTUNITIES FOR CONTENT CREATORS AND DISTRIBUTORS OPPORTUNITIES FOR SOFTWARE DEVELOPERS STRATEGIES FOR THE FUTURE NEAR-FUTURE MOBILE USER INTERFACES CONTEXT SENSITIVE USER ATTENTION MEDIUM AND LONG TERM FUTURE MOBILE USER INTERFACES AUGMENTED REALITY AUGMENTED REALITY BASED USER INTERFACES USER ISSUES IN AUGMENTED REALITY COLLABORATION INTERFACES MOBILE OPERATING SYSTEMS CHALLENGES FOR MOBILE OPERATING SYSTEMS CHALLENGES FOR MOBILE APPLICATIONS CONNECTION CONTINUITY BATTERY LIFE MEMORY PROCESSING POWER USER INTERFACE THE MOBILE OS MARKETPLACE PALM VS. POCKETPC USABILITY STUDY MOBILE INPUT/OUTPUT DEVICES INPUT KEYPAD Voice TOUCH SCREEN PERIPHERALS Conclusion OUTPUT AUDIO ALPHANUMERIC & GRAPHICAL DISPLAYS PERIPHERALS CONCLUSION HARDWARE FOR FUTURE MOBILE DEVICES MODEL FOR WIRELESS INTERNET WAP VERSUS I-MODE USER EXPERIENCES ROLE OF STANDARDS CONTENT WAP VERSUS I-MODE TECHNOLOGY I-MODE SUCCESS OUTSIDE JAPAN I-MODE AND 3G CONCLUSIONS WIRELESS PERSONAL AREA NETWORKS SESSION INITIATION PROTOCOL (SIP) NOKIA'S USER INTERFACES MICRO-DISPLAYS MICRO-DISPLAY TECHNOLOGIES PASSIVE MATRIX LCD ACTIVE MATRIX LCD ORGANIC LIGHT EMITTING DISPLAY (OLED) MARKET AND TECHNOLOGY EVOLUTION FORECAST VENDOR PROFILES IXI MOBILE, INC. Overview Revenue model Customers & partners Products and services DYNAMICSOFT, INC. Overview Revenue model Customers & partners Products and services AIR2WEB, INC. Overview Revenue model Customers & partners Products & services AVANTGO INC. Overview Revenue model Customers & partners Products & services AIRMEDIA Overview Revenue model Customers & partners Products & services AVIDWIRELESS Introduction Revenue model Customers & partners Products & services CYBIRD CO., LTD. Introduction Revenue model Customers & partners Products & services FUNMAIL Introduction Revenue model Customers & partners Products & services GEEPS Introduction Revenue model Customers & partners Products & services HUDSON SOFT CO. Introduction Revenue model Customers & partners Products & services JAMDAT MOBILE Introduction Revenue model Customers & partners Products & services KADA SYSTEMS INC. Introduction Revenue model Customers & partners Products & services KIVERA INC. Introduction Revenue model Customers & partners Products & services MOBILEQ Introduction Revenue model Customers & partners Products & services PIXO, INC. Introduction Revenue model Customers & partners Products & services SKYGO Introduction Revenue model Customers & partners Products & services SNAPTRACK, INC. Introduction Revenue model Customers & partners Products & services STREETBEAM INC. Introduction Revenue model Customers & partners Products & services UNPLUGGED GAMES Introduction Revenue model Customers & Partners Products & services VERBALTEK INC. Introduction Revenue model Customers & partners Products & services VINDIGO, INC. Introduction Revenue model Customers & partners Products & services WINDWIRE Introduction Revenue model Customers & Partners Products & services DISPLAY VENDOR PROFILES CANDESCENT TECHNOLOGIES CORP. Introduction Revenue model Customers & Partners Products & services DISPLAYTECH, INC. Introduction Revenue model Customers & partners Products & services E INK CORP. Introduction Customers & Partners Products & services EMAGIN CORPORATION Introduction Revenue model Customers & partners Products & services IRIDIGM Introduction Products & services KOPIN CORP. Introduction Revenue model Customers & partners Products & services MICROOPTICAL CORP. Introduction Customers & partners Products & services RITEK CORP. Introduction Customers & partners Products & services THREE-FIVE SYSTEMS, INC. Introduction Revenue model Customers & partners Products & services UNIAX CORP. Introduction Customers & partners Products & services UNIVERSAL DISPLAY CORP. Introduction Revenue model Customers & partners Products & services ZIGHT CORP. Introduction Revenue model Customers & partners Products & services LIST OF TABLES TABLE 1: DRIVERS AND INHIBITORS OF MOBILE USER INTERFACES TABLE 2: HANDHELD CONSUMERS DEVICES TABLE 3: HANDHELD WORKGROUP DEVICES TABLE 4: HANDHELD MOBILE PROFESSIONAL DEVICES TABLE 5: HANDHELD MEDICAL DEVICES TABLE 6: MOBILE USER INTERFACE SOLUTIONS TABLE 7: ANALYSIS OF LEADING MOBILE OPERATING SYSTEMS TABLE 8: ANALYSIS OF DATA INPUT TECHNOLOGIES TABLE 9: AQNALYSIS OF DATA OUTPUT TECHNOLOGIES TABLE 10: NTT DOCOMO'S PERFORMANCE TABLE 11: NTT DOCOMO VS. NORTH AMERICAN/EUROPEAN OPERATORS TABLE 12: ANALYSIS OF LATEST MICRO-DISPLAY TECHNOLOGIES LIST OF FIGURES FIGURE 1: MOBILE PHONE SUBSCRIBER GROWTH IN JAPAN FIGURE 2: MAJOR I-MODE APPLICATIONS FIGURE 3: WAP NETWORK ARCHITECTURE FIGURE 4: SIP-POWERED HANDSET FIGURE 5 NOKIA'S USER INTERFACE CATEGORIES AbstractMobile user interfaces (MUI) have attracted considerable investments from the wireless industry. Mobile applications are key to successful wireless service offerings and the success of applications in turn depends on effective MUIs. This is because the MUI provides the medium for interacting with the applications being accessed. With the proliferation of handheld devices such as PDAs, mobile phones etc., MUIs have become very important. A uniform MUI may not serve the purpose of all devices or all categories of users, necessitating the need to customization. Basically firms could build a group of generic MUIs and can then extend the same depending on usage. In building effective MUIs, firms could face challenges in terms of display resolution, display size, data interaction method, power usage, cost etc. This calls for a rationalization of features and benefits to arrive at a portfolio of offerings to suit different usage needs. Moreover the MUIs should be intuitive and easy to use for the end user with minimal support from the associated user manuals. Some other considerations while building MUIs include the following: security, authentication, input/output devices, future applications, entertainment, price, location-based services etc.Get Full Details About This Report >> |
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