Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Global Console Game Peripherals Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031
... 2031 with a CAGR of 2.9% during review period. Console game, contains two parts: handheld game and home console game. It is an interactive multimedia used for entertainment. Peripherals include handles, earphones, upright stands, memory ... Read More
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Gaming Market Size, Share, Trends, Industry Analysis, and Forecast (2025 – 2031)
... Overview The gaming industry has evolved into a major segment of the entertainment sector, generating significant revenue and attracting a diverse audience. With an estimated worth of over $244 billion in 2024, projected to reach ... Read More
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Mobile Tower Defense Games Market Size, Share, Trends, Industry Analysis, and Forecast (2025 – 2031)
... during the forecast period. Mobile Tower Defense Games Market Overview Mobile Tower Defense games are a popular genre that combines strategic gameplay with engaging mechanics, allowing players to build and upgrade towers to fend off ... Read More
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Video Games in Ukraine
... were key growth areas. Other trends included the increased popularity of e-commerce and digital video games software. Video games has a moderately concentrated competitive landscape, with the top five companies accounting for more than half ... Read More
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2025 Movie and Video Distribution Global Market Size & Growth Report with Updated Country Recession Risk Forecasts
... with forecasts for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Movie and Video Distribution industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop ... Read More
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Video Games in Thailand
... and a move towards digital game consumption via subscription models. The landscape is fragmented, with developers facing fierce competition, particularly in mobile gaming. Euromonitor International's Video Games in Thailand report offers a comprehensive guide to ... Read More
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2025 Packaged Software and Games Global Market Size & Growth Report with Updated Country Recession Risk Forecasts
... with forecasts for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop ... Read More
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Video Games in South Korea
... global market with PC and console games, adhering to regulations mandating probability-based item disclosure. The competitive landscape is showing signs of consolidation, with major companies claiming considerable share. Euromonitor International's Video Games in South Korea ... Read More
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Video Rental - US Industry Market Research Report with Recession Risk Analysis & Forecasts
... is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration segmentation, business structure, customer type, state and MSA, profitability, financial ratios, balance sheet ... Read More
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2025 Video Rental Global Market Size & Growth Report with Updated Country Recession Risk Forecasts
... for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using models ... Read More
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Packaged Software and Games - US Industry Market Research Report with Recession Risk Analysis & Forecasts
... Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration segmentation, business structure, customer type, state and MSA, profitability, financial ratios, ... Read More
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2025 Movie and Video Global Market Size & Growth Report with Updated Country Recession Risk Forecasts
... forecasts for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Movie and Video industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts ... Read More
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Video Games in Singapore
... gaming experiences. Cloud gaming and AI integration are two emerging trends that are helping to improve user engagement. The competitive landscape remained fairly fragmented, but retail e-commerce continued to dominate distribution. Euromonitor International's Video Games ... Read More
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Video Games in South Africa
... online games and subscriptions, along with the introduction of new cloud gaming services. Retail e-commerce remained the leading sales channel, and saw strong growth, influenced by the market entry of Amazon, which intensified the competition. ... Read More
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Video Games in Mexico
... and the shift to subscription-based models significantly impacted sales, while cloud gaming has been transforming consumer habits. Major companies maintained their leadership through in-game purchases and subscription services, while retail e-commerce led distribution. Euromonitor International's ... Read More
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Video Games in the Netherlands
... the increased availability of cloud gaming and new releases. The emphasis on core brands shaped the category, with companies investing in established franchises. Retail e-commerce continued to dominate distribution, while Microsoft and Sony extended their ... Read More
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Video Games in Argentina
... conventional toys to digital forms of entertainment. The upsurge in subscription services and the trend of adult consumers engaging with products aimed at children also made positive contributions. Euromonitor International's Video Games in Argentina report ... Read More
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Video Games in the Philippines
... played a role in expansion. The retail landscape has been transformed by e-commerce and the emergence of cloud gaming, while the competitive environment remains highly fragmented due to the wide range of video games software ... Read More
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Video Games in France
... performance the previous year, and the anticipation of new consoles. Subscription services faced challenges due to lower consumer spending. The competitive landscape is concentrated, with a few major players, including Microsoft, Nintendo and Sony, holding ... Read More
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Metaverse Market by Technologies, Platforms, Solutions and Applications in Industry Verticals 2025 – 2030
... from 2025 to 2030. Select Report Findings: Metaverse digital asset marketplaces will be a $325 billion opportunity by 2030 Blockchain solutions in support of Metaverse solutions will reach $180 billion by 2030 Virtual reality in ... Read More
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Video Games in Germany
... trends included the increasing popularity of cloud gaming and a consumer preference for core brands. Although the competitive landscape witnessed a marginal decrease in concentration, it is still largely controlled by major players. Euromonitor International's ... Read More
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Video Games in Canada
... for established brands and the emergence of cloud gaming. The increasing popularity of e-sports also provided a further growth stimulus. The competitive landscape remained fragmented, while retail e-commerce continued to dominate distribution. Euromonitor International's Video ... Read More
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Video Games in India
... cost-effective data services. The development of games that incorporate Indian cultural elements has been a key strategy for engaging local consumers. The competitive environment remains highly fragmented, while retail e-commerce continues to dominate sales. Euromonitor ... Read More
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Video Games in Sweden
... remained the dominant distribution channel, with digital distribution reshaping the retail environment. Competitive landscape concentration also increased, with the top companies holding over 50% value share. Euromonitor International's Video Games in Sweden report offers a ... Read More
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Video Games in the United Kingdom
... cloud gaming alternatives. Subscription models and partnerships are shaping consumer interaction, with a preference for access over one-time purchases. Retail e-commerce remains the dominant distribution channel, with market concentration on the rise. Euromonitor International's Video ... Read More