Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Global Home Entertainment Market 2025-2029

    ... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More

  • Global Metaverse in Finance Market 2025-2029

    ... in finance market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More

  • Video Games in Italy

    ... that of hardware, with mobile and online platforms seeing increased activity. Notable trends included the merging of video games and traditional toys, a focus on well-known franchises, and the rise of e-commerce. Consoles remained divided, ... Read More

  • Video Games in Indonesia

    ... E-commerce platforms played a crucial role in distribution, offering accessibility and convenience. The competitive landscape remained highly fragmented, with key players having a presence in mobile games, and growth seen for players offering subscription models. ... Read More

  • Video Games in the United Arab Emirates

    ... on sustainability and inclusivity, such as Arabic language support. The kidult trend also boosted sales, with adults seeking gaming for stress relief. The competitive landscape is fragmented, with the top companies holding a minority of ... Read More

  • Video Games in the US

    ... of established intellectual property. These trends were influenced by growing online connectivity, and the increasing prevalence of digital distribution. Euromonitor International's Video Games in USA report offers a comprehensive guide to the size and shape ... Read More

  • Film, Video & TV Programme Distribution in the UK - Industry Market Research Report

    ... from domestic and international TV broadcasters and VOD platforms. The success of a number of film releases and rising demand from video-on-demand (VOD) platforms has supported the industry. This industry consists of firms that distribute ... Read More

  • Global App Economy Market (2025 Edition): Analysis By Type of App (Gaming Apps, Social & Communication Apps, E-commerce & Fintech Apps, and Utility, Productivity & Lifestyle Apps), By Revenue Model, By Platform: Market Insights and Forecast (2021-2031)

    ... App (Gaming Apps, Social & Communication Apps, E-commerce & Fintech Apps, and Utility, Productivity & Lifestyle Apps), By Revenue Model (In-App Purchases & Freemium, Ad-Supported (Free), Subscription-Based), By Platform (iOS, Android, Web/Hybrid Apps) for the ... Read More

  • Visual Computing

    ... CAGR of 19.2% over the analysis period 2024-2030. Hardware, one of the segments analyzed in the report, is expected to record a 19.9% CAGR and reach US$47.9 Billion by the end of the analysis period. ... Read More

  • VR Gaming

    ... CAGR of 28.2% over the analysis period 2024-2030. PC, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. ... Read More

  • Animation Software

    ... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the analysis ... Read More

  • Digital Games

    ... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More

  • Digital Content

    ... CAGR of 12.2% over the analysis period 2024-2030. Digital Video Content, one of the segments analyzed in the report, is expected to record a 14.2% CAGR and reach US$859.5 Billion by the end of the ... Read More

  • Game Development Software

    ... at a CAGR of 5.0% over the analysis period 2024-2030. Game Engine, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million by the end of ... Read More

  • AR Gaming

    ... CAGR of 30.9% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the analysis period. ... Read More

  • Game-based Learning Products and Services

    ... Billion by 2030, growing at a CAGR of 34.3% over the analysis period 2024-2030. The U.S. Market is Estimated at US$13.9 Billion While China is Forecast to Grow at 32.8% CAGR The Game-based Learning Products ... Read More

  • Gaming Peripherals

    ... CAGR of 9.4% over the analysis period 2024-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the analysis period. ... Read More

  • Blu-Ray Discs

    ... CAGR of 11.9% over the analysis period 2024-2030. Hardware, one of the segments analyzed in the report, is expected to record a 10.1% CAGR and reach US$2.1 Billion by the end of the analysis period. ... Read More

  • Video Games

    ... CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis ... Read More

  • Gamification

    ... 26.2% over the analysis period 2024-2030. Marketing, one of the segments analyzed in the report, is expected to record a 27.8% CAGR and reach US$95.1 Billion by the end of the analysis period. Growth in ... Read More

  • VR Content Creation

    ... at a CAGR of 86.3% over the analysis period 2024-2030. Software/Application, one of the segments analyzed in the report, is expected to record a 87.7% CAGR and reach US$229.5 Billion by the end of the ... Read More

  • Video Poker Machines

    ... at a CAGR of 17.4% over the analysis period 2024-2030. The U.S. Market is Estimated at US$9.0 Billion While China is Forecast to Grow at 22.0% CAGR The Video Poker Machines market in the U.S. ... Read More

  • Immersive Simulator

    ... CAGR of 32.4% over the analysis period 2024-2030. Console Operator Training, one of the segments analyzed in the report, is expected to record a 33.5% CAGR and reach US$126.1 Billion by the end of the ... Read More

  • Mobile CDN

    ... CAGR of 32.3% over the analysis period 2024-2030. Video, one of the segments analyzed in the report, is expected to record a 33.1% CAGR and reach US$355.0 Billion by the end of the analysis period. ... Read More

  • Virtual Retinal Display

    ... at a CAGR of 39.1% over the analysis period 2024-2030. Aviation & Tactical, one of the segments analyzed in the report, is expected to record a 36.4% CAGR and reach US$37.8 Million by the end ... Read More

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