Region: South Korea
Category: Consumer Electronics

South Korea Consumer Electronics

(46 reports matching your criteria)
  • Wearable Electronics in South Korea

    ... on fitness tracking, faces a sharp decline in volumes. This contraction is largely due to market saturation, with many consumers already owning entry-level fitness devices and a diminishing pool of new users. Additionally, the incremental ... Read More

  • In-Car Entertainment in South Korea

    ... premium speakers, and advanced infotainment systems as standard, often featuring seamless smartphone connectivity through Apple CarPlay and Android Auto. As a result, the need for consumers to purchase standalone in-car navigation devices, speake... Euromonitor International's ... Read More

  • Home Audio and Cinema in South Korea

    ... player docks and hi-fi systems are experiencing steady and significant declines, while home cinema and speaker systems are showing resilience and expanding. Retail volume sales of home cinema and speaker systems increased modestly in 2025, ... Read More

  • Home Video in South Korea

    ... traction. OLED TVs are differentiated by their self-light-emitting panels, offering superior contrast and colour compared to traditional LCD TVs. In late 2024, LG launched the OLED evo M4 series, featuring the a11 AI processor and ... Read More

  • Imaging Devices in South Korea

    ... Entry-level point-and-shoots are now virtually absent from major retailers, with their market share eroded by the computational photography and sensor improvements in flagship smartphones. As a result, manufacturers are doubling down on mirrorless interchangeable... Euromonitor ... Read More

  • Consumer Electronics in South Korea

    ... landscape in which players are operating. Persistent economic uncertainty, subdued consumer sentiment, and a growing reluctance to replace high-cost electronics, translated into weaker sales. While innovation was visible across most categories, consumers in South... Euromonitor ... Read More

  • Video Games in South Korea

    ... global market with PC and console games, adhering to regulations mandating probability-based item disclosure. The competitive landscape is showing signs of consolidation, with major companies claiming considerable share. Euromonitor International's Video Games in South Korea ... Read More

  • Global & South Korea 3D and 4D Technology Market to 2031

    ... by boosting precision, productivity, and safety. A notable example from South Korea emerged in March 2024, when Aeva (NYSE: AEVA), a leading developer of next-generation sensing technologies, formed a partnership with Joowon Industrial, a prominent ... Read More

  • South Korea Cloud Gaming Market Overview, 2030

    ... gaming, which coincided with the first 5G network experiments. South Korea soon established itself as a testing ground for next-generation cloud-based services, such as gaming, as a result of the 2019 commercial launch of 5G. ... Read More

  • Esports in South Korea

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging ... Read More

  • South Korea: Headphones Market and the Impact of COVID-19 in the Medium Term

    ... in the medium term. The report provides a strategic analysis of the headphones market in South Korea and describes the main market participants, growth and demand drivers, challenges, and all other factors, influencing the development ... Read More

  • South Korea: Smart Speakers Market - Analysis, Size, Trends, Consumption, and Forecast

    ... market development in the medium term. The report provides a strategic analysis of the smart speakers market in South Korea and describes the main market participants, growth and demand drivers, challenges, and all other factors, ... Read More

  • South Korea: Speakers Industry - Analysis, Size, Trends, Consumption, and Forecast

    ... the industry development in the medium term (2025F-2030F). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis of the ... Read More

  • South Korea: Stereo Speakers Market - Analysis, Size, Trends, Consumption, and Forecast

    ... market development in the medium term. The report provides a strategic analysis of the stereo speakers market in South Korea and describes the main market participants, growth and demand drivers, challenges, and all other factors, ... Read More

  • 3D Rendering Market in Korea (Republic of)

    ... growth patterns, and forecasts spanning the years 2021 to 2029. Gain insights into a comprehensive understanding of the industry landscape. Please note: the online download version of this report is for a global site license. Read More

  • Cloud TV Market in Korea (Republic of)

    ... growth patterns, and forecasts spanning the years 2021 to 2029. Gain insights into a comprehensive understanding of the industry landscape. Please note: the online download version of this report is for a global site license. Read More

  • Photographic Equipment (Electricals) Retailing in South Korea: Market Snapshot to 2028

    ... Photographic Equipment retailing. The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities and formulate crucial business strategies. Scope Historic and forecast retail sales ... Read More

  • 3D Vision Camera Market in Korea (Republic of)

    ... growth patterns, and forecasts spanning the years 2021 to 2029. Gain insights into a comprehensive understanding of the industry landscape. Please note: the online download version of this report is for a global site license. Read More

  • South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032

    ... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More

  • Consumer Electronics Retail in South Korea

    ... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The consumer electronics retail market comprises the sales of communications equipment, computer hardware and software, consumer ... Read More

  • South Korea Speaker Market Overview, 2029

    ... is significant, adding to the country's reputation as a hotbed of cutting-edge electronics and consumer audio products.On a global scale, South Korea's speaker market is regarded for its innovation and affordable pricing, making it a ... Read More

  • South Korea Portable Players

    ... the flexibility of portable, cable-free listening, and are compatible with modern, on-the-go lifestyles. Euromonitor International's Portable Players in South Korea report offers a comprehensive guide to the size and shape of the in-home, portable and ... Read More

  • South Korea Home Audio and Cinema

    ... dampened by a return to busy, pre-pandemic lifestyles and the consequent return of consumers to out-of-home entertainment activities. In addition, individuals are increasingly switching away expensive and bulky home theatre systems with a plethora of ... Read More

  • South Korea Headphones

    ... the key performance driver, with noise-cancelling features and superior sound quality driving their popularity. By contrast, wireless headphones, even premium devices, are losing traction. This comes despite the efforts of well-known brands like Bose and ... Read More

  • South Korea Consumer Electronics

    ... by an expected fall in the annual rate of inflation, having hit a decade-high level in July 2022. This will have a positive effect on consumer purchasing power, which in turn, will boost spending on ... Read More

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