
Consumer Use Of The Internet & Mobile 2023
Description
Consumer Use Of The Internet & Mobile 2023
RKMA first wrote about the Internet (then called Arpanet) in 1984. Consumer Use ofthe Internet & Mobile continues our assessment of the sector.
Providing insight into the 230 million U.S. adult Internet users, Consumer Use of theInternet & Mobile 2023 assesses online activities and content, e-commerce spending,mobile access to the web, apps, and more.
Internet and mobile-media market data are scattered throughout a myriad of sources.This handbook compiles top-line consumer Internet use and expenditure data into asingle easy-to-use reference, with information sourced from top research organizations.Market data is presented along with analyses of trends and projections on how Internetuse will evolve. The handbook also assesses mobile Internet access and apps.
Select topics include accuracy of online information, blogs, consumer reviews, digitalmusic, digital video, gaming, photo sharing, privacy concerns, security concerns, socialmedia user demographics, the Metaverse, and the Internet of Things.
Among the statistics presented are monthly traffic visits for over 3,500 consumerwebsites.
Along with top-line data, the handbook provides over 1,200 links to additional resourcesfor more in-depth assessments.
Consumer Use of the Internet & Mobile Web 2023 serves as both a strategic planningguide for business executives in all sectors, from portals and content developers tomarketers and researchers, as well as a comprehensive reference for academiclibraries.
RKMA first wrote about the Internet (then called Arpanet) in 1984. Consumer Use ofthe Internet & Mobile continues our assessment of the sector.
Providing insight into the 230 million U.S. adult Internet users, Consumer Use of theInternet & Mobile 2023 assesses online activities and content, e-commerce spending,mobile access to the web, apps, and more.
Internet and mobile-media market data are scattered throughout a myriad of sources.This handbook compiles top-line consumer Internet use and expenditure data into asingle easy-to-use reference, with information sourced from top research organizations.Market data is presented along with analyses of trends and projections on how Internetuse will evolve. The handbook also assesses mobile Internet access and apps.
Select topics include accuracy of online information, blogs, consumer reviews, digitalmusic, digital video, gaming, photo sharing, privacy concerns, security concerns, socialmedia user demographics, the Metaverse, and the Internet of Things.
Among the statistics presented are monthly traffic visits for over 3,500 consumerwebsites.
Along with top-line data, the handbook provides over 1,200 links to additional resourcesfor more in-depth assessments.
Consumer Use of the Internet & Mobile Web 2023 serves as both a strategic planningguide for business executives in all sectors, from portals and content developers tomarketers and researchers, as well as a comprehensive reference for academiclibraries.
Table of Contents
139 Pages
- 1 USE OF THE INTERNET
- 1.1 Use Of The Internet
- 1.2 Home Broadband
- 1.3 Broadband Access Providers
- 1.4 Time Spent Online
- 1.5 Devices Used For Internet Connection
- 1.6 Use Of Digital Media
- 1.7 Activities By Adult Internet Users
- 1.8 Use Of Paid Content
- 2 USE OF MOBILE & APPS
- 2.1 Cellphone/Smartphone Owners
- 2.2 Time Spent Using Mobile Devices
- 2.3 Internet Access Via Smartphone Only
- 2.4 Cellphone-Only Households
- 2.5 Mobile Phone Activities
- 2.6 Dependence On Smartphones
- 2.7 5G Technology
- 2.8 Importance Of Apps
- 2.9 App Census
- 2.10 Frequency of App Use
- 2.11 Reasons For App Use
- 2.12 Distribution of App Time
- 2.13 App Downloads And Spending
- 2.14 Most Popular Apps
- 2.15 Top App Publishers
- 2.16 Proximity Mobile Payments
- 3 TOP WEBSITES
- 3.1 Top U.S. Websites
- 3.2 Top Multi-Platform Properties
- 3.3 Most Popular Sites
- 4 ONLINE COMMUNICATIONS
- 4.1 Email
- 4.2 Messaging
- 5 SEARCH & RESEARCH
- 5.1 Search
- 5.2 Reviews
- 5.3 Research Tools
- 6 SOCIAL MEDIA
- 6.1 Use Of Social Networking Sites
- 6.2 Time Spent On Social Sites
- 6.3 Top Sites
- 6.4 Frequency Of Use
- 6.5 Social Network Access By Device
- 6.6 User Demographics
- 6.7 Social Media Activities
- 6.8 Augmented Reality On Social Media
- 7 DIGITAL NEWS
- 7.1 How Consumers Obtain The News
- 7.2 Digital News Media
- 7.3 Demographics
- 7.4 Digital Native News Publishers
- 7.5 News From Social Media Sites
- 7.6 Market Resources
- 8 BLOGS & PODCASTS
- 8.1 Blogs
- 8.2 Most Popular Blogs
- 8.3 Podcasts
- 8.4 Most Popular Podcasts
- 9 DIGITAL AUDIO
- 9.1 Overview
- 9.2 Streaming Music Services
- 9.3 Market Assessment
- 9.4 Demographics
- 9.5 Streaming Service Listener Share
- 9.6 Internet Radio
- 9.7 Social Audio
- 10 DIGITAL GAMES
- 10.1 Market Assessment
- 10.2 Participation
- 10.3 Types of Games
- 10.4 Game Genres
- 10.5 Casual and Social Games
- 10.6 Mobile Gaming
- 10.7 Subscription Services
- 10.8 Gaming Networks
- 10.9 Market Resources
- 11 DIGITAL VIDEO
- 11.1 Digital Video Viewers
- 11.2 Market Assessment
- 11.3 Subscription Video-on-Demand
- 11.4 Ad-Supported Video-on-Demand
- 11.5 Internet-Connected TV
- 11.6 Streaming Video Services
- 12 E-COMMERCE
- 12.1 E-Commerce Spending
- 12.2 E-Commerce Sales By Quarter
- 12.3 E-Commerce Sales By Category
- 12.4 E-Commerce Sales Share
- 12.5 Market Leaders
- 12.6 Click-and-Collect
- 12.7 Mobile Commerce
- 12.8 Social Commerce
- 12.9 Direct-to-Consumer
- 12.10 Market Resources
- 13 FINANCIAL SERVICES
- 13.1 Use Of Financial Technologies
- 13.2 Digital Banking
- 13.3 Peer-to-Peer Payments
- 13.4 Peer-to-Peer Lending
- 13.5 Crowdfunding
- 14 HEALTH & HEALTHCARE
- 14.1 Telehealth
- 14.2 Search For Health Information
- 14.3 Websites, Apps, And Social Media
- 14.4 Virtual Physician Visits
- 14.5 Remote Patient Monitoring
- 15 LEISURE ACTIVITIES
- 15.1 Genealogy
- 15.2 Online Dating
- 15.3 Photo Sharing
- 15.4 Virtual Tours
- 16 PEER-TO-PEER/SHARING ECONOMY
- 16.1 Overview
- 16.2 Accommodations
- 16.3 Car-Sharing Services
- 16.4 Fashion Rental And Sales
- 16.5 Freelance Services
- 16.6 Restaurant Delivery Services
- 16.7 Ride-Sharing
- 16.8 Secondary Ticket Resale
- 16.9 Sharing Resources
- 17 SMART SPEAKERS & VOICE ASSISTANTS
- 17.1 Overview
- 17.2 Smart Speakers
- 17.3 Voice Assistants
- 18 THE METAVERSE
- 18.1 Overview
- 18.2 Virtual And Augmented Reality
- 18.3 Cryptocurrencies
- 18.4 Non-Fungible Tokens (NFTs)
- 18.5 Virtual Worlds
- 18.6 Market Resources
- 19 INTERNET OF THINGS
- 19.1 Overview
- 19.2 Connected Cars
- 19.3 Smart Homes
- 19.4 Wearable Technology
- APPENDIX A - MARKET RESOURCES
- APPENDIX B - INFORMATION RESOURCES
- REFERENCES
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