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HTML5 Solutions and Applications

The fifth revision of the HTML standard, HTML5 adds new features including the new audio visual and canvas elements, as well as the integration of scalable vector graphics (SVG) content. This most recent step in the evolution of the Internet represents a particular quandary for mobile application development going forward as well as a challenge to the millions of mobile applications running on the popular mobile operating systems

This research analyzes the future of HTML5 for applications including comparative analysis to native apps. The report also evaluate Mozilla’s HTML5-based mobile operating system and how this can change the face of OS, along with its threats to the major OS vendors. The research also assesses the market opportunities for HTML5 and its future prospects 2012 to 2017.

Target Audience:

  • Mobile network operators
  • Wireless handset manufacturers
  • Mobile application and widget developers
  • Managed communications service providers
  • Mobile marketing and commerce companies
  • Wireless portals and mobile media companies
  • Mobile application store providers and aggregators
General Methodology

Mind Commerce Publishing's research methodology encompasses input from a wide variety of sources.

We rely heavily upon our Subject Matter Experts (SME) in terms of their market knowledge, unique perspective, and vision. We utilize SME industry contacts as well as previous customers and participants in our market surveys and interactive interviews.

In addition, we rely upon our extensive internal database, which contains modeling, qualitative analysis, and quantitative data. We review secondary sources and compare to our primary sources to update previous findings (for prior version reports) and/or compile baseline information for technology and market modeling.

We share preliminary models with industry contacts (select previous clients, experts, and thought leaders) to verify the veracity of initial modeling. Prior to final report production (analysis, findings, and conclusions), we engage in an internal review with internal SMEs as well as cross-expertise, senior staff members to challenge results.

We believe that forecasts should be prepared as part of an integrated process which involves both quantitative as well as qualitative factors. We follow the following 3-step process for forecasting.

Forecasting Methodology

Step 1 - Forecasts Input: The inputs for the present and historical revenues are derived from industry players. Financial and other quantitative data for individual sub-market categories are derived from original research and tested with interviews with major industry constituents.

Step 2 - Forecasting of Future Years: Mind Commerce extends forecasts based on a variety of factors including demand drivers as well as supply side data. Key success factors and assumptions are considered.

Step 3 - Validation of Data: The final step is to validate projections, which is accomplished in consultation with both internal and external industry experts, including both topic and regional experts. Adjustments are made to the forecasts based on factors identified throughout this process.


1 Executive Summary
2 Introduction
1.1 Current Platforms
1.2 Html5 Disadvantages
1.2.1 Html5’s Fragmentation
1.2.2 Media Licensing Issues
1.3 Html5 Advantages
1.3.1 Web Application
1.3.2 Offline Applications
1.3.3 Html5-based Financial Apps
1.3.4 Html5 And Cloud Apps
1.4 Html5 Impact On The Mobile Commerce/Mobile Payment Industry
1.5 Mobile Commerce Vendors Who Are Using Html5 In Their Solutions
1.5.1 Usablenet Services
1.5.2 Usablenet Swot
1.5.1 Sevenval
1.5.1 Moovweb
3 Mobile Native Apps Vs Html5 Apps
3.1 The First Mobile App
3.2 Hardware
3.3 Hardware And Software Evolution
3.3.1 Hardware Evolution
3.3.2 Development Platform Evolution
1.5.2 Wap, Wml, And Html
1.5.3 Html5 And Mini Browsers
1.5.4 Adobe, Flash, And Silverlight
1.5.5 Javascript
1.5.6 Ajax
3.3.3 Development Future
1.6 Platform Architectures
3.4 Platform Specific Development
3.4.1 Symbian
3.4.2 Windows Mobile, Windows Phone 7
3.4.3 Blackberry Os
3.4.4 Iphone Osx
3.4.5 Linux
3.4.6 Palm Os
3.4.7 Danger Hiptop, Sidekick
3.4.8 Android
3.5 Portable App Development
3.5.1 J2me Platform
1.7 Html5 And Web Based Apps
3.5.2 Wap/Wml/Xml
3.5.3 Html
3.6 Network Access
3.6.1 Connection Persistence
3.6.2 Connection Types And Limitations
3.7 Processing
3.7.1 Platforms And Speeds
3.8 Web App Development
3.8.1 Limitations Of Web Based Applications
3.8.2 A Note About Wap/Wml Translators, Compression Gateways, And Proxies
3.9 Licensing
3.9.1 License Model Table By Platform
4 Html5 Future 2012-2017
4.1 Market Opportunity: Hybrid Apps
Figures
Figure 1 Motorola First Mobile App
Figure 2 Motorola’s Repackaged Franklin
Figure 3 The Smartphone Revolution
Figure 4 Palm And The Mobile Widget Evolution
Figure 5 Comparison Between Internet And Wap Technologies
Figure 6 Comparison Between Classic Web Application Model And Ajax Web Application Model
Figure 7 Symbian Development
Figure 8 Windows Mobile
Figure 9 Blackberry Os
Figure 10 Ios
Figure 11 Openmoko Platform, Linux Mobile
Figure 12 Palm Os
Figure 13 Danger Hiptop
Figure 14 Android Emulator
Figure 15 A Survey Of User’s Interests In Which Platform They Are Willing To Use
Figure 16 Unlicensed Mobille Access Network (Uman) Bs Celluar Radio Access Network (Ran)
Figure 17 Arm Processor

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