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Global Mobile Entertainment Market 2015-2019

Global Mobile Entertainment Market 2015-2019

About Mobile Entertainment

Mobile entertainment refers to a wide range of entertainment activities, such as games, music, and TV, which can be accessed on mobile devices. With the growing number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including in-app purchase and advertisement revenue) and pay-per-use revenue models. For instance, games are available on both free-to-play as well as paid versions, whereas services related to mobile TV are on a pay-to-use basis.

Technavio's analysts forecast the global mobile entertainment market to grow at a CAGR of 17.82% over the period 2014-2019.

Covered in this Report

This report covers the present scenario and growth prospects of the global mobile entertainment market for the period 2015-2019. To calculate the market size, the report considers the revenue generated from the following types of mobile entertainment services:

  • Mobile Games
  • Mobile Music
  • Mobile TV
The global mobile entertainment market is highly fragmented with the presence of a large number of small and large vendors. The report only lists the key vendors in the market; it does not present the market share of all the vendors. In addition, the report discusses the major drivers influencing the growth of the market, outlines the challenges faced by vendors and the market at large, and the key trends emerging in the market.

Technavio's report, Global Mobile Entertainment Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers APAC, the Americas, and EMEA; it also covers the global mobile entertainment market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions
  • Americas
  • APAC
  • EMEA
Key Vendors
  • Activision Blizzard
  • Apple
  • Electronic Arts
  • freenet digital
  • Google
  • QuickPlay Media
  • Rovio International
  • Spotify
Other Prominent Vendors
  • CBS
  • CJ E&M Netmarble
  • Clear Channel Radio
  • Colopl
  • CyberAgent
  • DeNa
  • Disney Interactive
  • Facebook
  • Gaana.com
  • Gamevil
  • GREE
  • Guvera
  • Hungama MyPlay
  • IGG
  • JB Hi-Fi Pty
  • Kiloo
  • Konami Digital
  • Line
  • Locojoy
  • Machine Zone
  • MindJolt
  • Mixcloud
  • News
  • OnMobile
  • RadioTime
  • Rara
  • Rhapsody
  • Saavn
  • Samsung Music Hub
  • SEGA
  • Slacker
  • SoundCloud
  • Square Enix
  • Storm8
  • Tencent
  • Ubisoft Entertainment
  • Warner Bros. Entertainment
  • WeMade Entertainment
Market Driver
  • Growing adoption of smartphones and tablets
  • For a full, detailed list, view our report
Market Challenge
  • Privacy and security concerns
  • For a full, detailed list, view our report
Market Trend
  • Change in user demographics
  • For a full, detailed list, view our report
Key Questions Answered in this Report
  • What will the market size be in 2018 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


  • Executive Summary
  • List of Abbreviations
  • Scope of the Report
    • Market Overview
    • Market Segments
      • Mobile Games
      • Mobile Music
      • Mobile TV
    • End-user Segments
      • Individual Users
    • Base Year
    • Vendor Segmentation
    • Market Size Calculation and Segmentation
    • Product Offerings
  • Market Research Methodology
    • Market Research Process
    • Research Methodology
      • Table Market Research Methodology
  • Introduction
  • Market Description
    • Table Global Mobile Entertainment Market by Type
    • Mobile Games
      • Mobile Music
      • Mobile TV
  • Market Landscape
    • Market Overview
    • Product Life Cycle
    • Global Mobile Entertainment Market
      • Market Size and Forecast
        • Table Global Mobile Entertainment Market 2014-2019 ($ billions)
    • Five Forces Analysis
  • Market Segmentation by Type
    • Global Mobile Entertainment Market by Type
      • Table Global Mobile Entertainment Market by Type 2014
    • Global Mobile Entertainment Market by Type 2014-2019
      • Table Global Mobile Entertainment Market by Type 2014-2019
    • Global Mobile Games Market
      • Market Size and Forecast
        • Table Global Mobile Games Market 2014-2019 ($ billions)
    • Global Mobile Music Market
      • Market Size and Forecast
        • Table Global Mobile Music Market 2014-2019 ($ billions)
    • Global Mobile TV Market
      • Market Size and Forecast
        • Table Global Mobile TV Market 2014-2019 ($ billions)
  • Market Segmentation by Geography
    • Global Mobile Entertainment Market by Geography (Revenue)
      • Table Global Mobile Entertainment Market by Geography (Revenue)
    • Global Mobile Entertainment Market by Geography
      • Table Global Mobile Entertainment Market by Geography 2014-2019
    • Mobile Entertainment Market in APAC
      • Market Size and Forecast
        • Table Mobile Entertainment Market in APAC 2014-2019 ($ billions)
    • Mobile Entertainment Market in Americas
      • Market Size and Forecast
        • Table Mobile Entertainment Market in Americas 2014-2019 ($ billions)
    • Mobile Entertainment Market in EMEA
      • Market Size and Forecast
        • Table Mobile Entertainment Market in EMEA 2014-2019 ($ billions)
  • Key Leading Countries
    • US
    • China
  • Key Insights
    • Global Mobile Music Market by User Base
      • Table Global Mobile Music Market by User Base 2014
    • Mobile TV Value Chain
      • Table Mobile TV Value Chain
  • Buying Criteria
  • Market Growth Drivers
    • Table Global Smartphone and Tablet Penetration 2013-2018 (% of global population)
    • Table Countries with High Disposable Income per Capita 2009-2014 ($)
    • Table Global Internet Penetration 2014
    • Table Share of Leading Countries by Internet Usage 2014
  • Drivers and their Impact
  • Market Challenges
  • Impact of Drivers and Challenges
  • Market Trends
  • Trends and their Impact
  • Vendor Landscape
    • Competitive Scenario
    • Other Prominent Vendors
  • Key Vendor Analysis
    • Activision Blizzard
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Activision Blizzard: Business Segmentation by Revenue 2013
      • Product Segmentation
        • Table Activision Blizzard: Product Segmentation
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Apple
      • Key Facts
      • Business Overview
      • Product Segmentation by Revenue
        • Table Product Segmentation of Apple by Revenue 2013
        • Table Product Segmentation of Apple by Revenue 2012 and 2013 ($ billion)
      • Geographical Segmentation by Revenue
        • Table Geographical Segmentation of Apple by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Electronic Arts
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table Electronic Arts: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table Electronic Arts: Business Segmentation by Revenue 2013 and 2014 ($ billion)
      • Geographical Segmentation by Revenue 2014
        • Table Electronic Arts: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • freenet digital
      • Key Facts
      • Business Overview
      • Solution Offerings
        • Table Freenet digital: Solution Offerings
      • Product Segmentation
        • Table freenet digital: Product Segmentation
      • SWOT Analysis
    • Google
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Google: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Google: Business Segmentation by Revenue 2012 and 2013 ($ million)
      • Geographical Segmentation by Revenue 2013
        • Table Google: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Quickplay
      • Key Facts
      • Business Overview
      • Solution Offerings
        • Table Quickplay: Solution Offerings
      • Geographical Presence
        • Table Geographical Presence
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Rovio Entertainment
      • Key Facts
      • Business Overview
      • Product Segmentation
        • Table Rovio Entertainment: Product Segmentation
      • Geographical Presence
        • Table Rovio Entertainment: Geographical Presence
      • Recent Developments
      • SWOT Analysis
    • Spotify
      • Key Facts
      • Business Overview
      • Geographical Presence
        • Table Spotify: Geographical Presence
      • SWOT Analysis
  • Other Reports in this Series

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