Global Entertainment Robots Market 2021-2025

Global Entertainment Robots Market 2021-2025

Technavio has been monitoring the entertainment robots market and it is poised to grow by 3976.16 thousand units during 2021-2025, progressing at a CAGR of 12.21% during the forecast period. Our report on the entertainment robots market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the purpose of leisure and STEM Literacy. In addition, the purpose of leisure is anticipated to boost the growth of the market as well.

The entertainment robots market analysis includes the product segment and geographic landscape.

Technavio's entertainment robots market is segmented as below:

By Product

  • Robotic toys
  • Educational robots
  • Robotic companion pets
By Geographical Landscape
  • Europe
  • APAC
  • North America
  • MEA
  • South America
This study identifies artificial intelligence as one of the prime reasons driving the entertainment robots market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on entertainment robots market covers the following areas:
  • Entertainment robots market sizing
  • Entertainment robots market forecast
  • Entertainment robots market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading entertainment robots market vendors that include Fischerwerke GmbH and Co. KG, HANSON ROBOTICS Ltd., Hasbro Inc., KUKA AG, LEGO System AS, Mattel Inc., SoftBank Robotics Group Corp., Sony Group Corp., Sphero Inc., and WowWee Group Ltd. Also, the entertainment robots market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.


  • Executive Summary
  • Market Landscape
    • Market ecosystem
      • Table Parent market
      • Table Market characteristics
    • Value chain analysis
      • Table Value chain analysis: Industrial machinery
      • Inputs
      • Inbound logistics
      • Operations
      • Outbound logistics
      • Marketing and sales
      • Aftermarket and service
  • Market Sizing
    • Market definition
      • Table Offerings of vendors included in the market definition
    • Market segment analysis
      • Table Market segments
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025
      • Estimating growth rates for emerging and high-growth markets
      • Estimating growth rates for mature markets
        • Table Global - Market size and forecast 2020 - 2025 (thousand units)
        • Table Global market: Year-over-year growth 2020 - 2025 (%)
  • Five Forces Analysis
    • Five forces summary
      • Table Five forces analysis 2020 & 2025
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2020
  • Market Segmentation by Product
    • Market segments
      • Table Product - Market share 2020-2025 (%)
    • Comparison by Product
      • Table Comparison by Product
    • Robotic toys - Market size and forecast 2020-2025
      • Table Robotic toys - Market size and forecast 2020-2025 (thousand units)
      • Table Robotic toys - Year-over-year growth 2020-2025 (%)
    • Educational robots - Market size and forecast 2020- 2025
      • Table Educational robots - Market size and forecast 2020-2025 (thousand units)
      • Table Educational robots - Year-over-year growth 2020-2025 (%)
    • Robotic companion pets - Market size and forecast 2020-2025
      • Table Robotic companion pets - Market size and forecast 2020-2025 (thousand units)
      • Table Robotic companion pets - Year-over-year growth 2020-2025 (%)
    • Market opportunity by Product
      • Table Market opportunity by Product
  • Customer landscape
    • Table Customer landscape
  • Geographic Landscape
    • Geographic segmentation
      • Table Market share by geography 2020-2025 (%)
    • Geographic comparison
      • Table Geographic comparison
    • Europe - Market size and forecast 2020-2025
      • Table Europe - Market size and forecast 2020-2025 (thousand units)
      • Table Europe - Year-over-year growth 2020-2025 (%)
    • APAC - Market size and forecast 2020-2025
      • Table APAC - Market size and forecast 2020-2025 (thousand units)
      • Table APAC - Year-over-year growth 2020-2025 (%)
    • North America - Market size and forecast 2020-2025
      • Table North America - Market size and forecast 2020-2025 (thousand units)
      • Table North America - Year-over-year growth 2020-2025 (%)
    • MEA - Market size and forecast 2020-2025
      • Table MEA - Market size and forecast 2020-2025 (thousand units)
      • Table MEA - Year-over-year growth 2020-2025 (%)
    • South America - Market size and forecast 2020-2025
      • Table South America - Market size and forecast 2020-2025 (thousand units)
      • Table South America - Year-over-year growth 2020-2025 (%)
    • Key leading countries
      • Table Key leading countries
    • Market opportunity by geography
      • Table Market opportunity by geography (thousand units)
  • Drivers, Challenges, and Trends
    • Market drivers
      • Purpose of leisure
      • STEM Literacy
      • Artificial intelligence
    • Market challenges
      • High initial investment and servicing cost for vendors
      • Safety issues
      • Lack of skilled labor
        • Table Impact of drivers and challenges
    • Market trends
      • Development of humanoid robots
      • Entertainment robots at live events
      • Investments by venture capitalists
  • Vendor Landscape
    • Overview
      • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
      • Table Industry risks
  • Vendor Analysis
    • Vendors covered
      • Table Vendors covered
    • Market positioning of vendors
      • Table Market positioning of vendors
    • Fischerwerke GmbH and Co. KG
      • Table Fischerwerke GmbH and Co. KG - Overview
      • Table Fischerwerke GmbH and Co. KG - Product and service
      • Table Fischerwerke GmbH and Co. KG - Key offerings
    • HANSON ROBOTICS Ltd.
      • Table HANSON ROBOTICS Ltd. - Overview
      • Table HANSON ROBOTICS Ltd. - Product and service
      • Table HANSON ROBOTICS Ltd. - Key offerings
    • Hasbro Inc.
      • Table Hasbro Inc. - Overview
      • Table Hasbro Inc. - Business segments
      • Table Hasbro Inc. - Key offerings
      • Table Hasbro Inc. - Segment focus
    • KUKA AG
      • Table KUKA AG - Overview
      • Table KUKA AG - Business segments
      • Table KUKA AG - Key offerings
      • Table KUKA AG - Segment focus
    • LEGO System AS
      • Table LEGO System AS - Overview
      • Table LEGO System AS - Product and service
      • Table LEGO System AS - Key offerings
    • Mattel Inc.
      • Table Mattel Inc. - Overview
      • Table Mattel Inc. - Business segments
      • Table Mattel Inc. - Key offerings
      • Table Mattel Inc. - Segment focus
    • SoftBank Robotics Group Corp.
      • Table SoftBank Robotics Group Corp. - Overview
      • Table SoftBank Robotics Group Corp. - Product and service
      • Table SoftBank Robotics Group Corp. - Key offerings
    • Sony Group Corp.
      • Table Sony Group Corp. - Overview
      • Table Sony Group Corp. - Business segments
      • Table Sony Group Corp. - Key offerings
      • Table Sony Group Corp. - Segment focus
    • Sphero Inc.
      • Table Sphero Inc. - Overview
      • Table Sphero Inc. - Product and service
      • Table Sphero Inc. - Key offerings
    • WowWee Group Ltd.
      • Table WowWee Group Ltd. - Overview
      • Table WowWee Group Ltd. - Product and service
      • Table WowWee Group Ltd. - Key offerings
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Currency conversion rates for US$
      • Table Currency conversion rates for US$
    • Research methodology
      • Table Research Methodology
      • Table Validation techniques employed for market sizing
      • Table Information sources
    • List of abbreviations
      • Table List of abbreviations

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