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Global Entertainment Robots Market 2016-2020

About the Entertainment Robots Market

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.

Technavio’s analysts forecast the global entertainment robot market to grow at a CAGR of 20.09 % during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global entertainment robots for 2016-2020. To calculate the market size, the report considers the revenue generated from sales and aftermarket services of entertainment robots.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Entertainment Robots Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Hasbro
  • Lego
  • Mattel
  • Sphero
  • WowWee
Other prominent vendors
  • Aldebaran
  • Bluefrog Robotics
  • Modular Robotics
  • Robobuilder
  • Robotis
  • Toshiba Machines
Market driver
  • Boosting STEAM skills in kids
  • For a full, detailed list, view our report
Market challenge
  • High upfront initial investment for vendors
  • For a full, detailed list, view our report
Market trend
  • Development of entertainment robots with high AI
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Entertainment Robots Market 2016-2020

Technavio recognizes the following companies as the key players in the Global Entertainment Robots Market: Hasbro, Lego, Mattel, Sphero, and WowWee.

Other Prominent Vendors in the market are: Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, and Toshiba Machines.

Commenting on the report, an analyst from Technavio’s team said: “High R&D investments in robotics have led to the development of robotics with AI. Manufacturers are making effort to develop humanoid robots with advanced technologies that can connect to humans. Voice recognition and proprietary algorithms that can detect human's emotions from their expression are also incorporated in robots. These algorithms enable robots to learn motor tasks through trial and error methods, and closely approximate the way humans learn. These entertainment robots can understand phrases, sentences, and simple commands. They respond to preset commands as well as learn and adapt to responses as required.”

According to the report, robotic toys teach and reinforce science, technology, engineering, arts, and math (STEAM) skills to children. They teach coding, language, and logical skills, and advanced mathematical concepts. Also, they are designed to encourage children to involve their parents and educators while playing. Parents and trainers appreciate robotic toys as they prepare kids to build critical-thinking, problem-solving, reasoning, and spatial skills. These toys are customized, and can be operated through smartphones, which enhances skills while entertaining the children.

Further, the report states that the need for high initial investments to design and develop robotic hampers the growth of the global entertainment robots market.



Companies Mentioned

Hasbro, Lego, Mattel, Sphero, WowWee, Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
      • Table Market split: Based on robot types
      • Table Market spit: Based on geography
    • Top-vendor offerings
      • Table Product offerings
    • Other prominent vendors
      • Table Other prominent vendors
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Table Global entertainment robots market 2016-2020 (millions of units)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by product
    • Table Global entertainment robots market by types 2015 (thousands of units)
    • Table Global entertainment robots market by types 2020 (thousands of units)
    • Global entertainment robots market by robotic toys
      • Table Global entertainment robots market by robotic toys 2015-2020 (millions of units)
      • Table Major producers of robotic toys
    • Global entertainment robots market by educational robots
      • Table Global entertainment robots market by educational robots 2015-2020 (thousands of units)
      • Table Major producers of educational robots
    • Global entertainment robots market by robotic companion pets
      • Table Global entertainment robots market by robotic companion pets 2015-2020 (thousands of units)
      • Table Major vendors of pet robotics
  • Geographical segmentation
    • Table Global entertainment robots market by geographic segmentation 2015
    • Table Global entertainment robots market by geographic segmentation 2020
    • Entertainment robots market in EMEA
      • Table Entertainment robots market in EMEA 2015-2020 (millions of units)
    • Entertainment robots market in APAC
      • Table Entertainment robots market in APAC 2015-2020 (millions of units)
    • Entertainment robots market in the Americas
      • Table Entertainment robots market in the Americas 2015-2020 (thousands of units)
  • Market drivers
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Table Historic VC funding in connected toys 2010-2015 ($ millions)
    • Table Average VC funding to start-up companies by category 2010-2015
    • Table Historic VC funding in robotic toys start-ups 2010-2015 ($ millions)
    • Table Historic VC funding in education and programmable robots
  • Vendor landscape
    • Competition business overview
    • Competition analysis
      • Table Mattel: Geographic sales revenues 2014
      • Table Aldebaran Robots: Product portfolio
    • Competition financials
      • Table Competition financials
    • Recent developments
      • Table Recent developments
  • Appendix
    • List of abbreviations
  • Explore Technavio

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