About the Entertainment Robots Market
Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.
Technavio’s analysts forecast the global entertainment robot market to grow at a CAGR of 20.09 % during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global entertainment robots for 2016-2020. To calculate the market size, the report considers the revenue generated from sales and aftermarket services of entertainment robots.
The market is divided into the following segments based on geography:
Technavio Announces the Publication of its Research Report – Global Entertainment Robots Market 2016-2020
Technavio recognizes the following companies as the key players in the Global Entertainment Robots Market: Hasbro, Lego, Mattel, Sphero, and WowWee.
Other Prominent Vendors in the market are: Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, and Toshiba Machines.
Commenting on the report, an analyst from Technavio’s team said: “High R&D investments in robotics have led to the development of robotics with AI. Manufacturers are making effort to develop humanoid robots with advanced technologies that can connect to humans. Voice recognition and proprietary algorithms that can detect human's emotions from their expression are also incorporated in robots. These algorithms enable robots to learn motor tasks through trial and error methods, and closely approximate the way humans learn. These entertainment robots can understand phrases, sentences, and simple commands. They respond to preset commands as well as learn and adapt to responses as required.”
According to the report, robotic toys teach and reinforce science, technology, engineering, arts, and math (STEAM) skills to children. They teach coding, language, and logical skills, and advanced mathematical concepts. Also, they are designed to encourage children to involve their parents and educators while playing. Parents and trainers appreciate robotic toys as they prepare kids to build critical-thinking, problem-solving, reasoning, and spatial skills. These toys are customized, and can be operated through smartphones, which enhances skills while entertaining the children.
Further, the report states that the need for high initial investments to design and develop robotic hampers the growth of the global entertainment robots market.
Hasbro, Lego, Mattel, Sphero, WowWee, Aldebaran, Bluefrog Robotics, Modular Robotics, Robobuilder, Robotis, Toshiba Machines.