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Gaming Software Market in the US 2015-2019

Gaming Software Market in the US 2015-2019

About Gaming Software

Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics, and it can also be made into the 3D gaming format. The market vendors are continuously introducing new gaming software and new content.

Technavio's analysts forecast the gaming software market in the US to grow at a CAGR of 9.62% over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the gaming software market in the US for the period 2014-2019. To calculate the market size, the report considers revenue generated from the sales of three types of gaming software: console games, PC and Mac games, and mobile games.

Technavio's report, Gaming Software Market in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Vendors

  • Activision Blizzard
  • Disney Interactive Studios
  • Electronic Arts
  • Fox Digital Entertainment
  • Petroglyph Games
  • Tencent Holding
  • Ubisoft Entertainment
  • Warner Bros. Interactive Entertainment
Other Prominent Vendors
  • Apple
  • Bandai Namco
  • Big Fish Games
  • Daybreak Game
  • King Digital Entertainment
  • Konami
  • Google
  • Microsoft
  • NCSoft
  • Nexon
  • Nintendo
  • Sega
  • Sony Computer Entertainment
  • Square Enix
  • Take-Two Interactive Software
  • Zynga
Key Market Driver
  • Growing Innovation in Audio-visual Devices
  • For a full, detailed list, view our report
Key Market Challenge
  • Shift to Alternative Gaming Platforms
  • For a full, detailed list, view our report
Key Market Trend
  • Development of Hardware Gaming Platforms
  • For a full, detailed list, view our report
Key Questions Answered in this Report
  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

TechNavio Announces the Publication of its Research Report – Gaming Software Market in the US 2015-2019

TechNavio recognizes the following companies as the key players in the Gaming Software Market in the US: Activision Blizzard Inc., Disney Interactive Studios Inc., Electronic Arts Inc., Fox Digital Entertainment Inc., Petroglyph Games Inc., Tencent Holding Ltd., Time Warner Inc, Twenty-First Century Fox Inc., and Ubisoft Entertainment SA.

Other Prominent Vendors in the market are: Apple, Bandai Namco, Big Fish Games, Daybreak Game Company, Google, King Digital Entertainment, Konami, Microsoft, NCSoft, Nexon, Nintendo, Sega, Sony Computer Entertainment, Square Enix, Take-Two Interactive Software, and Zynga.

Commenting on the report, an analyst from TechNavio’s team said: “A key trend observed in this market is the increase in online content and digital distribution. The digital distribution of games and online gaming services is expected to become a prominent part of the gaming software market in the US, and is expected to lead to the growth of the market.

According to the report, a major driver that promotes growth in this market is the increase in disposable income of consumers. Players between the age group of 25-34 years have a higher disposable income and can afford high-end gaming applications when compared to younger gamers. Consequently, this increasing disposable income of consumers is expected to drive market growth.

Further, the report states that the advent of alternative gaming platforms is a major challenge faced by this market. Alternative gaming platforms like social gaming platforms are rapidly gaining popularity as they are easily available and are more affordable compared to console games.

  • Executive Summary
  • List of Abbreviations
  • Scope of the Report
    • Market Overview
    • End-users
      • Individual Players
    • Base Year
    • Vendor Segmentation
    • Product Offerings
  • Market Research Methodology
    • Market Research Process
    • Research Methodology
      • Table Market Research Methodology
  • Introduction
  • Market Landscape
    • Market Overview
      • Table Segmentation of Gaming Software Market in US 2014
    • Market Size and Forecast
      • Table Gaming Software Market in US 2014-2019 ($ billions)
    • Five Forces Analysis
  • Market Segmentation by Product
    • Gaming Software Market in US by Product 2014
      • Table Gaming Software Market in US by Product 2014
  • Market Segmentation by Distribution
    • Gaming Software Market in US by Distribution 2014
      • Table Gaming Software Market in US by Distribution 2014
  • Buying Criteria
  • Market Growth Drivers
    • Table Per Capita Disposable Personal Income in US 2013-2015 ($)
  • Drivers and their Impact
  • Market Challenges
  • Impact of Drivers and Challenges
  • Market Trends
  • Trends and their Impact
  • Vendor Landscape
    • Competitive Scenario
      • Table Ranking of Leading Vendors in Gaming Software Market in US 2014
    • Other Prominent Vendors
  • Key Vendor Analysis
    • Activision Blizzard
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Activision Blizzard: Business Segmentation by Revenue 2013
      • Product Segmentation
        • Table Activision Blizzard: Product Segmentation
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Disney Interactive
      • Key Facts
      • Business Overview
      • Recent Developments
      • SWOT Analysis
    • Electronic Arts
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table Electronic Arts: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table Electronic Arts: Business Segmentation by Revenue 2013 and 2014 ($ billions)
      • Geographical Segmentation by Revenue 2014
        • Table Electronic Arts: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Petroglyph Games
      • Key Facts
      • Business Overview
      • Key Information
      • SWOT Analysis
    • Tencent
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table Tencent: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table Tencent: Business Segmentation by Revenue 2013 and 2014 ($ millions)
      • Geographical Segmentation by Revenue 2014
        • Table Tencent: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Time Warner
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue
        • Table Business Segmentation of Time Warner by Revenue 2013
        • Table Business Segmentation of Time Warner by Revenue 2012 and 2013 ($ billions)
      • Geographical Segmentation by Revenue
        • Table Geographical Segmentation of Time Warner by Revenue 2013
      • Business Strategy
      • Key Information
      • SWOT Analysis
    • Twenty-First Century Fox
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue
        • Table Twenty-First Century Fox: Revenue by Business Segmentation 2013 and 2014 ($ billions)
        • Table Twenty-First Century Fox: Revenue Segmentation by Component 2014
      • Geographical Segmentation by Revenue
        • Table Twenty-First Century Fox: Revenue by Geographical Segmentation 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Ubisoft Entertainment
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Ubisoft Entertainment: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2013
        • Table Ubisoft Entertainment: Business Segmentation by Revenue 2013 ($ millions)
      • Geographical Segmentation by Revenue 2013
        • Table Ubisoft Entertainment: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
  • Other Reports in this Series

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