Sports Management Software Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

Sports Management Software Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

The global sports management software market size reached US$ 7.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 16.8 Billion by 2028, exhibiting a growth rate (CAGR) of 14.8% during 2023-2028.

Sports management software is a specialized all-in-one platform that integrates and executes various engagement and administrative tasks associated with game organizations, leagues, and tournaments. It can be operated through multiple consumer electronic devices, such as computers, laptops, androids, and tablets, for free or on a subscription basis. Sports management software enables individuals to perform online registration and make payments, provides informative updates regarding teams, events, rules, or tips, and allows users to communicate with players and acquire financial reports. Apart from this, the platform helps with match performance analysis, competition management, game schedules, event or facility management, marketing, and tracking real-time game stats. Based on these properties, sports management software is used in clubs, leagues, sports associations, and tournaments to create schedules, integrate various occasion aspects, and promote the smooth functioning of the overall event.

Sports Management Software Market Trends:
The rapid digitalization of sports facilities, the increasing number of national and international tournaments across the globe, and the growing need for various software or cloud-based solutions to bolster spectator engagement are primarily driving the market growth. In line with this, the growing awareness amongst event organizers regarding multiple product benefits is further supplementing the product demand in local stadiums, clubs, and sports facilities, thus acting as another growth-inducing factor. Such technology offers optimized settings for renewals, organized event schedules, match predictions, and effective communication through automatic alerts, newsletters, and invoices. Additionally, the numerous initiatives undertaken by regulatory bodies of several nations to improve sports infrastructure by collaborating with software vendors are contributing to the market growth. Apart from this, the advent of sport management dashboards to plan and manage various complex tasks and the integration of machine learning (ML) and artificial intelligence (AI) are creating a positive outlook for the market.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global sports management software market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on offering, deployment, pricing model, application and end user.

Breakup by Offering:


Breakup by Deployment:


Breakup by Pricing Model:


Breakup by Application:

Team Management
Event Management and Scheduling
Training Management
Marketing Management
Player Fitness
Performance Insight
Payment Solution

Breakup by End User:

Sports Association

Breakup by Region:

North America
United States
South Korea
United Kingdom
Latin America
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Active Network LLC (Global Payments Inc.), Jersey Watch, Jonas Club Software., LeagueApps, Omnify Inc., SAP SE, Sportlyzer LLC, SportsEngine Inc, SquadFusion Inc., Stack Sports and

Key Questions Answered in This Report

1. What was the size of the global sports management software market in 2022?
2. What is the expected growth rate of the global sports management software market during 2023-2028?
3. What are the key factors driving the global sports management software market?
4. What has been the impact of COVID-19 on the global sports management software market?
5. What is the breakup of the global sports management software market based on the offering?
6. What is the breakup of the global sports management software market based on the deployment?
7. What is the breakup of the global sports management software market based on the pricing model?
8. What are the key regions in the global sports management software market?
9. Who are the key players/companies in the global sports management software market?

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Sports Management Software Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Offering
6.1 Solution
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Services
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Deployment
7.1 On-premises
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Cloud
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Pricing Model
8.1 Free
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Subscription
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Application
9.1 Team Management
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Event Management and Scheduling
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Training Management
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Marketing Management
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Player Fitness
9.5.1 Market Trends
9.5.2 Market Forecast
9.6 Performance Insight
9.6.1 Market Trends
9.6.2 Market Forecast
9.7 Payment Solution
9.7.1 Market Trends
9.7.2 Market Forecast
9.8 Others
9.8.1 Market Trends
9.8.2 Market Forecast
10 Market Breakup by End User
10.1 Clubs
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Leagues
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Sports Association
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Others
10.4.1 Market Trends
10.4.2 Market Forecast
11 Market Breakup by Region
11.1 North America
11.1.1 United States Market Trends Market Forecast
11.1.2 Canada Market Trends Market Forecast
11.2 Asia-Pacific
11.2.1 China Market Trends Market Forecast
11.2.2 Japan Market Trends Market Forecast
11.2.3 India Market Trends Market Forecast
11.2.4 South Korea Market Trends Market Forecast
11.2.5 Australia Market Trends Market Forecast
11.2.6 Indonesia Market Trends Market Forecast
11.2.7 Others Market Trends Market Forecast
11.3 Europe
11.3.1 Germany Market Trends Market Forecast
11.3.2 France Market Trends Market Forecast
11.3.3 United Kingdom Market Trends Market Forecast
11.3.4 Italy Market Trends Market Forecast
11.3.5 Spain Market Trends Market Forecast
11.3.6 Russia Market Trends Market Forecast
11.3.7 Others Market Trends Market Forecast
11.4 Latin America
11.4.1 Brazil Market Trends Market Forecast
11.4.2 Mexico Market Trends Market Forecast
11.4.3 Others Market Trends Market Forecast
11.5 Middle East and Africa
11.5.1 Market Trends
11.5.2 Market Breakup by Country
11.5.3 Market Forecast
12 SWOT Analysis
12.1 Overview
12.2 Strengths
12.3 Weaknesses
12.4 Opportunities
12.5 Threats
13 Value Chain Analysis
14 Porters Five Forces Analysis
14.1 Overview
14.2 Bargaining Power of Buyers
14.3 Bargaining Power of Suppliers
14.4 Degree of Competition
14.5 Threat of New Entrants
14.6 Threat of Substitutes
15 Price Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 Active Network LLC (Global Payments Inc.) Company Overview Product Portfolio
16.3.2 Jersey Watch Company Overview Product Portfolio
16.3.3 Jonas Club Software. Company Overview Product Portfolio
16.3.4 LeagueApps Company Overview Product Portfolio
16.3.5 Omnify Inc. Company Overview Product Portfolio
16.3.6 SAP SE Company Overview Product Portfolio Financials SWOT Analysis
16.3.7 Sportlyzer LLC Company Overview Product Portfolio
16.3.8 SportsEngine Inc Company Overview Product Portfolio
16.3.9 SquadFusion Inc. Company Overview Product Portfolio
16.3.10 Stack Sports Company Overview Product Portfolio
16.3.11 Company Overview Product Portfolio

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