
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 4Q22
Description
Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 4Q22
This IDC study provides an updated forecast for the worldwide augmented and virtual reality hardware market for the 2022–2026 period."2022 marks a slowdown in the worldwide AR/VR headset market, reflecting the challenges of the worldwide economy," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "This is temporary, and the market will return to a stronger growth trajectory with the launch of several highly anticipated devices and updates. Suppliers and OEMs alike should continue to develop the AR/VR experience, constantly pushing the envelope for what will be considered best in class to attract more users and encourage replacements in the years ahead."
Please Note: Extended description available upon request.
This IDC study provides an updated forecast for the worldwide augmented and virtual reality hardware market for the 2022–2026 period."2022 marks a slowdown in the worldwide AR/VR headset market, reflecting the challenges of the worldwide economy," says Ramon T. Llamas, research director with IDC's Augmented and Virtual Reality team. "This is temporary, and the market will return to a stronger growth trajectory with the launch of several highly anticipated devices and updates. Suppliers and OEMs alike should continue to develop the AR/VR experience, constantly pushing the envelope for what will be considered best in class to attract more users and encourage replacements in the years ahead."
Please Note: Extended description available upon request.
Table of Contents
19 Pages
- IDC Market Forecast Figure
- Executive Summary
- Advice for Technology Suppliers
- Market Forecast
- Virtual Reality Hardware Forecast
- Commercial Versus Consumer and Regional VR Hardware Splits
- Augmented Reality Hardware Forecast
- Commercial Versus Consumer and Regional AR Hardware Splits
- Market Context
- Drivers and Inhibitors
- Drivers
- Warming Consumer and Commercial Interest
- Maturing Silicon Technologies
- Availability of Software
- Inhibitors
- Use of Smartphones and Tablets for AR
- Slow Uptake of VR Beyond Gaming
- Significant Market Developments
- Changes from Prior Forecast
- Market Definition
- Methodology
- Related Research
Pricing
Currency Rates
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