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Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030

Publisher GlobalData
Published Nov 16, 2022
Length 199 Pages
SKU # GBDT17563171

Description

Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030

Summary

The virtual reality market size was valued at USD 6.9 billion in 2021. The market is expected to grow at a CAGR of more than 25.1% during the forecast period (2021-2030). The online food delivery market report provides an executive-level overview of the virtual reality market worldwide today, with detailed forecasts of key indicators up to 2030.

This market intelligence report offers a thorough, forward-looking analysis of the global Virtual Reality market, and key end-user types in a concise format to help executives build proactive and profitable growth strategies.

Key Highlights

The virtual reality market size was valued at US$6.9 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 25.1% during 2021-2030. Virtual Reality (VR) is a digitally created experience that simulates a 3D environment in the real world. The technology provides users with an immersive experience using VR gadgets, including gloves, headsets or glasses, and bodysuits. VR has revolutionized the gaming and entertainment sectors by allowing users to immerse themselves in a highly simulated environment. Furthermore, the growing use of this technology in instructional training, such as for teaching engineers, mechanics, pilots, field workers, defense personnel, and technicians in the manufacturing and oil and gas sectors, is aiding the market growth.

Scope
  • This report provides overview and service addressable market for virtual reality.
  • It identifies the key trends impacting growth of the market over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends and media trends.
  • It includes global market forecasts for the virtual reality industry and analysis of patents, company filings, and hiring trends.
  • It contains details of M&A and VF deals in the virtual reality space.
  • The detailed value chain consists of five main aspects: semiconductors, components, headsets, platforms and apps & content
Reasons to Buy
  • This market intelligence report offers a thorough, forward-looking analysis of the global Virtual Reality market, end-user type, key vendor outlook, and key opportunities in a concise format to help executives build proactive and profitable growth strategies.
  • Accompanying GlobalData’s Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in virtual reality market.
  • With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.
  • The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in virtual reality market.
  • The broad perspective of the report coupled with comprehensive, actionable detail will help virtual reality players, investors, and other stakeholders succeed in the growing virtual reality market globally.

Table of Contents

199 Pages
    • Virtual Reality Market Snapshot
    • Fig.2 Virtual Reality Market Segmentation
    • Virtual Reality - Industry Value Chain
    • Virtual Reality Market Structure - PORTER's Analysis
    • Virtual Reality - Market Variables & Impact Analysis
    • Virtual Reality - Mergers & Acquisitions (M&A)
    • Virtual Reality - Patent Analysis
    • Virtual Reality - Job Analysis
    • Virtual Reality - Venture Financing Analysis
    • Social Media Analysis
    • Global Market Revenue Snapshot
    • Global Virtual Reality Market By Type
    • Global Virtual Reality Market By IT Infrastructure
    • Enterprise Virtual Reality - Regional Deep Dive
    • North America Enterprise Virtual Reality Market Snapshot
    • Europe Enterprise Virtual Reality Market Snapshot
    • Asia-Pacific Enterprise Virtual Reality Market Snapshot
    • Middle East & Africa Enterprise Virtual Reality Market Snapshot
    • South & Central America Enterprise Virtual Reality Market Snapshot
    • Consumer Virtual Reality - Regional Deep Dive
    • North America Consumer Virtual Reality Market Snapshot
    • Europe Consumer Virtual Reality Market Snapshot
    • Asia-Pacific Consumer Virtual Reality Market Snapshot
    • Middle East & Africa Consumer Virtual Reality Market Snapshot
    • South & Central America Consumer Virtual Reality Market Snapshot
    • Virtual Reality Competitive Analysis
    • Virtual Reality Vendor Snapshot
    • Research Elements
    • Information Procurement
    • Virtual Reality Analysis
    • Market Opportunity Forecast - Research Methodology & Formulation
    • Additional Resources
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