
Metaverse in Media - Thematic Intelligence
Description
Metaverse in Media - Thematic Intelligence
Summary
By 2030, the metaverse will be a $626.5 billion opportunity, according to GlobalData. Although the impact of the metaverse on the automotive industry is minor so far, this technology promises to make digital media experiences more immersive, inclusive, and accessible than today. When fully self-driving vehicles arrive - around 2035, according to GlobalData forecasts - AR and the metaverse will play a significant role in onboard information and entertainment systems. Overlaying content over the outside world or repurposing car windows to display a different world entirely will transform the in-car experience. The metaverse will allow consumers to test drive vehicles, enhancing automotive sales and empowering consumer choice.
The metaverse is a virtual world where users can share experiences and interact with each other in real time through simulated scenarios. A wide array of technologies will be used to make the metaverse a reality, including virtual reality (VR), augmented reality (AR), digital twins, and cloud computing. The metaverse will be able to offer something completely different and unique to its users, thereby transforming the media sector in the next few years. This has created a lot of hype and interest in this theme. GlobalData forecasts the whole metaverse market will be worth $627 billion by 2030, growing at a compound annual growth rate (CAGR) of 33.8% between 2020 and 2030.
Metaverse adoption has stalled in 2023 with many of the largest companies halting all metaverse investment (e.g., Disney eliminated its metaverse department, and Microsoft discontinued its industrial metaverse plans). The immaturity of the enabling technologies is central to the metaverse’s problems, while a lack of clear use cases and a growing concern about data privacy and personal safety have deflated the hype around the technology.
Scope
- The companies in the media sector investing in the metaverse are mainly concentrating their efforts on creating virtual worlds and organizing immersive experiences within them. These virtual worlds also allow competitions through games, with blockchain and cryptocurrencies creating play-to-earn markets for competitive gamers. Music giants such as Spotify are even using these virtual worlds to monetize virtual concerts.
- Understand the impact of the metaverse theme for the media sector.
- Access the latest data on the metaverse theme in the media sector.
- Identify the leading digital transformation efforts from media companies through investment into the metaverse theme.
- Access case study insights on leading players within the metaverse theme
Table of Contents
59 Pages
- Executive Summary
- The Metaverse Value Chain
- Key players in the metaverse value chain
- Foundation layer
- Semiconductors
- Components
- Connectivity
- Data management
- Blockchain
- Tools layer
- 3D engines
- Artificial intelligence
- Visualization engines
- Payment platforms
- Adtech
- User interface layer
- Experience layer
- Media Challenges
- The Impact of the Metaverse on Media
- How the metaverse will impact cinema viewership
- How the metaverse will impact the challenge of inflation
- How the metaverse will impact subscription fatigue
- How the metaverse will impact the repetitiveness of video games
- How the metaverse will impact the accesserbility of live music
- Case Studies
- VRJAM’s metaverse events platform
- Lionsgate’s LAND in The Sandbox
- Battle Infinity’s play-to-earn platform
- Data Analysis
- Market size and growth forecasts
- Mergers and acquisitions
- Metaverse timeline
- Companies
- Leading metaverse adopters in media
- Leading metaverse vendors
- Specialist metaverse vendors in media
- Sector Scorecard
- Music, film, and TV sector scorecard
- Who’s who
- Thematic screen
- Valuation screen
- Risk screen
- Glossary
- Further Reading
- GlobalData reports
- Our Thematic Research Methodology
- About GlobalData
- Contact Us
- List of Tables
- Table 1: Key challenges facing the media sector.
- Table 2: Mergers and acquisitions
- Table 3: Leading metaverse adopters in media
- Table 4: Leading metaverse vendors
- Table 5: Specialist metaverse vendors in media
- Table 6: Glossary
- Table 7: GlobalData reports
- List of Figures
- Figure 1: Key players in the metaverse value chain
- Figure 2: The metaverse value chain
- Figure 3: The metaverse value chain - Foundation layer: semiconductors
- Figure 4: The metaverse value chain - Foundation layer: components
- Figure 5: The metaverse value chain - Foundation layer: connectivity
- Figure 6: The metaverse value chain - Foundation layer: data management
- Figure 7: The metaverse value chain - Foundation layer: blockchain
- Figure 8: The metaverse value chain - Tools layer: 3D engines
- Figure 9: The metaverse value chain - Tools layer: artificial intelligence
- Figure 10: The metaverse value chain - Tools layer: visualization engines
- Figure 11: The metaverse value chain - Tools layer: payment platforms
- Figure 12: The metaverse value chain - Tools layer: adtech
- Figure 13: The metaverse value chain - User interface layer
- Figure 14: The metaverse value chain - Experience layer
- Figure 15: Following the COVID-19 pandemic people have shifted to a more ‘virtual’ lifestyle
- Figure 16: Thematic impact assessment
- Figure 17: DJ sets in virtual worlds
- Figure 18: The film giant’s voxelized entry into the metaverse
- Figure 19: Gaming competitions with NFTs as the prize
- Figure 20: The metaverse will generate $627 billion in revenue in 2030
- Figure 21: The metaverse story
- Figure 22: Who does what in the music, film, and TV space?
- Figure 23: Thematic screen
- Figure 24: Valuation screen
- Figure 25: Risk screen
- Figure 26: Our five-step approach for generating a sector scorecard
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