
Esports in North America
Description
Esports in North America
Summary
Esports in North America industry profile provides top-line qualitative and quantitative summary information including: market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
Summary
Esports in North America industry profile provides top-line qualitative and quantitative summary information including: market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging from popular team-based multiplayer online battle arenas (MOBAs) to individual-focused first-person shooters and immersive survival battle royales, as well as virtual interpretations of real-world sports. The rise of esports is driven by growing enthusiasm for mobile gaming in different regions, along with improved access and technological development. The esports market is segmented into digital (in-app purchases), sponsorship, media rights, ticket & merchandise, publisher fees, and streaming.
- The North American esports market recorded revenues of $616.3 million in 2024, representing a compound annual growth rate (CAGR) of 16.2% between 2019 and 2024.
- The sponsorship segment accounted for the market's largest proportion in 2024, with total revenues of $386.6 million, equivalent to 62.7% of the market's overall value.
- In 2024, the North American esports market grew by 19.0%, driven by the expanding gaming industry and technological advancements such as streaming platforms and virtual reality. Additionally, the widespread expansion of high-speed internet further accelerated market growth, enhancing accessibility and engagement nationwide.
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the esports market in North America
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the esports market in North America
- Leading company profiles reveal details of key esports market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the North America esports market with five year forecasts
- What was the size of the North America esports market by value in 2024?
- What will be the size of the North America esports market in 2029?
- What factors are affecting the strength of competition in the North America esports market?
- How has the market performed over the last five years?
- What are the main segments that make up North America's esports market?
Table of Contents
44 Pages
- 1 Executive Summary
- 1.1. Market value
- 1.2. Market value forecast
- 1.3. Category segmentation
- 1.4. Geography segmentation
- 1.5. Market rivalry
- 1.6. Competitive landscape
- 2 Market Overview
- 2.1. Market definition
- 2.2. Market analysis
- 3 Market Data
- 3.1. Market value
- 4 Market Segmentation
- 4.1. Category segmentation
- 4.2. Geography segmentation
- 5 Market Outlook
- 5.1. Market value forecast
- 6 Five Forces Analysis
- 6.1. Summary
- 6.2. Buyer power
- 6.3. Supplier power
- 6.4. New entrants
- 6.5. Threat of substitutes
- 6.6. Degree of rivalry
- 7 Competitive Landscape
- 7.1. Who are the leading players?
- 7.2. What are the strengths of leading players?
- 7.3. What strategies do the leading players follow?
- 7.4. What are the most recent notable developments?
- 8 Company Profiles
- 8.1. Sony Interactive Entertainment LLC
- 8.2. Activision Blizzard Inc
- 8.3. Electronic Arts Inc
- 8.4. Enthusiast Gaming Holdings Inc.
- 9 Macroeconomic Indicators
- 9.1. Country data
- 10 Appendix
- 10.1. Methodology
- 10.2. Industry associations
- 10.3. Related GlobalData research
- 10.4. About GlobalData
- List of Tables
- Table 1: North America esports market value: $ million, 2019-24
- Table 2: North America esports market category segmentation: % share, by value, 2019-24
- Table 3: North America esports market category segmentation: $ million, 2019-24
- Table 4: North America esports market geography segmentation: $ million, 2024
- Table 5: North America esports market value forecast: $ million, 2024-29
- Table 6: Sony Interactive Entertainment LLC: Key Facts
- Table 7: Sony Interactive Entertainment LLC: key employees
- Table 8: Activision Blizzard Inc: Key Facts
- Table 9: Activision Blizzard Inc: key employees
- Table 10: Electronic Arts Inc: Key Facts
- Table 11: Electronic Arts Inc: annual financial ratios
- Table 12: Electronic Arts Inc: key employees
- Table 13: Enthusiast Gaming Holdings Inc.: Key Facts
- Table 14: Enthusiast Gaming Holdings Inc.: annual financial ratios
- Table 15: Enthusiast Gaming Holdings Inc.: key employees
- Table 16: North America Exchange Rate, 2019-24
- List of Figures
- Figure 1: North America esports market value: $ million, 2019-24
- Figure 2: North America esports market category segmentation: $ million, 2019-24
- Figure 3: North America esports market geography segmentation: % share, by value, 2024
- Figure 4: North America esports market value forecast: $ million, 2024-29
- Figure 5: Forces driving competition in the esports market in North America, 2024
- Figure 6: Drivers of buyer power in the esports market in North America, 2024
- Figure 7: Drivers of supplier power in the esports market in North America, 2024
- Figure 8: Factors influencing the likelihood of new entrants in the esports market in North America, 2024
- Figure 9: Factors influencing the threat of substitutes in the esports market in North America, 2024
- Figure 10: Drivers of degree of rivalry in the esports market in North America, 2024
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