
Esports in Italy
Description
Esports in Italy
Summary
Esports in Italy industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
Summary
Esports in Italy industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging from popular team-based multiplayer online battle arenas (MOBAs) to individual-focused first-person shooters and immersive survival battle royales, as well as virtual interpretations of real-world sports. The rise of esports is driven by growing enthusiasm for mobile gaming in different regions, along with improved access and technological development. The esports market is segmented into digital (in-app purchases), sponsorship, media rights, ticket & merchandise, publisher fees, and streaming.
- The Italian esports market recorded revenues of $62.2 million in 2024, representing a compound annual growth rate (CAGR) of 13.9% between 2019 and 2024.
- The sponsorship segment accounted for the market's largest proportion in 2024, with total revenues of $37.9 million, equivalent to 61.0% of the market's overall value.
- In 2024, the Italian esports market grew by 16.8%, driven by the expanding gaming industry and technological advancements such as streaming platforms and virtual reality. Additionally, the widespread expansion of high-speed internet further accelerated market growth, enhancing accessibility and engagement nationwide.
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the esports market in Italy
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the esports market in Italy
- Leading company profiles reveal details of key esports market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Italy esports market with five year forecasts
- What was the size of the Italy esports market by value in 2024?
- What will be the size of the Italy esports market in 2029?
- What factors are affecting the strength of competition in the Italy esports market?
- How has the market performed over the last five years?
- Who are the top competitors in Italy's esports market?
Table of Contents
38 Pages
- 1 Executive Summary
- 1.1. Market value
- 1.2. Market value forecast
- 1.3. Category segmentation
- 1.4. Geography segmentation
- 1.5. Market rivalry
- 1.6. Competitive landscape
- 2 Market Overview
- 2.1. Market definition
- 2.2. Market analysis
- 3 Market Data
- 3.1. Market value
- 4 Market Segmentation
- 4.1. Category segmentation
- 4.2. Geography segmentation
- 5 Market Outlook
- 5.1. Market value forecast
- 6 Five Forces Analysis
- 6.1. Summary
- 6.2. Buyer power
- 6.3. Supplier power
- 6.4. New entrants
- 6.5. Threat of substitutes
- 6.6. Degree of rivalry
- 7 Competitive Landscape
- 7.1. Who are the leading players?
- 7.2. What are the strengths of leading players?
- 7.3. What strategies do the leading players follow?
- 8 Company Profiles
- 8.1. Sony Interactive Entertainment LLC
- 8.2. Activision Blizzard Inc
- 8.3. Qlash
- 9 Macroeconomic Indicators
- 9.1. Country data
- 10 Appendix
- 10.1. Methodology
- 10.2. Industry associations
- 10.3. Related GlobalData research
- 10.4. About GlobalData
- List of Tables
- Table 1: Italy esports market value: $ million, 2019-24
- Table 2: Italy esports market category segmentation: % share, by value, 2019-24
- Table 3: Italy esports market category segmentation: $ million, 2019-24
- Table 4: Italy esports market geography segmentation: $ million, 2024
- Table 5: Italy esports market value forecast: $ million, 2024-29
- Table 6: Sony Interactive Entertainment LLC: Key Facts
- Table 7: Sony Interactive Entertainment LLC: key employees
- Table 8: Activision Blizzard Inc: Key Facts
- Table 9: Activision Blizzard Inc: key employees
- Table 10: Qlash: Key Facts
- Table 11: Italy Size of Population (Million), 2020-24
- Table 12: Italy Real GDP (Constant 2010 Prices, $ Billion), 2020-24
- Table 13: Italy GDP (Current Prices, $ Billion), 2020-24
- Table 14: Italy Inflation, 2020-24
- Table 15: Italy Consumer Price Index (Absolute), 2020-24
- Table 16: Italy Exchange Rate, 2019-24
- List of Figures
- Figure 1: Italy esports market value: $ million, 2019-24
- Figure 2: Italy esports market category segmentation: $ million, 2019-24
- Figure 3: Italy esports market geography segmentation: % share, by value, 2024
- Figure 4: Italy esports market value forecast: $ million, 2024-29
- Figure 5: Forces driving competition in the esports market in Italy, 2024
- Figure 6: Drivers of buyer power in the esports market in Italy, 2024
- Figure 7: Drivers of supplier power in the esports market in Italy, 2024
- Figure 8: Factors influencing the likelihood of new entrants in the esports market in Italy, 2024
- Figure 9: Factors influencing the threat of substitutes in the esports market in Italy, 2024
- Figure 10: Drivers of degree of rivalry in the esports market in Italy, 2024
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