Publisher: GlobalData
Category: Consumer Electronics

Consumer Electronics market research reports by GlobalData

(216 reports matching your criteria)
    • Augmented Reality (AR) in Aerospace and Defense - Thematic Research

      Augmented Reality (AR) in Aerospace and Defense - Thematic Research Summary In defense, AR is currently used in manufacturing and engineering. AR is multifaceted, enabling employees to work more accurately, aiding remote assistance collaboration, and replacing paper manuals by providing step-by-step ... Read More

    • Augmented Reality in Automotive 2024 - Thematic Research

      Augmented Reality in Automotive 2024 - Thematic Research Summary This report explains the Augmented Reality landscape across the automotive sector. It includes case studies, alternative datasets, value chains, sector scorecards, and an impact assessment. This report is useful to those wishing to und ... Read More

    • Augmented Reality in Agriculture - Thematic Research

      Augmented Reality in Agriculture - Thematic Research Summary Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. According to GlobalData forecasts, the AR market will be worth $100 billion by 2030, up from $22 billion in 2022. AR is improving ... Read More

    • Augmented Reality (AR) in Retail and Apparel - Thematic Research

      Augmented Reality (AR) in Retail and Apparel - Thematic Research Summary The AR market will be worth $100 billion by 2030 Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. Worth nearly $22 billion in 2022, the global AR market will reach $1 ... Read More

    • Mobile Gaming - Thematic Research

      Mobile Gaming - Thematic Research Summary Mobile gaming expertise is a must-have for all game companies. The market is already bigger than the console and PC gaming markets combined. Worth $124 billion in 2023, mobile gaming revenue will grow to $195 billion by 2030, according to GlobalData forecast ... Read More

    • Esports and Sports Sector - Thematic Research

      Esports and Sports Sector - Thematic Research Summary An analysis of Esports in the Sports Sector provides a detailed, yet easy to follow overview of the esports industry in the sports sector, including a look at the key leaders in the industry and a detailed analysis of the esports value chain. Int ... Read More

    • Automated Homes Market Size, Share, Trends, Analysis, and Forecasts by Device Type, (Smart Speakers, Smart Thermostats, Smart Lighting, Smart Security, Smart Appliances), and By Region and Segment Forecast, 2023-2030

      Automated Homes Market Size, Share, Trends, Analysis, and Forecasts by Device Type, (Smart Speakers, Smart Thermostats, Smart Lighting, Smart Security, Smart Appliances), and By Region and Segment Forecast, 2023-2030 Summary The automated homes market size was valued at $119.5 billion in 2023. The m ... Read More

    • eGaming - Latest Developments in the Americas

      eGaming - Latest Developments in the Americas Summary eGaming: Latest Developments in the Americas,’ a new Insider Report by GlobalData, provides an executive-level overview of the eGaming market in the Americas. It delivers deep qualitative insights into the eGaming industry, eGaming value chain, a ... Read More

    • Augmented Reality (AR) (2024) - Thematic Research

      Augmented Reality (AR) (2024) - Thematic Research Summary Imagine wearing a pair of glasses with the computing power of a smartphone, activated by your voice, which recognizes what you see, where you are, and the context in which you are operating. While such a world is some years away from reality, ... Read More

    • eGaming - Latest Developments in AME

      eGaming - Latest Developments in AME Summary eGaming: Latest Developments in AME,' a new Insider Report by GlobalData, provides an executive-level overview of the egaming market in APAC. It delivers deep qualitative insights into the egaming industry, egaming value chain, and ecosystem dynamics. It ... Read More

    • eGaming - Latest Developments in APAC

      eGaming - Latest Developments in APAC Summary Asia Pacific (APAC) Egaming Market - Latest Developments, Telco Value Propositions and Monetization, a new Insider Report by GlobalData, provides an executive-level overview of the eGaming market in APAC. It delivers deep qualitative insights into the eG ... Read More

    • eGaming - Latest Developments in Europe

      eGaming - Latest Developments in Europe Summary Europe Egaming Market - Latest Developments, Telco Value Propositions and Monetization, a new Insider Report by GlobalData, provides an executive-level overview of the eGaming market in Europe. It delivers deep qualitative insights into the eGaming ind ... Read More

    • Immersive enterprise - the sector impact of alternative reality technologies

      Immersive enterprise - the sector impact of alternative reality technologies Summary The Immersive Enterprise: The Sector Impact of Alternative Reality Technologies Innovation Radar report, is an essential read for forward-looking enterprises. It provides a concise yet thorough examination of the tr ... Read More

    • Internet of Things (IoT) in Sport - Thematic Intelligence

      Internet of Things (IoT) in Sport - Thematic Intelligence Summary The Internet of Things (IoT) describes the use of connected sensors and actuators to control and monitor the environment, the things that move within it, and the people that act within it. Companies in the sports industry can realize ... Read More

    • Middle East and Africa (MEA) Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027

      Middle East and Africa (MEA) Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027 Summary This databook uses data from GlobalData’s Retail database showing the trends in the market and sectors by value and volume. It also reveals the brand leaders by market ... Read More

    • Asia-Pacific (APAC) Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027

      Asia-Pacific (APAC) Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027 Summary This databook uses data from GlobalData’s Retail database showing the trends in the market and sectors by value and volume. It also reveals the brand leaders by market share in ... Read More

    • Metaverse - Thematic Intelligence

      Metaverse - Thematic Intelligence Summary The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. GlobalData estimates the metaverse economy will be worth $400 billion by 2030, up from $48 billion in 2022. However, the theme has struggled ... Read More

    • Europe Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027

      Europe Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027 Summary This databook uses data from GlobalData’s Retail database showing the trends in the market and sectors by value and volume. It also reveals the brand leaders by market share in 2022 in each ... Read More

    • Americas Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027

      Americas Electricals Retail Market Size, Category Analytics, Competitive Landscape and Forecast to 2027 Summary This databook uses data from GlobalData’s Retail database showing the trends in the market and sectors by value and volume. It also reveals the brand leaders by market share in 2022 in eac ... Read More

    • Internet of Things (IoT) in Retail and Apparel - Thematic Intelligence

      Internet of Things (IoT) in Retail and Apparel - Thematic Intelligence Summary The global retail IoT market will be worth $62.4 billion by 2027 The Internet of Things (IoT) describes the use of connected sensors and actuators to control and monitor the environment, the things that move within it, an ... Read More

    • Game on - Navigating Future-Play in Gaming

      Game on - Navigating Future-Play in Gaming Summary From the explosion of mobile gaming to the transformative power of cloud-based experiences, the gaming industry is becoming more interconnected and immersive. Advanced technologies are adding new dimensions, leading to innovations like AI-driven gam ... Read More

    • Wearable Tech - Thematic Intelligence

      Wearable Tech - Thematic Intelligence Summary The wearable tech industry was worth $99.5 billion in 2022 and will reach $290.6 billion by 2030, expanding at a compound annual growth rate (CAGR) of 14.3% between 2022 and 2030, according to GlobalData forecasts. Sales of hearables and smartwatches wil ... Read More

    • Generation Z in Tech, Media, and Telecom - Thematic Intelligence

      Generation Z in Tech, Media, and Telecom - Thematic Intelligence Summary It has been called the most disruptive generation ever by Bank of America, and its influence is on the rise at a time of great uncertainty. Today's world faces simultaneous and severe geopolitical, economic, social, environment ... Read More

    • Metaverse in Banking - Thematic Intelligence

      Metaverse in Banking - Thematic Intelligence Summary The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. The metaverse brings together a range of next-generation technologies, including cloud computing, artificial intelligence, blockch ... Read More

    • Sea Limited - Digital Transformation Strategies

      Sea Limited - Digital Transformation Strategies Summary Sea Ltd (Sea) carries out the development of platforms for online, mobile entertainment, and communication for users. Its Garena platform is an online games developer and publisher with global footprint across more than 130 markets, enables use ... Read More

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