
Anime
Description
Global Anime Market to Reach US$60.8 Billion by 2030
The global market for Anime estimated at US$37.4 Billion in the year 2024, is expected to reach US$60.8 Billion by 2030, growing at a CAGR of 8.5% over the analysis period 2024-2030. Merchandising, one of the segments analyzed in the report, is expected to record a 9.5% CAGR and reach US$19.8 Billion by the end of the analysis period. Growth in the Internet Distribution segment is estimated at 9.5% CAGR over the analysis period.
The U.S. Market is Estimated at US$9.6 Billion While China is Forecast to Grow at 12.7% CAGR
The Anime market in the U.S. is estimated at US$9.6 Billion in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$15.8 Billion by the year 2030 trailing a CAGR of 12.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.9% and 7.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.8% CAGR.
Global Amines Market - Key Trends and Drivers Summarized
Why Anime Captivated Global Audiences with Such Intensity?
Anime, a style of animation that originated in Japan, transcended its cultural roots to become a global phenomenon. What started as localized entertainment in the mid-20th century grew into an internationally recognized form of media that commands a large, devoted fanbase. One of the key reasons behind anime`s wide-reaching appeal is its unique blend of storytelling, art, and character development. Unlike traditional Western animation, which often targets children, anime caters to a broad demographic spectrum. From action-packed series like Naruto and Attack on Titan to more introspective works like Your Name and Spirited Away, anime offers something for every viewer, regardless of age or cultural background. Additionally, the diverse genres and storytelling techniques in anime, ranging from science fiction to romance and even historical epics, create a dynamic viewing experience that continues to attract millions worldwide.
What Technological Innovations Have Propelled Anime Forward?
Technological advancements have played a pivotal role in the evolution of anime, enabling creators to push the boundaries of animation. The shift from traditional hand-drawn animation to digital animation significantly increased production speed and quality. Digital tools allow for smoother transitions, more intricate backgrounds, and special effects that were once too time-consuming or expensive to create manually. The rise of streaming platforms like Crunchyroll, Netflix, and Funimation also expanded anime`s global reach. These platforms provide easy access to anime for international audiences, often with dubbed or subtitled versions, breaking down language barriers that once restricted the genre to Japan. Furthermore, advancements in 3D animation and CGI have allowed for more visually stunning and immersive experiences, as seen in productions like Demon Slayer: Mugen Train and Ghost in the Shell, bridging the gap between traditional animation and modern visual effects.
How Is Consumer Behavior Shaping the Anime Industry?
The way consumers engage with anime shifted dramatically in recent years. The rise of fandom culture, fueled by social media platforms like Twitter, Reddit, and TikTok, created a thriving community where fans can discuss, analyze, and even create their own content related to their favorite shows. These fan-driven conversations have turned anime into a participatory form of entertainment, with viewers influencing trends, characters, and storylines. Merchandise sales, conventions, and cosplay events have also become major revenue streams for the industry. In particular, anime conventions like Anime Expo and Comic-Con have turned into large-scale events where fans and creators converge, further solidifying the community’s sense of belonging. Additionally, anime`s cross-cultural impact opened up new markets, with countries like the United States, France, and Brazil becoming major hubs for anime consumption. The growing demand for anime content led production studios to cater more to international tastes while maintaining the distinct cultural elements that make anime uniquely Japanese.
What Factors Are Driving the Exponential Growth of the Anime Market?
The growth in the anime market is driven by several factors, including technological advancements, increased accessibility, and evolving consumer preferences. First, the rise of streaming services democratized access to anime, allowing it to reach audiences across the globe without geographical or linguistic barriers. As more people gain access to high-speed internet, the ease with which viewers can discover and binge-watch entire series on demand is driving the genre`s global expansion. Second, the increasing use of advanced animation techniques, such as CGI and 3D rendering, elevated the quality of anime productions, attracting both traditional fans and new audiences who are captivated by the high production value. Moreover, anime’s ability to seamlessly adapt to various entertainment mediums, from video games to films, diversified its revenue streams and broadened its market appeal. Consumer behavior also plays a crucial role—millennials and Gen Z viewers, known for their appetite for niche and diverse content, have been instrumental in boosting anime`s popularity outside Japan. These tech-savvy generations are drawn to anime`s complex storytelling, culturally rich themes, and the sense of community it fosters, all of which contribute to the industry`s continued expansion. Finally, collaborations with global brands and licensing agreements have helped anime penetrate new markets, with anime-inspired merchandise, fashion, and even art influencing mainstream culture worldwide.
SCOPE OF STUDY:The report analyzes the Anime market in terms of units by the following Segments, and Geographic Regions/Countries:
Segments:
Type (Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video, Other Types)
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.
Select Competitors (Total 33 Featured) -
- Atomic Flare
- Bones Inc.
- Cartoon Network, Inc.
- Cygames, Inc.
- Kyoto Animation Co., Ltd.
- Madhouse, Inc.
- MAPPA Co., Ltd.
- Marvelous Japan
- Netflix
- SEGA Sammy Holdings, Inc.
We`re transforming market and competitive intelligence with validated expert content and AI tools.
Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.
TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
Please note: Reports are sold as single-site single-user licenses. Electronic versions require 24-48 hours as each copy is customized to the client with digital controls and custom watermarks. The Publisher uses digital controls protecting against copying and printing is restricted to one full copy to be used at the same location.
The latest version of Adobe Acrobat Reader is required to view the report. Upon ordering an electronic version, the Publisher will provide a link to download the purchased report.
Prior to fulfillment of an order, the client will be required to sign a document detailing the purchase terms for a publication from this publisher.
Table of Contents
- I. METHODOLOGY
- II. EXECUTIVE SUMMARY
- 1. MARKET OVERVIEW
- Influencer Market Insights
- Tariff Impact on Global Supply Chain Patterns
- Global Economic Update
- Anime – Global Key Competitors Percentage Market Share in 2025 (E)
- Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
- 2. FOCUS ON SELECT PLAYERS
- 3. MARKET TRENDS & DRIVERS
- Growing Global Fanbase for Anime Spurs Demand for Content Localization and Streaming Services
- Rise of Anime Streaming Platforms Throws the Spotlight on Accessibility for International Audiences
- Expansion of Merchandise and Licensing Opportunities Generates Revenue Growth Across Global Markets
- Growing Influence of Social Media in Fandom Culture Drives Engagement and Popularity of Anime Worldwide
- Technological Advancements in Animation Propel Growth in High-Quality Anime Production
- Crossover of Anime with Gaming Expands Addressable Market in Entertainment and Interactive Media
- Popularity of Anime Conventions and Events Strengthens Brand Value
- Increased Investment from Global Media Giants Sets the Stage for Market Expansion
- Rise of Diverse and Niche Genres in Anime Drives Broader Audience Appeal, Favors Market Growth
- Expansion of Merchandise and Licensing Opportunities Generates Revenue Opportunities
- Rise of Diverse and Niche Genres in Anime Drives Broader Audience Appeal
- Integration with Mainstream Pop Culture Expands Market Reach Beyond Traditional Fans
- Growing Demand for Anime Films in International Markets Propels Market Opportunities
- The Influence of Streaming Giants like Netflix and Crunchyroll Accelerates the Globalization of Anime Content
- Growing Interest in Anime Adaptations of Manga and Novels Bodes Well for Cross-Media Expansion
- Collaborations Between Anime Studios and International Brands Generates New Revenue Streams
- Technological Innovations in CGI and 3D Animation Crucial for Sustaining Market Growth
- Expansion of Anime into Virtual Reality (VR) Experiences Sets the Stage for Immersive Entertainment Formats
- Rising Demand for Anime-Themed Mobile Games Propels Market Growth
- Growing Appeal of Anime Across Demographics Expands Market Opportunity
- 4. GLOBAL MARKET PERSPECTIVE
- TABLE 1: World Recent Past, Current & Future Analysis for Anime by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 2: World Historic Review for Anime by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 3: World 15-Year Perspective for Anime by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
- TABLE 4: World Recent Past, Current & Future Analysis for Merchandising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 5: World Historic Review for Merchandising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 6: World 15-Year Perspective for Merchandising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 7: World Recent Past, Current & Future Analysis for Internet Distribution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 8: World Historic Review for Internet Distribution by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 9: World 15-Year Perspective for Internet Distribution by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 10: World Recent Past, Current & Future Analysis for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 11: World Historic Review for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 12: World 15-Year Perspective for Television by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 13: World Recent Past, Current & Future Analysis for Video by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 14: World Historic Review for Video by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 15: World 15-Year Perspective for Video by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 16: World Recent Past, Current & Future Analysis for Live Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 17: World Historic Review for Live Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 18: World 15-Year Perspective for Live Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 19: World Recent Past, Current & Future Analysis for Pachinko by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 20: World Historic Review for Pachinko by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 21: World 15-Year Perspective for Pachinko by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 22: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 23: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 24: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
- TABLE 25: World Anime Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
- III. MARKET ANALYSIS
- UNITED STATES
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
- TABLE 26: USA Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 27: USA Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 28: USA 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- CANADA
- TABLE 29: Canada Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 30: Canada Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 31: Canada 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- JAPAN
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
- TABLE 32: Japan Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 33: Japan Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 34: Japan 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- CHINA
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
- TABLE 35: China Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 36: China Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 37: China 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- EUROPE
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
- TABLE 38: Europe Recent Past, Current & Future Analysis for Anime by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 39: Europe Historic Review for Anime by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 40: Europe 15-Year Perspective for Anime by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
- TABLE 41: Europe Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 42: Europe Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 43: Europe 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- FRANCE
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
- TABLE 44: France Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 45: France Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 46: France 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- GERMANY
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
- TABLE 47: Germany Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 48: Germany Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 49: Germany 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- ITALY
- TABLE 50: Italy Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 51: Italy Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 52: Italy 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- UNITED KINGDOM
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
- TABLE 53: UK Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 54: UK Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 55: UK 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- SPAIN
- TABLE 56: Spain Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 57: Spain Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 58: Spain 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- RUSSIA
- TABLE 59: Russia Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 60: Russia Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 61: Russia 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- REST OF EUROPE
- TABLE 62: Rest of Europe Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 63: Rest of Europe Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 64: Rest of Europe 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- ASIA-PACIFIC
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
- TABLE 65: Asia-Pacific Recent Past, Current & Future Analysis for Anime by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 66: Asia-Pacific Historic Review for Anime by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 67: Asia-Pacific 15-Year Perspective for Anime by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
- TABLE 68: Asia-Pacific Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 69: Asia-Pacific Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 70: Asia-Pacific 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- AUSTRALIA
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
- TABLE 71: Australia Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 72: Australia Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 73: Australia 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- INDIA
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
- TABLE 74: India Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 75: India Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 76: India 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- SOUTH KOREA
- TABLE 77: South Korea Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 78: South Korea Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 79: South Korea 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- REST OF ASIA-PACIFIC
- TABLE 80: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 81: Rest of Asia-Pacific Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 82: Rest of Asia-Pacific 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- LATIN AMERICA
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
- TABLE 83: Latin America Recent Past, Current & Future Analysis for Anime by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 84: Latin America Historic Review for Anime by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 85: Latin America 15-Year Perspective for Anime by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
- TABLE 86: Latin America Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 87: Latin America Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 88: Latin America 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- ARGENTINA
- TABLE 89: Argentina Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 90: Argentina Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 91: Argentina 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- BRAZIL
- TABLE 92: Brazil Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 93: Brazil Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 94: Brazil 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- MEXICO
- TABLE 95: Mexico Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 96: Mexico Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 97: Mexico 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- REST OF LATIN AMERICA
- TABLE 98: Rest of Latin America Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 99: Rest of Latin America Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 100: Rest of Latin America 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- MIDDLE EAST
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
- TABLE 101: Middle East Recent Past, Current & Future Analysis for Anime by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
- TABLE 102: Middle East Historic Review for Anime by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 103: Middle East 15-Year Perspective for Anime by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
- TABLE 104: Middle East Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 105: Middle East Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 106: Middle East 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- IRAN
- TABLE 107: Iran Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 108: Iran Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 109: Iran 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- ISRAEL
- TABLE 110: Israel Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 111: Israel Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 112: Israel 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- SAUDI ARABIA
- TABLE 113: Saudi Arabia Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 114: Saudi Arabia Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 115: Saudi Arabia 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- UNITED ARAB EMIRATES
- TABLE 116: UAE Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 117: UAE Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 118: UAE 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- REST OF MIDDLE EAST
- TABLE 119: Rest of Middle East Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 120: Rest of Middle East Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 121: Rest of Middle East 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- AFRICA
- Anime Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
- TABLE 122: Africa Recent Past, Current & Future Analysis for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
- TABLE 123: Africa Historic Review for Anime by Type - Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
- TABLE 124: Africa 15-Year Perspective for Anime by Type - Percentage Breakdown of Value Sales for Merchandising, Internet Distribution, Pachinko, Live Entertainment, Television, Video and Other Types for the Years 2015, 2025 & 2030
- IV. COMPETITION
Pricing
Currency Rates