Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
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Leading Metaverse Product Markets Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Europe Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Global Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Machine learning as a Service Market By Application (Marketing and Advertising, Fraud Detection and Risk Management, Predictive analytics, Augmented and Virtual reality, Natural Language processing, Computer vision, Security and surveillance, Others), By Organization Size (Large Enterprises, Small and Medium Enterprises), By Component (Solution, Services), By End-Use Industry (Aerospace and Defense, IT and Telecom, Energy and Utilities, Public sector, Manufacturing, BANKING, FINANCIAL SERVICES, and INSURANCE, Healthcare, Retail, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030
... Enterprises, Small and Medium Enterprises), By Component (Solution, Services), By End-Use Industry (Aerospace and Defense, IT and Telecom, Energy and Utilities, Public sector, Manufacturing, BANKING, FINANCIAL SERVICES, and INSURANCE, Healthcare, Retail, Others): Global Opportunity Analysis ... Read More
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Asia-Pacific Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Augmented Reality (AR) in Sport - Thematic Research
... and innovative AR use cases are regularly being announced, which will pave the way for widespread AR adoption in the industry, as evidenced by Manchester City Football Club announcing plans to create a virtual stadium ... Read More
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Wearable Brain Devices Market Size, Share & Trends Analysis Report By Channel Type (32-Channel Type, 12-Channel Type), By Application (Medical Setting, AR/VR Gaming Settings), By End User, By Region, And Segment Forecasts, 2022 - 2030
... Wearable Brain Devices Market Growth & Trends The global wearable brain devices market size is anticipated to reach USD 668.5 million by 2030, registering a CAGR of 12.33%, according to a new report by Grand ... Read More
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North America Metaverse Market Databank
... segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively ... Read More
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Leading Metaverse Country Markets Databank
... America is expected to be the highest contributor to this market, with $14,108.6 Million in 2020, and is anticipated to reach $18,614.5 Million by 2029, registering a CAGR of 3.16%. Asia-Pacific is anticipated to reach ... Read More
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Latin America, Middle East & Africa Metaverse Market Databank
... 2021 to 2029. Hardware segment is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware ... Read More
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2022 Global Augmented Reality Automotive Industry (2028 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include the total ... Read More
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Augmented Reality (AR) in Power - Thematic Research
... a significant strain on finances and on the ability of power companies to carry out their day-to-day operations. These issues, exacerbated by the sector’s aging workforce and inadequate field worker training, make equipment maintenance and ... Read More
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Augmented Reality (AR) in Banking - Thematic Research
... forecasts. The report covers specialist AR vendors for banking companies and provides analysis of the banking companies leading the way in terms of AR adoption. Augmented reality (AR) is a technology that allows the user ... Read More
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Augmented Reality (AR) in Mining - Thematic Research
... size and growth forecasts, specialist AR vendors for mining companies, and analysis of the mining companies leading in AR adoption. It also analyses leading adopters in mining, their key moves in the theme, and their ... Read More
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Metaverse and Web3: Toward the Next Big Flip? Key Takeaways from IDC's CIO Advisory Board — February 2022
... broader technology market. Drawing from a CIO Roundtable discussion held in February 2022 and moderated by IDC, this IDC Market Perspective provides definitions and a general overview of these technologies, as well as some initial ... Read More
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Augmented Reality (AR) in Construction - Thematic Research
... in 2021, and GlobalData estimates it will grow to $150 billion by 2030. By the end of the decade, enterprise AR will account for 65% of global AR revenue, as enterprise AR headsets dominate the ... Read More
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Augmented Reality (AR) in Defense - Thematic Research
... become increasingly important across all segments of the ADS value chain. As warfare becomes increasingly networked, AR will play an essential role as in ensuring the delge of information is available in a digestible format. ... Read More
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Metaverse Market Research Report—Forecast Till 2030
... million by the end of 2030. Metaverse illustrates a profoundly interactive 3D virtual world. It is an aggregate virtual open space, made by the intermingling of practically improved physical and computerized reality. Practically, it is ... Read More
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Augmented Reality (AR) in Oil and Gas - Thematic Research
... to significantly disrupt the industry within the next few years. The AR market will experience strong growth, reaching $37 billion by 2025 and $152 billion by 2030. As industrial device designs become more ergonomic and ... Read More
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Augmented Reality (AR) in Insurance - Thematic Research
... also discusses specialist AR vendors for insurance companies and provides analysis of the insurance companies leading the way in AR adoption. Augmented reality (AR) is a technology that allows the user to see the real ... Read More
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Augmented Reality (AR) in Travel and Tourism - Thematic Research
... it will become increasingly important across all segments of the travel and tourism value chain. As the sector undergoes mass digitalization, AR will play an essential role as AR is becoming increasingly important to help ... Read More
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3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertainment, Healthcare & Lifesciences, Manufacturing, Education & Research, and Others)
... Healthcare & Lifesciences, Manufacturing, Education & Research, and Others) The 3D animation software market size is expected to grow from US$ 18,255.51 million in 2021 to US$ 39,395.09 million by 2028; it is estimated to ... Read More
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Augmented Reality (AR) in Automotive - Thematic Research
... ability to see the outside world clearly is a safety-critical issue in vehicles where a human is driving. AR can enable the safer operation of vehicles through easily understandable head-up displays (HUDs). It can also ... Read More
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Augmented Reality (AR) in Foodservice - Thematic Research
... foodservice companies, and analysis of the foodservice companies leading in AR adoption. Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. Worth $7 billion in ... Read More
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Metaverse, a brave new world? Video gaming as the most advanced option
... address the potential impacts of metaverse on the gaming industry. Our analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their ... Read More