Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
-
Artificial Intelligence in Virtual Reality
... Billion by 2030, growing at a CAGR of 39.4% over the analysis period 2024-2030. Computer Vision, one of the segments analyzed in the report, is expected to record a 34.7% CAGR and reach US$65.0 Billion ... Read More
-
High Refractive Lens for VR Equipment Market Research Report Information by Refractive Index (Medium Refractive Index Lenses (1.5 to 1.6) , High Refractive Index Lenses (1.67) ,Ultra-High Refractive Index Lenses (1.74)), by Material Type (Polycarbonate ,Acrylic ,and Others), by Coating Type(Anti-Reflective Coating ,Scratch-Resistant Coating ,UV Coating, And Others), by Application (Gaming VR Headsets, Healthcare and Medical VR Equipment ,Industrial VR Devices ,and Others) Industry Forecast To 2032
... optical component used to improve the performance and visual quality of virtual reality (VR) headsets by efficiently controlling light within small spaces. These lenses are distinguished by their high refractive index, allowing them to bend ... Read More
-
AI Avatar Market by Platform (Digital Human, 3D & Metaverse Avatars, Stylized Avatars), Type (Interactive Avatars, Noninteractive Avatars), Application (Virtual Assistant, Characters, Influencer, Companion, Podcaster & VTuber) - Global Forecast to 2032
... avatars transform communication across marketing, education, and customer service industries by enabling scalable, personalized, and engaging interactions. A major driver behind their growing adoption is the rapid expansion of the metaverse. As virtual environments become ... Read More
-
Global Augmented Reality (AR) Gaming Market 2025-2029
... the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
GDC 2025 Postmortem: How Game Studios Translate Mission Statements, Values, and Principles into Action
... California in mid-March. "Mission statements, values, and principles can help define and differentiate a game studio. They may be applied very differently, but translating these abstract ideas into practice at the developer level is not ... Read More
-
2025 Global Forecast for Metaverse Market (2026-2031 Outlook)-High Tech Outlook Report
... category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from USD xx billion ... Read More
-
Global Mobile Value-added Services (MVAS) Market 2025-2029
... the mobile value-added services (MVAS) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Metaverse Market Forecasts to 2032 – Global Analysis By Component (Hardware, Software and Services), Platform (Desktop, Mobile, Console and Headset/Wearable), Technology (Blockchain, Augmented Reality, Virtual Reality, Mixed Reality, Artificial Intelligence, Internet of Things and 5G & Advanced Connectivity), Application, End User and By Geography
... Metaverse is a collective virtual space created by the convergence of physical and digital realities, enabling users to interact through immersive technologies like virtual reality (VR), augmented reality (AR), and 3D environments. It allows social ... Read More
-
5G Virtual Reality (VR) Global Market Report 2025
... reality (vr) market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly ... Read More
-
Virtual Augmented and Mixed Reality (VR/AR) Market Size, Growth Trends, Share & Companies (2025 - 2030)
... (2025-2030). Key Highlights Virtual reality is the utilization of computer technology primarily aimed at generating a simulated environment. In contrast to the conventional user interface, VR enables users to fully engage in an immersive experience ... Read More
-
Nordics 3D and 4D Technology Market Report (2021–2031) by Scope, Segmentation, Dynamics, and Competitive Analysis
... 2031. Executive Summary and Nordics 3D and 4D Technology Market Analysis: The 3D and 4D technology market in Nordics is experiencing significant growth driven by several key factors, such as significant developments across industries such ... Read More
-
Location-based Entertainment - Company Evaluation Report, 2024 (Abridged Report)
... technological advancements, product innovations, and emerging trends shaping the industry. MarketsandMarkets 360 Quadrants evaluated over 100 companies, of which the Top 15 Location Based Entertainment Market Companies were categorized and recognized as the quadrant leaders. ... Read More
-
GDC 2025 Postmortem: XR and 3D Software Development Tool, Platform, and Game Highlights
... news to Meta's sobering assessment of how the Quest user base changed in 2024, GDC 2025 didn't disappoint on the XR front." — Lewis Ward, research director, XR, Gaming, and Interactive 3D Software at IDC Read More
-
GDC 2025 Postmortem: UGC and Virtual Creator Economy Trends
... creator economies are an increasingly important part of the gaming landscape. Roblox, Second Life, and Eggy Party stood out at this year's GDC." — Lewis Ward, research director, XR, Gaming, and Interactive 3D Software, IDC Read More
-
Global Mobile Augmented Reality (AR) Market 2025-2029
... the mobile augmented reality (AR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Global Mixed Reality in Education Sector Market 2025-2029
... report on the mixed reality in education sector market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
-
Handheld Game Console Market Size, Share, and Outlook, 2025 Report- By Type (3D Screen, LCD Screen), By Sales Channel (Online, Offline), By Platform (2DS, 3DS, DS, Others), By End-User (Children, Adults), 2018-2032
... Handheld Game Console market is a thriving business that is poised to keep growing and presents potential growth opportunities for companies across the industry value chain. The comprehensive market research report presents 12-year historic and ... Read More
-
Consumer Metaverse Market Size, Share, and Outlook, 2025 Report- By Technology (Virtual reality (VR), Three-dimensional (3D), Ethereum blockchain, Augmented reality (AR), Others), By End-User (Gaming, Fashion, Education, Entertainment, Others), By Cloud (Private, Hybrid, Public), By Connectivity (5G, Wi-Fi, GPU), By Platform (Mobile, Website, VR/AR Handset), 2018-2032
... market is a thriving business that is poised to keep growing and presents potential growth opportunities for companies across the industry value chain. The comprehensive market research report presents 12-year historic and forecast data on ... Read More
-
Worldwide Augmented, Extended, Mixed, and Virtual Reality Headset Forecast, 2025–2029: CY 2Q25
... headset," said Ramon T. Llamas, research director with IDC's XR team. "It drew attention to other products and news, pushing volumes higher. However, sustaining that growth in 2025 will be a challenge, given the impact ... Read More
-
Head Mounted Display Market Size, Share, and Outlook, 2025 Report- By Type (Slide-on HMD, Integrated HMD, Discrete HMD), By Application (Consumer, Commercial, Enterprise, Engineering & Design, Healthcare, Aerospace & Defense, Education, Others), By Technology (AR Technology, VR Technology), By Connectivity (Wired, Wireless), By Component (Processors and Memory, Displays, Lenses, Sensors, Controllers, Cameras, Cases and Connectors, Others), 2018-2032
... Head Mounted Display market is a thriving business that is poised to keep growing and presents potential growth opportunities for companies across the industry value chain. The comprehensive market research report presents 12-year historic and ... Read More
-
2025 Global: Classroom Wearables Technology Market - Innovative Markets Forecast (2031) report
... industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2020 to 2031 using regression analysis in our modeling. and Perry/Hope is the only market ... Read More
-
Worldwide XR Headset Market Shares, 2024: Apple Debuts at Number 2 Behind Meta
... Interactive 3D Software team. “The official debut of Apple’s Vision Pro headset and continued interest in Meta’s Quest 3/3S headsets have helped push XR as a whole further into the limelight, and consequently, MR headsets ... Read More
-
Augmented Reality Software and Services Global Market Report 2025
... reality software and services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain ... Read More
-
The Global Industrial Metaverse Market 2025-2035
... billion by 2035, with major investments being made in enabling technologies and processes to enhance productivity, accelerate green transitions through VR/AR/MR and 5G technologies supported by AI/ML capabilities, and create additional value for their customers. ... Read More
-
Modelmaking & Prototyping (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Modelmaking & Prototyping (UK) report will tell you the ... Read More