Video Game Software Market covering PC Games; Console Games; Smart Phone/Tablet Games; Browser Games; Global Summary 2023
Global video game software market was worth $228.1 billion in 2022. it was the fourth largest segment within the software products market accounting for 17.1%. In terms of per capita consumption, the market was $29.2 and in terms of global GDP, the market was 0.21%. Video Game Software was the fourth largest segment within the information technology market accounting for 17.1% preceded and followed by database, storage & backup software publishing at 17.4% and design, editing & rendering software at 3.5% respectively.
Video Game Software Market covering PC Games; Console Games; Smart Phone/Tablet Games; Browser Games; Global Summary 2023 provides strategists, marketers and senior management with the critical information they need to assess the global video game software sector.
Reasons to Purchase
- Measure the impact of high global inflation on market growth
- Assess the Russia – Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
- Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
- Identify growth segments and opportunities.
- Facilitate decision making on the basis of historic and forecast data
- Develop strategies based on likely future developments.
- Gain a global perspective on the development of the market.
Video Game Software Market covering PC Games; Console Games; Smart Phone/Tablet Games; Browser Games; Global Summary 2023 from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market. The market characteristics section of the report defines and explains the market. The market size section gives the video game software market revenues, covering both the historic growth of the market and forecasting the future. Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically. The trends and strategies section highlights the likely future developments in the video game software market and suggests approaches.
Markets Covered: PC Games; Console Games; Smart Phone/Tablet Games; Browser Games
Companies Mentioned: Microsoft; Tencent Holdings Co Ltd; Nintendo Co ltd; Sony Corp; Netease Inc
Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa
Countries: Australia, China, Hong Kong, India, Indonesia, Japan, South Korea, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam, Canada, USA, Mexico, Argentina, Brazil, Chile, Colombia, Peru, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Israel, Saudi Arabia, Turkey, UAE, Egypt, Nigeria, South Africa
Time series: Five years historic and forecast
Data: Market value in $ billions.
Data segmentations: Regional breakdowns, key sub segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes."