
Affective Computing Market by Component (Hardware, Software), Technology (Touch-Based, Touchless), Organization Type, Deployment, Verticals - Global Forecast 2024-2030
Description
Affective Computing Market by Component (Hardware, Software), Technology (Touch-Based, Touchless), Organization Type, Deployment, Verticals - Global Forecast 2024-2030
The Affective Computing Market size was estimated at USD 57.38 billion in 2023 and expected to reach USD 75.84 billion in 2024, at a CAGR 32.65% to reach USD 414.77 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Affective Computing Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Affective Computing Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Affective Computing Market, highlighting leading vendors and their innovative profiles. These include Affectiva, Inc., Apple Inc., AudEERING GmbH, Cipia Vision Ltd. by Eyesight Technologies, Cognitec Systems Gmbh, Elliptic Laboratories ASA, GestureTek, Google LLC by Alphabet Inc., Intel Corporation, International Business Machines Corporation, Kairos AR, Inc., Microsoft Corporation, PointGrab Inc., Qualcomm Technologies, Inc., and Sony Depthsensing Solutions.
Market Segmentation & Coverage
This research report categorizes the Affective Computing Market to forecast the revenues and analyze trends in each of the following sub-markets:
Component
Hardware
Cameras
Analytics Software
Touch-Based
Large Enterprises
Cloud
Academia & Research
Americas
Argentina
California
Australia
Denmark
The report offers valuable insights on the following aspects:
- Market Penetration: It presents comprehensive information on the market provided by key players.
- Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
- Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
- Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
- Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
- What is the market size and forecast of the Affective Computing Market?
- Which products, segments, applications, and areas should one consider investing in over the forecast period in the Affective Computing Market?
- What are the technology trends and regulatory frameworks in the Affective Computing Market?
- What is the market share of the leading vendors in the Affective Computing Market?
- Which modes and strategic moves are suitable for entering the Affective Computing Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
199 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. Affective Computing Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Growing need for telehealth-related affective computing solutions
- 5.1.1.2. Rising need for socially intelligent artificial agents
- 5.1.1.3. Increasing adoption of wearable devices and growing internet penetration across industries
- 5.1.2. Restraints
- 5.1.2.1. High production cost of affective computing system
- 5.1.3. Opportunities
- 5.1.3.1. Government initiatives to leverage the benefits of emotion AI/affective computing technology
- 5.1.3.2. Growing number of partnerships and widening ecosystems globally
- 5.1.4. Challenges
- 5.1.4.1. Lack of knowledge and awareness and technical challenges
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of High Inflation
- 5.5. Porter’s Five Forces Analysis
- 5.5.1. Threat of New Entrants
- 5.5.2. Threat of Substitutes
- 5.5.3. Bargaining Power of Customers
- 5.5.4. Bargaining Power of Suppliers
- 5.5.5. Industry Rivalry
- 5.6. Value Chain & Critical Path Analysis
- 5.7. Regulatory Framework
- 6. Affective Computing Market, by Component
- 6.1. Introduction
- 6.2. Hardware
- 6.3.1. Cameras
- 6.3.2. Sensors
- 6.3.3. Storage Devices & Processors
- 6.3. Software
- 6.4.1. Analytics Software
- 6.4.2. Enterprise Software
- 6.4.3. Facial Feature Extraction
- 6.4.4. Gesture Recognition
- 6.4.5. Speech Recognition
- 7. Affective Computing Market, by Technology
- 7.1. Introduction
- 7.2. Touch-Based
- 7.3. Touchless
- 8. Affective Computing Market, by Organization Type
- 8.1. Introduction
- 8.2. Large Enterprises
- 8.3. Small & Medium Enterprises
- 9. Affective Computing Market, by Deployment
- 9.1. Introduction
- 9.2. Cloud
- 9.3. On-Premise
- 10. Affective Computing Market, by Verticals
- 10.1. Introduction
- 10.2. Academia & Research
- 10.3. Automotive
- 10.4. BFSI
- 10.5. Government & Defense
- 10.6. Healthcare & Life Sciences
- 10.7. IT & Telecom
- 10.8. Media & Entertainment
- 10.9. Retail & e-Commerce
- 11. Americas Affective Computing Market
- 11.1. Introduction
- 11.2. Argentina
- 11.3. Brazil
- 11.4. Canada
- 11.5. Mexico
- 11.6. United States
- 12. Asia-Pacific Affective Computing Market
- 12.1. Introduction
- 12.2. Australia
- 12.3. China
- 12.4. India
- 12.5. Indonesia
- 12.6. Japan
- 12.7. Malaysia
- 12.8. Philippines
- 12.9. Singapore
- 12.10. South Korea
- 12.11. Taiwan
- 12.12. Thailand
- 12.13. Vietnam
- 13. Europe, Middle East & Africa Affective Computing Market
- 13.1. Introduction
- 13.2. Denmark
- 13.3. Egypt
- 13.4. Finland
- 13.5. France
- 13.6. Germany
- 13.7. Israel
- 13.8. Italy
- 13.9. Netherlands
- 13.10. Nigeria
- 13.11. Norway
- 13.12. Poland
- 13.13. Qatar
- 13.14. Russia
- 13.15. Saudi Arabia
- 13.16. South Africa
- 13.17. Spain
- 13.18. Sweden
- 13.19. Switzerland
- 13.20. Turkey
- 13.21. United Arab Emirates
- 13.22. United Kingdom
- 14. Competitive Landscape
- 14.1. FPNV Positioning Matrix
- 14.2. Market Share Analysis, By Key Player
- 14.3. Competitive Scenario Analysis, By Key Player
- 15. Competitive Portfolio
- 15.1. Key Company Profiles
- 15.1.1. Affectiva, Inc.
- 15.1.2. Apple Inc.
- 15.1.3. AudEERING GmbH
- 15.1.4. Cipia Vision Ltd. by Eyesight Technologies
- 15.1.5. Cognitec Systems Gmbh
- 15.1.6. Elliptic Laboratories ASA
- 15.1.7. GestureTek
- 15.1.8. Google LLC by Alphabet Inc.
- 15.1.9. Intel Corporation
- 15.1.10. International Business Machines Corporation
- 15.1.11. Kairos AR, Inc.
- 15.1.12. Microsoft Corporation
- 15.1.13. PointGrab Inc.
- 15.1.14. Qualcomm Technologies, Inc.
- 15.1.15. Sony Depthsensing Solutions
- 15.2. Key Product Portfolio
- 16. Appendix
- 16.1. Discussion Guide
- 16.2. License & Pricing
- FIGURE 1. AFFECTIVE COMPUTING MARKET RESEARCH PROCESS
- FIGURE 2. AFFECTIVE COMPUTING MARKET SIZE, 2023 VS 2030
- FIGURE 3. AFFECTIVE COMPUTING MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. AFFECTIVE COMPUTING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. AFFECTIVE COMPUTING MARKET DYNAMICS
- FIGURE 7. AFFECTIVE COMPUTING MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
- FIGURE 8. AFFECTIVE COMPUTING MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
- FIGURE 10. AFFECTIVE COMPUTING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. AFFECTIVE COMPUTING MARKET SIZE, BY ORGANIZATION TYPE, 2023 VS 2030 (%)
- FIGURE 12. AFFECTIVE COMPUTING MARKET SIZE, BY ORGANIZATION TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. AFFECTIVE COMPUTING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
- FIGURE 14. AFFECTIVE COMPUTING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. AFFECTIVE COMPUTING MARKET SIZE, BY VERTICALS, 2023 VS 2030 (%)
- FIGURE 16. AFFECTIVE COMPUTING MARKET SIZE, BY VERTICALS, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. AMERICAS AFFECTIVE COMPUTING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. AMERICAS AFFECTIVE COMPUTING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. UNITED STATES AFFECTIVE COMPUTING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 20. UNITED STATES AFFECTIVE COMPUTING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. ASIA-PACIFIC AFFECTIVE COMPUTING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 22. ASIA-PACIFIC AFFECTIVE COMPUTING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AFFECTIVE COMPUTING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AFFECTIVE COMPUTING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 25. AFFECTIVE COMPUTING MARKET, FPNV POSITIONING MATRIX, 2023
- FIGURE 26. AFFECTIVE COMPUTING MARKET SHARE, BY KEY PLAYER, 2023
Pricing
Currency Rates
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