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Entertainment Market Research Reports & Industry Analysis

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Entertainment Industry Research & Market Reports

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Global Mobile Entertainment Market 2015-2019
6/24/2015 | published by: TechNavio - Infiniti Research Ltd.
... number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including in-app purchase and advertisement revenue) and pay-per-use revenue models. For instance, ...  |  read more...
USD 3,000
Global In-vehicle Entertainment and Information Systems Market 2015-2019
6/3/2015 | published by: TechNavio - Infiniti Research Ltd.
... navigation, and connectivity have redefined these systems. In-vehicle entertainment and information systems are a combination of software and hardware devices installed in automobiles that provide audio and video content. These systems are embedded with in-vehicle ...  |  read more...
USD 2,500
The 2016 Report on Cell-Phone Games: World Market Segmentation by City
4/30/2015 | published by: Icon Group International, Inc.
... a “borderless world”, cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2000 cities in over 200 countries. It does so by reporting ...  |  read more...
USD 995
South America Visible Light Communication Market by Component (LED, IR Emitters, Image Sensor, Optocouplers) by Application (Indoor Networking, In-Flight Entertainment & Communication, Underwater Communication, Location-based Service, Intelligent Traffic
4/21/2015 | published by: MicroMarketMonitor
... the global visible light communication market. Increasing government funding in visible light communication technology and power efficiency of this technology are the major drivers for the growth of VLC market in South America. In this ...  |  read more...
USD 2,650
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
4/23/2015 | published by: Paul Budde Communication Pty Ltd
... the back of improved mobile and broadband infrastructure and consumers continue to embrace being entertained and connected via gaming, social media, video streaming and music. Advertising models are expanding in order to capture revenue from ...  |  read more...
USD 125
Movies & Entertainment in Scandinavia
4/8/2015 | published by: MarketLine
... key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Scandinavia movies & entertainment market. Includes market size data, textual and graphical analysis of market ...  |  read more...
USD 350
Plunkett's Entertainment & Media Industry Almanac 2015: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
5/1/2015 | published by: Plunkett Research, Ltd.
... analysis, market data and competitive intelligence Market forecasts and Industry Statistics Industry Associations and Professional Societies List In-Depth Profiles of hundreds of leading companies Industry Glossary Buyer may register for free access to search and ...  |  read more...
USD 349.99
Plunkett's Entertainment & Media Industry Trends & Statistics 2015: A Summary of Plunkett's Entertainment & Media Industry Almanac 2015
5/1/2015 | published by: Plunkett Research, Ltd.
... condensed market research report excerpted from Plunkett’s Entertainment & Media Industry Almanac 2015, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your ...  |  read more...
USD 199.99
Connected Car Market by Connectivity Form Factor (Embedded, Tethered, Integrated), Connectivity Technology (LTE, 3G, HSPA+, Wi-Fi, Bluetooth), Application (Navigation, Telematics, Infotainment) and Geography - Trends & Forecast to 2014 - 2020
5/13/2015 | published by: MarketsandMarkets
... demand for wireless connectivity & mobile Internet with the high level of penetration of smartphones and tablets will put connected cars first in the demand queue.. This will also drive supply-side players in the automotive ...  |  read more...
USD 4,650
In-Car Entertainment in Germany
1/7/2015 | published by: Euromonitor International
... of Germans between the ages of 18 and 35 use a car on a regular basis, let alone own one, as opposed to almost 60% in 2000. Consequently in-car entertainment, including in-car navigation, continued to ...  |  read more...
USD 990
In-Car Entertainment in Saudi Arabia
1/7/2015 | published by: Euromonitor International
... released. Over the years, these have become increasingly sophisticated, with a variety of features adapted to meet the needs of the target audience. Consequently, demand for stand-alone in-car entertainment products continued to stagnate in 2014. ...  |  read more...
USD 990
In-Car Entertainment in Portugal
1/21/2015 | published by: Euromonitor International
... showing signs of innovation, usually boosting demand. Nonetheless, when it comes to in-car entertainment, producers’ investments are stagnating and spotlight products have not been released. This panorama has been reflected in 2013 and 2014 results, ...  |  read more...
USD 990
In-Car Entertainment in Hungary
1/30/2015 | published by: Euromonitor International
... retail suffered a large backdrop in sales due to the economic crisis. New car models usually come with a built in in-car entertainment system, and this makes separate in-car entertainment devices unnecessary. This trend, at ...  |  read more...
USD 990
In-Car Entertainment in Egypt
3/18/2015 | published by: Euromonitor International
... and, due to their relatively high unit prices, are also not affordable for many people. In addition, high income consumers tend to opt for cars that already possess high performance in-car entertainment systems. Euromonitor International's ...  |  read more...
USD 990
Social Gaming Companies, Applications, and Platforms: Market Outlook and Forecasts 2015 - 2020
4/1/2015 | published by: Mind Commerce Publishing
... we see similar big changes coming with the invasion of mobile platforms and in particular the emerging wearable platforms. While Facebook individually leads the social gaming market, collectively non-Facebook social gaming platforms collectively represent a ...  |  read more...
USD 3,995
Global Bluetooth Car Kit Industry - 2015 Deep Research Report
2/1/2015 | published by: QYResearch Group
... application, industry chain structure, industry overview, policy analysis, and news analysis, etc. For international and China market analysis, the report analyzes Bluetooth Car Kit markets in China and other countries or regions (such as US, ...  |  read more...
USD 2,600
Global In-flight Entertainment (IFE) Market 2015-2019
1/7/2015 | published by: TechNavio - Infiniti Research Ltd.
... connectivity is relatively new. These services enable passengers to enjoy their in-flight time through a host of programs such as games and movies, and enable airlines to effectively engage their passengers and gain a competitive ...  |  read more...
USD 2,500
In-Car Entertainment in Hong Kong, China
1/8/2015 | published by: Euromonitor International
... affected by higher quality and performance in-car systems installed during the manufacturing process. With focus shifting to producing cars with durable and higher quality in-car entertainment systems, the after-sales market looked gloomy as consumers do ...  |  read more...
USD 990
In-Car Entertainment in the Philippines
1/7/2015 | published by: Euromonitor International
... and consumers’ appreciation of the value that they offer. In-car navigation largely contributed to the growth with volume sales ballooning by 40%. Meanwhile, in-dash media players contracted during the year as portable media devices like ...  |  read more...
USD 990
In-Car Entertainment in Vietnam
1/7/2015 | published by: Euromonitor International
... car ownership as a result of high car tax is the main factor negatively affecting the category. A typical car owner in Vietnam is expected to pay for three kinds of tax (import tax, excise ...  |  read more...
USD 990
In-Car Entertainment in the Czech Republic
1/21/2015 | published by: Euromonitor International
... basic piece of equipment found in cars. However, sales of in-dash video players and in-car speakers remained marginal as average Czech consumers do not see added value of such products in their cars. In-car navigation ...  |  read more...
USD 990
In-Car Entertainment in Thailand
3/19/2015 | published by: Euromonitor International
... and music, thus lowering the need to invest in additional in-car entertainment, particularly in-car navigation. Despite this, many consumers still own in-car entertainment to keep themselves occupied when waiting in traffic. Euromonitor International's In-Car Entertainment ...  |  read more...
USD 990
In-Car Entertainment in Ukraine
1/26/2015 | published by: Euromonitor International
... and local second-hand cars, increased by 24%. The drop in new car sales was a response to the introduction of specialised and utilisation taxes. Since the bulk of new cars sold in the country comprise ...  |  read more...
USD 990
In-Car Entertainment in South Korea
2/18/2015 | published by: Euromonitor International
... turning to focus on other products to replace sales of self-standing in-car navigation products. In-car navigation records a decline of 20% in volume terms in 2014. Euromonitor International's In-Car Entertainment in South Korea report offers ...  |  read more...
USD 990
In-Car Entertainment in Sweden
2/23/2015 | published by: Euromonitor International
... that car manufacturers provide their car models with. Swedes also used their smartphones instead of in-car navigation aftermarket products and tablets as a substitute for in-dash media players. Another reason for declining retail volume sales ...  |  read more...
USD 990
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