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Entertainment Market Research Reports & Industry Analysis

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Entertainment Industry Research & Market Reports

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Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
5/12/2016 | published by: Paul Budde Communication Pty Ltd
... embrace entertainment services such as gaming, social media, video streaming and music. The gaming sector in particular has become very competitive with some consolidation occurring and previously successful game developers such as Zynga beginning to ...  |  read more...
USD 125
Australia - Mobile Media - Providers
5/26/2016 | published by: Paul Budde Communication Pty Ltd
... tablets. Smartphones now account for up to 90% of all new device sales, while the market for tablets appears to have peaked in mid-2015, with sales into 2016 having fallen year-on-year, partly due to the ...  |  read more...
USD 225
Global Automotive Infotainment Market Research Report 2016
5/20/2016 | published by: 9Dimen Research
... Asia) and the main countries (United States, Germany, Japan and China). The report firstly introduced the Automotive Infotainment basics: definitions, classifications, applications and industry chain overview; industry policies and plans; product specifications; manufacturing processes; cost ...  |  read more...
USD 2,850
Home Automation System Market by Product (Lighting Control (Switch, Occupancy Sensor), Security & Access Control, HVAC Control (Pump & Fan, Control Valve), Entertainment & Other Controls), Software & Service & Geography - Global Forecast to 2022
4/26/2016 | published by: MarketsandMarkets
... to 2022 The global market for home automation systems is expected to grow at a CAGR of 12.46% between 2016 and 2022 from USD 32.11 billion in 2015 to USD 78.27 billion by 2022. The ...  |  read more...
USD 5,650
Plunkett's Entertainment & Media Industry Almanac 2016: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
3/28/2016 | published by: Plunkett Research, Ltd.
... of 2015, broadband Internet connections in U.S. homes and businesses totaled about 103 million, plus over 265.9 million wireless subscribers with access to smartphones and tablets. Total U.S. communications and media spending is estimated to ...  |  read more...
USD 349.99
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
4/8/2016 | published by: Paul Budde Communication Pty Ltd
... the back of improved mobile and broadband infrastructure and consumers continue to embrace being entertained and connected via gaming, social media, video streaming and music. Advertising models are expanding in order to capture revenue from ...  |  read more...
USD 125
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
4/19/2016 | published by: Paul Budde Communication Pty Ltd
... the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music. The gaming sector in particular has become very competitive with some ...  |  read more...
USD 125
Automotive Infotainment Systems Market : Analysis of Growth, Trends Progress and Challenges (2015 - 2020)
4/1/2016 | published by: Mordor Intelligence LLP
... size of $ X.XX billion by the year 2020. Automotive Infotainment Systems, which were previously factory fitted only in luxury and business segment cars, have become increasingly popular even in the entry-level segment vehicles. These ...  |  read more...
USD 4,250
Global In-flight Entertainment and connectivity Industry 2016 Market Research Report
5/10/2016 | published by: 9Dimen Research
... (North America, Europe and Asia) and the main countries (United States, Germany, Japan and China). The report firstly introduced the In-flight Entertainment and connectivity basics: definitions, classifications, applications and industry chain overview; industry policies and ...  |  read more...
USD 2,850
In-Car Entertainment in Italy
1/22/2016 | published by: Euromonitor International
... most adversely affected by this situation in 2015 was in-car navigation, primarily because of the proliferation of smartphones with navigation systems already installed, not to mention the constant improvements in the quality of these devices ...  |  read more...
USD 990
Global In flight Entertainment and Connectivity Market: Analysis of Growth, Trends Progress and Challenges (2015-2020)
1/1/2016 | published by: Mordor Intelligence LLP
... experience to their flyers, the market for in flight entertainment is expected to boast a bright prospect over the coming 5 years. The global market for in flight entertainment is expected to touch $4.98 billion ...  |  read more...
USD 4,250
Car Audio & Entertainment Systems (UK) - Industry Report
3/1/2016 | published by: Plimsoll Publishing Ltd.
... GB LTD, SM GROUP (EUROPE) LTD. and AUDIOCAR EQUIPMENT LTD. This report covers activities such as car audio, car, car stereo, audio, installation and includes a wealth of information on the financial trends over the ...  |  read more...
USD 550
Global In-flight Wifi Market Outlook 2021
3/11/2016 | published by: Expeditious Research
... in the air. The global in-flight Wi-Fi connectivity market is projected to register a substantial compound annual growth rate (CAGR) of 14.50% over the forecast period. The global in-flight Wi-Fi market is likely to be ...  |  read more...
USD 2,600
Global In-flight Entertainment Market 2016-2020
3/18/2016 | published by: TechNavio - Infiniti Research Ltd.
... IFEs, and aircraft cabin interiors (food storage equipment, seats, galley, windshields and lavatory, windows, and aerodynamic retrofit) depending on the aircraft type. One such upgrade is the installation of in-flight entertainment (IFE) systems that provides ...  |  read more...
USD 2,500
In-flight Entertainment and connectivity - Global Market Outlook (2015-2022)
1/22/2016 | published by: Stratistics Market Research Consulting
... by 2022 growing at a CAGR of 15.9% during the forecast period. Rising demand for big cabin business jets and enhancing the passengers experience are the key factors favoring the market growth. However, government regulations, ...  |  read more...
USD 4,150
In-Car Entertainment in the Netherlands
1/19/2016 | published by: Euromonitor International
... are using smartphones and mobile devices to listen to music through streaming and to gain access to navigation services. The penetration of smartphones in the Netherlands is among the highest in the world in and ...  |  read more...
USD 990
Asia Pacific In-flight Entertainment and Connectivity Market - Analysis of Growth, Trends Progress and Challenges (2015-2020)
1/1/2016 | published by: Mordor Intelligence LLP
... 2020. This high growth in the Asia pacific region could be accounted to the fact that majority of the new aircraft sales are happening in this region. More than a third of the aircraft backlog ...  |  read more...
USD 3,850
Europe In-flight Entertainment and Connectivity Market - Analysis of Growth, Trends Progress and Challenges (2015-2020)
1/1/2016 | published by: Mordor Intelligence LLP
... This moderate level of growth in the years could be accounted to the slowing market and changed consumer preferences. The economic slowdown in Europe has affected the orders for new aircraft and the share of ...  |  read more...
USD 3,850
North America In-flight Entertainment and Connectivity Market - Analysis of Growth, Trends Progress and Challenges (2015-2020)
1/1/2016 | published by: Mordor Intelligence LLP
... and grow to a market size of $ X.XX billion by the year 2020. Being the global leader in passenger jet sales, North America is also the market leader for in flight entertainment and connectivity ...  |  read more...
USD 3,850
South America In-flight Entertainment and Connectivity Market - Analysis of Growth, Trends Progress and Challenges (2015-2020)
1/1/2016 | published by: Mordor Intelligence LLP
... 2020. South American countries have been experiencing extremely tough economic conditions for the past few years and the situation is expected to be bad at least till 2017. The commodity price crash has severely affected ...  |  read more...
USD 3,850
In-Flight Entertainment & Connectivity Market by Product Type (Connectivity, Content, Hardware), Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Very Large Aircraft, Business Jets), Fit (Retrofit, Linefit) - Analysis & Global Forecasts to 2020
9/3/2015 | published by: MarketsandMarkets
... The in-flight entertainment & connectivity market is expected to reach USD 5.80 billion by 2020 from USD 2.85 billion in 2015 at a CAGR of 15.23% from 2015 to 2020. Although the mature markets (such ...  |  read more...
USD 5,650
Global Connected Cars Market, By Technology (2G, 3G, 4G, GNSS), By Connectivity (Embedded, Integrated, Tethered), By Applications (Location Based, Infotainment & HMI, Safety & Security, Convenience, Driver Assistance), By Regions – Trends & Forecast: 2015
8/8/2015 | published by: Infoholic Research
... 2015–2020 Connected cars connects to other devices within the car or devices, networks and services outside the car including other cars, home, office or infrastructure. The major stakeholders of connected cars are automotive majors, wireless ...  |  read more...
USD 3,500
Global Automotive Infotainment Market: Report Analysis 2015-2019
10/14/2015 | published by: TechNavio - Infiniti Research Ltd.
... have led to the advent of infotainment systems. Automotive infotainment systems are an amalgamation of information and entertainment systems. Infotainment systems are a combination of software and hardware devices installed in automobiles to provide audio ...  |  read more...
USD 2,500
In-Car Entertainment in Brazil
12/3/2015 | published by: Euromonitor International
... the downturn behind the decline of 5% in in-car navigation retail volume sales. Most notably, this category continued to be negatively affected by the growing use of dedicated GPS smartphone apps, as well as by ...  |  read more...
USD 990
In-Car Entertainment in Denmark
12/3/2015 | published by: Euromonitor International
... as a substitute product for in-car navigation. According to the article, this offers a practical solution for consumers who do not know what to do with old smartphone models and negates the need to place ...  |  read more...
USD 990
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