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Web 2.0 Industry Research & Market Reports

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Social Gaming Market in the APAC Region : 2014-2018
9/10/2014 | published by: TechNavio - Infiniti Research Ltd.
... of social interaction. Social games have features such as the ability to play with connected friends and chat with other players, which has led to an increase in the popularity of social gaming. The popularity ...  |  read more...
USD 2,500
Global Digital Media - Advertising and Marketing in the Digital Age
9/17/2014 | published by: Paul Budde Communication Pty Ltd
... advertising spending. In 2014 the advertising sector is focused on the future opportunities offered by multi-screen developments. In other words, a cross-marketing approach involving multiple devices including TV, touchscreen tablets, computers, laptops, mobile phones etc. ...  |  read more...
USD 125
Global Indoor Location-based Search and Advertising Market : 2014-2018
9/17/2014 | published by: TechNavio - Infiniti Research Ltd.
... critical role in the way businesses operate. Brands are coming up with new innovative ways to engage and interact with consumers. Level of personalization offered is becoming the new means to gain competitive advantage. This ...  |  read more...
USD 2,500
Business Strategy - Complaint Boxes in the Time of Government Watchdogs and Social Media — What Is the Impact on Banking?
9/1/2014 | published by: IDC
... Protection Bureau (CFPB) in 2011, consumers now have the ability to file complaints regarding any financial service provider — banks, lenders, wealth management firms, and credit scoring organizations. This information has been collected and is ...  |  read more...
USD 4,500
Social, Mobile, Analytics, Cloud (SMAC) and Security Software Research Digest H1 2014
9/1/2014 | published by: The Business Research Company
... available as an annual subscription. It covers areas such as Enterprise Applications and Analytics, mobility, cloud, big data, virtualization, DBaaS, Data Discovery, packaged application, Business Intelligence, Cyber security, Malware Threat, mobile applications, mobile OS, Social ...  |  read more...
USD 1,000
Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
9/16/2014 | published by: Paul Budde Communication Pty Ltd
... networks, online video, digital music, gaming apps and online dating; this sector is particularly being driven by the uptake in mobile broadband apps and services. Mobile gambling in particular is expected to thrive once the ...  |  read more...
USD 125
Future of the Chinese Internet Market from the Observation of Leading Vendors; Acquisitions
9/3/2014 | published by: Market Intelligence & Consulting Institute
... Alibaba, social media and online gaming company Tencent, and search engine company Baidu have been competing for the throne in the Chinese Internet market, either through acquisitions or strategic alliance. With the emergence of new ...  |  read more...
USD 750
WNS and a Large North American Travel Company - Integrating and Optimizing Social Media for Customer Care
8/31/2014 | published by: IDC
... and Optimizing Social Media for Customer Care This IDC Buyer Case Study looks at how WNS, a BPO provider, helped a large travel organization integrate social media into the contact center and customer care processes.  |  read more...
USD 3,500
Global Social Media Analytics Market By Components (Software, Services (Consulting, Integration, Support)), Data Sources (Facebook, YouTube, Twitter, LinkedIn, Google Plus, Others), Users (SMBs, Enterprises) - Market Forecasts and Analysis (2014-2019)
8/15/2014 | published by: MarketsandMarkets
... collection of data from social media platforms and blogs, and analysis of the collected data to extract actionable intelligence which is employed to make informed decisions pertaining to business. It facilitates marketers with a detailed ...  |  read more...
USD 4,650
Gamifying the Enterprise
8/7/2014 | published by: IDC
... technologies for engagement and behavioral change programs. By adopting game mechanics and techniques and applying them to non-game settings, gamification serves as a powerful tool in incentivizing target audiences to undertake desired tasks or activities ...  |  read more...
USD 3,500
Plunkett's Games, Apps and Social Media Industry Almanac 2015: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies
8/19/2014 | published by: Plunkett Research, Ltd.
... Key Features: Industry trends analysis, market data and competitive intelligence Market forecasts and Industry Statistics Industry Associations and Professional Societies List In-Depth Profiles of hundreds of leading companies Industry Glossary Buyer may register for free ...  |  read more...
USD 349.99
Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 -
8/26/2014 | published by: MarketsandMarkets
... Cloud computing has momentously highlighted the advancements in technology. Over the years, the escalating dependency on the cloud for usage and the rise in mobility has led to noteworthy developments in the cloud. This is ...  |  read more...
USD 4,650
Digital Economy - Advertising, Statistics and Revenues - Australia
8/11/2014 | published by: Paul Budde Communication Pty Ltd
... device for many consumers. Advertising spending in the online advertising market increased again in 2013 and is set to grow steadily in coming years as businesses and consumers interact in this marketplace. The increase in ...  |  read more...
USD 125
Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2015: A Summary Version of Plunkett’s Games, Apps and Social Media Industry Almanac 2015
8/19/2014 | published by: Plunkett Research, Ltd.
... Global A condensed market research report excerpted from Plunkett’s Games, Apps & Social Media Industry Almanac 2015, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can ...  |  read more...
USD 199.99
Virtual Agents in the Latin American Market
8/20/2014 | published by: Frost & Sullivan
... demand more qualified, personalized services, which has led to a greater adoption of virtual agent (VA) applications. The ?? main outcomes derived from acquiring VA applications are increased sales volume and value, reduced operational costs, ...  |  read more...
USD 1,500
Southeast Asia Online Gaming and Mobile Social Gaming Dynamic Market Analysis - January–March 2014 Update
7/14/2014 | published by: IDC
... strives to provide analyst insights on the latest happenings in the market. This includes country overviews, news updates, changes in key players; as well as changes in trends, new games released, and events and promotions. ...  |  read more...
USD 500
Worldwide Software 2014–2018 Forecast Summary
8/6/2014 | published by: IDC
... revenue and market share for almost 800 vendors are provided for 2013. This study does not contain detailed information for individual software market segments; that is contained in other IDC studies. "2014-2018 is likely to ...  |  read more...
USD 5,500
Southeast Asia Online Gaming and Mobile Social Gaming Dynamic Market Analysis: January–March 2014 Update
7/14/2014 | published by: IDC
... strives to provide analyst insights on the latest happenings in the market. This includes country overviews, news updates, changes in key players; as well as changes in trends, new games released, and events and promotions. ...  |  read more...
USD 500
Databook Q1 2014: US Social Media Advertising Spend - Health & Beauty Industry
6/26/2014 | published by: Socintel360
... for 3.7% of total social media advertising. During 2009-2013, social media advertising in this industry has increased at a CAGR of 44.2%. This growth is expected to continue in 2014 with brands expected to spend ...  |  read more...
USD 400
Databook Q1 2014: US Social Media Advertising Spend - Technology / Computing Products Industry
6/26/2014 | published by: Socintel360
... 2013, accounting for 1.5% of total social media advertising. During 2009-2013, social media advertising in this industry has increased at a CAGR of 39.9%. This growth is expected to continue in 2014 with brands expected ...  |  read more...
USD 400
Databook Q1 2014: US Social Media Advertising Spend - Automotive Industry
6/26/2014 | published by: Socintel360
... social media advertising. During 2009-2013, social media advertising in this industry has increased at a CAGR of 48.8%. This growth is expected to continue in 2014 with brands expected to spend US$552 million, representing an ...  |  read more...
USD 400
Databook Q1 2014: US Social Media Advertising Spend - Media Industry
6/26/2014 | published by: Socintel360
... social media advertising. During 2009-2013, social media advertising in this industry has increased at a CAGR of 42.6%. This growth is expected to continue in 2014 with brands expected to spend US$491 million, representing an ...  |  read more...
USD 400
Databook Q1 2014: US Social Media Advertising Spend - Telecoms Industry
6/26/2014 | published by: Socintel360
... social media advertising. During 2009-2013, social media advertising in this industry has increased at a CAGR of 34.6%. This growth is expected to continue in 2014 with brands expected to spend US$527 million, representing an ...  |  read more...
USD 400
Databook Q1 2014: US Social Media Advertising Spend - Education Industry
6/26/2014 | published by: Socintel360
... social media advertising. During 2009-2013, social media advertising in this industry has increased at a CAGR of 47.5%. This growth is expected to continue in 2014 with brands expected to spend US$19 million, representing an ...  |  read more...
USD 400
Databook Q1 2014: Social Media Advertising Spend by Format - US
6/26/2014 | published by: Socintel360
... Over the forecast period (2014-2018), Socintel360 expects social media video ad spend to grow at a CAGR of 34.3% to reach US$7,596 million in 2018, accounting for 39.2% share of the market. Display advertising is ...  |  read more...
USD 400
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