Global Streaming Devices Market, By Type (Game Consoles, Media Streamers), By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), By End User (Commercial, Residential, Institution), By Region, Forecast & Opportuniti

Global Streaming Devices Market, By Type (Game Consoles, Media Streamers), By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), By End User (Commercial, Residential, Institution), By Region, Forecast & Opportunities, 2026

Global streaming devices market is expected to register substantial growth during the forecast period owing to factors like increasing purchasing power and increasing popularity of various streaming services such as Netflix, Amazon and others. Streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content via internet. Additionally, rise in video and audio streaming activities is driving the streaming devices market. Moreover, declining rates of cable and satellite pay TV due to their network quality and high cost are also escalating the demand for streaming devices, globally.

The global streaming devices market is segmented based on type, application, end user, region and company. Based on end user, the market is segmented into commercial, residential and institutions. The residential segment accounted for the largest market share in 2020 owing to growing middle-class population worldwide.

Based on region, the market is segmented into North America, South America, Asia Pacific and Middle East & Africa. Among these, North America held lion’s share in the market in 2020 due to faster internet facilities and high per capita income in countries like United States and Canada.

Major players operating in the global streaming devices market include Google LLC, Amazon.com, Inc., Apple, Inc., Samsung Electronics Co., Ltd. , Sony Corporation of America , ASUSTeK Computer, Inc. , D-Link Corporation, LG Electronics, Inc., HiMedia Technology Limited , Huawei Technologies Co., Ltd., Roku, Inc., Micromax Informatics Limited, NVIDIA Corp and others.

Years considered for this report:

Historical Years: 2016-2019

Base Year: 2020

Estimated Year: 2021

Forecast Period: 2022–2026

Objective of the Study:

  • To analyze and forecast the market size of global streaming devices market.
  • To classify and forecast global streaming devices market based on type, application, end user, company and regional distribution.
  • To identify drivers and challenges for global streaming devices market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global streaming devices market.
  • To conduct pricing analysis for global streaming devices market.
  • To identify and analyze the profile of leading players operating in global streaming devices market.
TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of manufacturers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the manufacturers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the manufacturers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global streaming devices market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:
  • Streaming devices manufacturers, suppliers, distributors and other stakeholders
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to streaming devices
  • Market research and consulting firms
The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope:

In this report, global streaming devices market has been segmented into following categories, in addition to the industry trends which have also been detailed below:
  • Global Streaming Devices Market, By Type:
  • Game Consoles
  • Media Streamers
  • Global Streaming Devices Market, By Application:
  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking
  • Global Streaming Devices Market, By End User:
  • Commercial
  • Residential
  • Institution
  • Mobile
  • Global Streaming Devices Market, By Region:
  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • South America
  • Brazil
  • Argentina
  • Colombia
Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global streaming devices market.

Company Information
  • Detailed analysis and profiling of additional market players (up to five).
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order. Single User license will be delivered in PDF format without printing rights


1. Product Overview
2. Research Methodology
3. Impact of COVID-19 on Global Streaming Devices Market
4. Executive Summary
5. Voice of Customer
6. Global Streaming Devices Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value & Volume
6.2. Market Share & Forecast
6.2.1. By Type (Game Consoles, Media Streamers)
6.2.2. By Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking)
6.2.3. By End User (Commercial, Residential, Institution)
6.2.4. By Company (2020)
6.2.5. By Region
6.3. Product Market Map
7. Asia-Pacific Streaming Devices Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value & Volume
7.2. Market Share & Forecast
7.2.1. By Type
7.2.2. By Application
7.2.3. By Country
7.2.4. By Company
7.3. Asia-Pacific: Country Analysis
7.3.1. China Streaming Devices Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value & Volume
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Type
7.3.1.2.2. By Application
7.3.2. India Streaming Devices Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value & Volume
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Type
7.3.2.2.2. By Application
7.3.3. Japan Streaming Devices Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value & Volume
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Type
7.3.3.2.2. By Application
7.3.4. South Korea Streaming Devices Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value & Volume
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Type
7.3.4.2.2. By Application
7.3.5. Singapore Streaming Devices Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value & Volume
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Type
7.3.5.2.2. By Application
8. Europe Streaming Devices Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value & Volume
8.2. Market Share & Forecast
8.2.1. By Type
8.2.2. By Application
8.2.3. By Country
8.3. Europe: Country Analysis
8.3.1. France Streaming Devices Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value & Volume
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Type
8.3.1.2.2. By Application
8.3.2. Germany Streaming Devices Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value & Volume
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Type
8.3.2.2.2. By Application
8.3.3. United Kingdom Streaming Devices Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value & Volume
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Type
8.3.3.2.2. By Application
8.3.4. Italy Streaming Devices Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value & Volume
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Type
8.3.4.2.2. By Application
8.3.5. Spain Streaming Devices Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value & Volume
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Type
8.3.5.2.2. By Application
9. North America Streaming Devices Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value & Volume
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By Application
9.2.3. By Country
9.3. North America: Country Analysis
9.3.1. United States Streaming Devices Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value & Volume
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Type
9.3.1.2.2. By Application
9.3.2. Mexico Streaming Devices Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value & Volume
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Type
9.3.2.2.2. By Application
9.3.3. Canada Streaming Devices Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value & Volume
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Type
9.3.3.2.2. By Application
10. South America Streaming Devices Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value & Volume
10.2. Market Share & Forecast
10.2.1. By Type
10.2.2. By Application
10.2.3. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Streaming Devices Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value & Volume
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Type
10.3.1.2.2. By Application
10.3.2. Argentina Streaming Devices Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value & Volume
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Type
10.3.2.2.2. By Application
10.3.3. Colombia Streaming Devices Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value & Volume
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Type
10.3.3.2.2. By Application
11. Middle East and Africa Streaming Devices Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value & Volume
11.2. Market Share & Forecast
11.2.1. By Type
11.2.2. By Application
11.2.3. By Country
11.3. MEA: Country Analysis
11.3.1. South Africa Streaming Devices Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value & Volume
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Type
11.3.1.2.2. By Application
11.3.2. Saudi Arabia Streaming Devices Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value & Volume
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Type
11.3.2.2.2. By Application
11.3.3. UAE Streaming Devices Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value & Volume
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Type
11.3.3.2.2. By Application
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
14. Competitive Landscape
14.1. Google LLC
14.2. Amazon.com, Inc.
14.3. Apple, Inc.
14.4. Samsung Electronics Co., Ltd.
14.5. Sony Corporation of America
14.6. ASUSTeK Computer, Inc.
14.7. D-Link Corporation
14.8. LG Electronics, Inc.
14.9. HiMedia Technology Limited
14.10. Huawei Technologies Co., Ltd.
14.11. Roku, Inc.
14.12. Micromax Informatics Limited
14.13. NVIDIA Corp
15. Strategic Recommendations
16. About Us & Disclaimer

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