
Entertainment & Leisure Market Research 2026
Description
Entertainment & Leisure Market Research 2026 presents an in-depth assessment of leisure, examining the market within the scope of such topics as cultural & creative activities, gambling & wagering, gardening, genealogy, hiking & camping, hobbies, holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation, theme parks, and yoga. In all, 51 segments of the $3.7 trillion leisure market are assessed, covering virtually every major activity where consumers spend their nonworking time and discretionary income. Data includes statistics on participation and expenditures, market trends, and demographics.
Entertainment & Leisure Market Research 2026 also provides comprehensive data on consumer use of media. Segments covered include filmed entertainment, home entertainment, live performances, radio, recorded music, television, and video games.
Entertainment & Leisure Market Research 2026 also provides comprehensive data on consumer use of media. Segments covered include filmed entertainment, home entertainment, live performances, radio, recorded music, television, and video games.
Table of Contents
266 Pages
- 1 MARKET SUMMARY
- 1.1 Spending on Entertainment and Leisure
- 1.2 Time Spent With Leisure
- 1.3 Favorite Activities
- 1.4 Time Spent Using Media
- 1.5 Children’s Activities
- 2 AMUSEMENT PARKS
- 2.1 Market Assessment
- 2.2 Most-Visited Amusement Parks
- 2.3 Readers Choice Awards
- 2.4 Market Resources
- 3 ARTS & CRAFTS
- 3.1 Market Assessment
- 3.2 Crafters
- 3.3 Crafts Fairs and Festivals
- 3.4 Online Marketplace
- 3.5 Market Resources
- 4 BICYCLING
- 4.1 Overview
- 4.2 Bicycle-Friendly Cities
- 4.3 Bicycle-Friendly Communities
- 4.4 Bicycle-Friendly States
- 4.5 Bicycle Trails
- 4.6 Mountain Biking
- 4.7 Market Resources
- 5 CAMPING
- 5.1 Overview
- 5.2 Campers
- 5.3 Glamping
- 5.4 Market Resources
- 6 CASINOS
- 6.1 Market Assessment
- 6.2 Casino Census
- 6.3 State-by-State
- 6.4 Largest Casino Gaming Markets
- 6.5 Market Resources
- 7 CITIZEN SCIENCE
- 7.1 Overview
- 7.2 Projects
- 7.3 Market Resources
- 8 CLIMBING
- 8.1 Participation
- 8.2 Climbing Gyms
- 8.3 Mountaineering
- 8.4 Ice Climbing
- 8.5 Market Resources
- 9 COLLECTING
- 9.1 Participation and Spending
- 9.2 Scope of Collecting
- 9.3 Collectibles As An Investment
- 9.4 Classic Cars
- 9.5 Coin Collecting
- 9.6 Sports Memorabilia
- 9.7 Stamp Collecting
- 9.8 Market Resources
- 10 CULTURAL & PERFORMING ARTS
- 10.1 Public Participation in the Arts
- 10.2 Audience Demographics
- 10.3 Survey of Metropolitan Areas
- 10.4 Market Resources
- 11 ESPORTS
- 11.1 Overview
- 11.2 Market Assessment
- 11.3 Top Esports Companies
- 11.4 Livestream Viewing
- 12 EXPERIENTIAL ACTIVITIES
- 12.1 The Experience Economy
- 12.2 Extreme Adventures
- 12.3 Fantasy Adventure Camps
- 12.4 Racing Schools and Driving Experiences
- 12.5 Sports Adventures
- 13 FANDOM
- 13.1 Overview
- 13.2 Activities
- 13.3 Most Popular Fandom
- 13.4 Conventions and Events
- 13.5 Largest Events
- 14 FESTIVALS, FAIRS & EVENTS
- 14.1 Market Assessment
- 14.2 Top 50 Fairs
- 14.3 State Fairs
- 14.4 Film Festivals
- 14.5 Other Festivals
- 14.6 Market Resources
- 15 FILMED ENTERTAINMENT
- 15.1 Market Assessment: Cinema Box Office
- 15.2 Market Assessment: Digital Home Entertainment
- 15.3 Film Studios
- 15.4 Theaters
- 15.5 Economic Impact
- 15.6 Market Resources
- 16 FISHING
- 16.1 RBFF Assessment
- 16.2 SFIA Assessment
- 16.3 FWS Assessment
- 16.4 Bass Fishing
- 16.5 Top Places For Family Fishing
- 16.6 Fishing Equipment
- 16.7 Market Resources
- 17 FITNESS
- 17.1 Fitness Activities
- 17.2 Where Adults Workout
- 17.3 Fitness and Health Clubs
- 17.4 Connected Fitness
- 17.5 Market Resources
- 18 FLYING DISC SPORTS
- 18.1 Overview
- 18.2 Disc Golf
- 18.3 Ultimate
- 18.4 Market Resources
- 19 GAMES
- 19.1 Board Games
- 19.2 Chess
- 19.3 Contact Bridge
- 19.4 Poker
- 19.5 Market Resources
- 20 GAMING
- 20.1 Participation
- 20.2 Market Assessment
- 20.3 Types of Games
- 20.4 Game Genres
- 20.5 Casual and Social Games
- 20.6 Mobile Gaming
- 20.7 Subscription Services
- 20.8 Gaming Networks
- 20.9 Market Resources
- 21 GARDENING
- 21.1 Market Assessment
- 21.2 Assessment By Metropolitan Area
- 21.3 Master Gardeners
- 21.4 Community Gardens
- 21.5 Gardening Blogs
- 21.6 Market Resources
- 22 GENEALOGY
- 22.1 Market Assessment
- 22.2 At-Home DNA Testing
- 22.3 Genealogy Research Websites
- 22.4 Ancestry Tour Companies
- 22.5 Market Resources
- 23 GOLF
- 23.1 Participation
- 23.2 Spending
- 23.3 Golf Courses
- 23.4 Top Golf Courses
- 23.5 Market Resources
- 24 HIKING
- 24.1 Overview
- 24.2 National Trails
- 24.3 Best Trails By State
- 25 HOLIDAY FESTIVITIES
- 25.1 Overview
- 25.2 New Year’s
- 25.3 Martin Luther King Jr. Day
- 25.4 Valentine’s Day
- 25.5 Mardi Gras
- 25.6 St. Patrick’s Day
- 25.7 Easter
- 25.8 Cinco de Mayo
- 25.9 Memorial Day
- 25.10 Juneteenth Day
- 25.11 Independence Day
- 25.12 Labor Day
- 25.13 Oktoberfest
- 25.14 Halloween
- 25.15 Thanksgiving
- 25.16 Christmas
- 26 HOMEBREWING
- 26.1 Overview
- 26.2 Profile Of Homebrewers
- 26.3 Homebrew Clubs
- 26.4 Market Resources
- 27 HUNTING
- 27.1 Participation
- 27.2 Demographics
- 27.3 FWS Survey
- 27.4 Market Resources
- 28 IMMERSIVE ART EXPERIENCES
- 28.1 Overview
- 28.2 Popular Immersive Experiences
- 29 LOTTERIES
- 29.1 Market Assessment
- 29.2 Types of Games
- 29.3 State-by-State Assessment
- 29.4 Market Resources
- 30 MUSEUMS
- 30.1 Market Assessment
- 30.2 Types Of Museums
- 30.3 Most Visited Museums
- 30.4 Readers Choice Awards
- 30.5 Market Resources
- 31 MUSIC CONCERTS & FESTIVALS
- 31.1 Concert Tours
- 31.2 Music Festivals
- 32 NIGHTLIFE
- 32.1 Top Cities For Nightlife
- 32.2 Bars & Nightclubs
- 32.3 Market Resources
- 33 PERFORMING ARTS VENUES
- 33.1 Market Summary
- 33.2 Amphitheaters
- 33.3 Arenas
- 33.4 Club Venues
- 33.5 Stadiums and Outdoor Venues
- 33.6 Theaters
- 33.7 Market Resources
- 34 PICKLEBALL
- 34.1 Overview
- 34.2 Participation
- 34.3 Spectator Sport
- 34.4 Market Resources
- 35 RADIO & DIGITAL AUDIO
- 35.1 Radio Listening
- 35.2 Top Genre
- 35.3 Listening By Car Commuters
- 35.4 Public Radio
- 35.5 Satellite Radio
- 35.6 Market Resources
- 36 RAILWAY EXCURSIONS
- 36.1 Market Assessment
- 36.2 Popular Rail Excursions
- 36.3 Market Resources
- 37 READING
- 37.1 Overview
- 37.2 Books And Ebooks
- 37.3 Literature
- 37.4 Magazines
- 37.5 Newspapers
- 37.6 Market Resources
- 38 RECREATION: INDOOR
- 38.1 Axe Throwing
- 38.2 Billiards/Pool
- 38.3 Bowling
- 38.4 Darts
- 38.5 Escape Rooms
- 38.6 Family Entertainment Centers
- 38.7 Haunted Attractions
- 38.8 Indoor Skydiving
- 38.9 Indoor Trampoline Parks
- 38.10 Table Tennis
- 38.11 Market Resources
- 39 RECREATION: OUTDOOR
- 39.1 Overview
- 39.2 Adventure Races and Obstacle Races
- 39.3 Gold Prospecting
- 39.4 Kiteflying
- 39.5 Paddling Sports
- 39.6 Skydiving
- 39.7 Zipline Courses
- 39.8 Market Resources
- 40 RECREATION: YARD GAMES
- 40.1 Overview
- 40.2 Badminton
- 40.3 Bocce Ball
- 40.4 Cornhole
- 40.5 Croquet
- 40.6 Horseshoes
- 41 RECREATIONAL BOATING
- 41.1 Boat Ownership
- 41.2 Market Assessment
- 41.3 Boat Shows
- 41.4 Marinas
- 41.5 Market Resources
- 42 RUNNING
- 42.1 Overview
- 42.2 Top Events
- 42.3 Marathons
- 42.4 Triathlons
- 42.5 Reader’s Choice Awards
- 42.6 Market Resources
- 43 SKIING
- 43.1 Market Assessment
- 43.2 Skier Demographics
- 43.3 Ski Resorts: State-by-State
- 43.4 Top Ski Resorts
- 43.5 Market Resources
- 44 SPORTS & RECREATION PARTICIPATION
- 44.1 Conditioning and Fitness
- 44.2 Individual Activities
- 44.3 Outdoor Activities
- 44.4 Racquet Sports
- 44.5 Team Sports
- 44.6 Water Activities
- 44.7 Winter Activities
- 44.8 Participation By Generation
- 44.9 Market Resources
- 45 SWIMMING
- 45.1 Participation
- 45.2 Competitive Swimming
- 45.3 Swimming Pools
- 45.4 Market Resources
- 46 TARGET SPORTS
- 46.1 Participation
- 46.2 Demographics
- 46.3 Archery
- 46.4 Sporting Clays
- 46.5 Market Resources
- 47 TELEVISION & STREAMED VIDEO
- 47.1 TV Viewing
- 47.2 Demographics Of TV Viewing
- 47.3 Over-the-Top/Streamed Video Services
- 47.4 Pay TV And Online Video Services
- 47.5 Binge Viewing
- 47.6 Broadcast and Cable Networks
- 47.7 Streaming Video Services
- 48 TENNIS
- 48.1 Participation
- 48.2 Spending
- 48.3 Demographics
- 48.4 Courts
- 48.5 Market Resources
- 49 THEATRE
- 49.1 Overview
- 49.2 Local Theatre
- 49.3 National Theatre
- 49.4 Touring Broadway
- 49.5 Market Resources
- 50 TREASURE HUNTING
- 50.1 Overview
- 50.2 Lost Treasures
- 50.3 Hunting For Natural Resources
- 50.4 Hidden Treasures
- 50.5 Market Resources
- 51 URBAN EXPLORATION
- 51.1 Overview
- 51.2 Waymarking UE Points Of Interest
- 51.3 Popular Abandoned Places
- 51.4 UE Tours
- 51.5 Market Resources
- 52 URBAN FARMING
- 52.1 Hobby Farmers
- 52.2 Backyard Chickens
- 52.3 Beekeeping
- 52.4 Farm Visits
- 52.5 Food Gardening
- 53 WALKING
- 53.1 Overview
- 53.2 Walking For Fitness
- 53.3 Top Walking Cities
- 54 WILDLIFE WATCHING & BIRDING
- 54.1 Overview
- 54.2 Birdwatching
- 54.3 Backyard Habitat Certification
- 54.4 Market Resources
- 55 YOGA
- 55.1 Market Assessment
- 55.2 Yoga Studios
- 55.3 Top Towns for Yoga
- 55.4 Yoga Festivals
- 55.5 Yoga Retreat Centers
- 55.6 Market Resources
- 56 ZOOS, AQUARIUMS & BOTANICAL GARDENS
- 56.1 Market Assessment: Zoos & Aquariums
- 56.2 Market Assessment: Botanical Gardens
- 56.3 Most-Visited Zoos and Aquariums
- 56.4 Readers Choice Awards
- 56.5 Market Resources
- APPENDIX A - ANALYSTS
- APPENDIX B - ASSOCIATIONS
- APPENDIX C - PARKS & RECREATION ASSOCIATIONS
- APPENDIX D - PERIODICALS
- REFERENCES
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