
Global Augmented Reality and Virtual Reality Market Size & Share to 2027
Description
Global Augmented Reality and Virtual Reality Market Size & Share to 2027
Global Augmented Reality and Virtual Reality Market Size, Trends & Growth Opportunity By Application (Consumer, and enterprise), By Organization Size, By Industry (Gaming, Education, Manufacturing, Healthcare, Aerospace & Defense, Retail, and Others), and By Region and Forecast till 2027
Global Augmented Reality and Virtual Reality Market
The augmented reality is a type of technology which uses the existing user’s environment and overlays the digital or virtual information. The virtual reality is defined as a computer generated 3D environment which completely immerses end users in an artificial world without seeing the real-world. The augmented reality applications are developed on special 3D programs that enable developers to integrate digital content with real world in real time. Also, the virtual reality provides realistic user experience of artificial world in interactive simulated environment.
Market Drivers
The rise in penetration of smartphones and connected devices is expected to boost the global augmented reality and virtual reality market growth. Furthermore, growing demand for head mounted displays in gaming, and virtual reality for marketing strategies by organizations will positively influence the market growth. Also, the rise in demand for augmented reality, and virtual reality in e-commerce industry is projected to drive the market growth. Moreover, the increase in use of augmented reality devices in the healthcare industry and rise in investments and funding by key operating players will support the market growth. These technologies are immersive technologies which visualize a virtual surrounding either by using a device or over a platform.
Market Restraints
The limited user interface is expected to affect the navigation performance of augmented reality applications. Also, less storage, limited processing power and restricted size of memory card in mobile devices will limit the market growth.
Market Segmentation
The Global Augmented Reality and Virtual Reality Market is segmented into application such as Consumer, and enterprise, by organization size such as Large Enterprises, and Small & Medium Size Enterprises. Further, market is segmented into industry such as Gaming, Education, Manufacturing, Healthcare, Aerospace & Defense, Retail, and Others.
Market Key Players
Various key players are discussed in this report such as Google LLC, Blippar, EON Reality Inc., Augmented Pixels Inc., Hewlett-Packard Company, Wikitude GmbH, Terminal Eleven, Sony Corporation, Virtalis Limited, Microsoft Corporation, Samsung Group, Zapper Limited, awe.org Pty Ltd, HTC Corporation, PTC Inc., Magic Leap Inc., and Visteon Corporation, etc.
Market Taxonomy
By Application
Global Augmented Reality and Virtual Reality Market Size, Trends & Growth Opportunity By Application (Consumer, and enterprise), By Organization Size, By Industry (Gaming, Education, Manufacturing, Healthcare, Aerospace & Defense, Retail, and Others), and By Region and Forecast till 2027
Global Augmented Reality and Virtual Reality Market
The augmented reality is a type of technology which uses the existing user’s environment and overlays the digital or virtual information. The virtual reality is defined as a computer generated 3D environment which completely immerses end users in an artificial world without seeing the real-world. The augmented reality applications are developed on special 3D programs that enable developers to integrate digital content with real world in real time. Also, the virtual reality provides realistic user experience of artificial world in interactive simulated environment.
Market Drivers
The rise in penetration of smartphones and connected devices is expected to boost the global augmented reality and virtual reality market growth. Furthermore, growing demand for head mounted displays in gaming, and virtual reality for marketing strategies by organizations will positively influence the market growth. Also, the rise in demand for augmented reality, and virtual reality in e-commerce industry is projected to drive the market growth. Moreover, the increase in use of augmented reality devices in the healthcare industry and rise in investments and funding by key operating players will support the market growth. These technologies are immersive technologies which visualize a virtual surrounding either by using a device or over a platform.
Market Restraints
The limited user interface is expected to affect the navigation performance of augmented reality applications. Also, less storage, limited processing power and restricted size of memory card in mobile devices will limit the market growth.
Market Segmentation
The Global Augmented Reality and Virtual Reality Market is segmented into application such as Consumer, and enterprise, by organization size such as Large Enterprises, and Small & Medium Size Enterprises. Further, market is segmented into industry such as Gaming, Education, Manufacturing, Healthcare, Aerospace & Defense, Retail, and Others.
Market Key Players
Various key players are discussed in this report such as Google LLC, Blippar, EON Reality Inc., Augmented Pixels Inc., Hewlett-Packard Company, Wikitude GmbH, Terminal Eleven, Sony Corporation, Virtalis Limited, Microsoft Corporation, Samsung Group, Zapper Limited, awe.org Pty Ltd, HTC Corporation, PTC Inc., Magic Leap Inc., and Visteon Corporation, etc.
Market Taxonomy
By Application
- Consumer
- Enterprise
- Large Enterprises
- Small & Medium Size Enterprises
- Gaming
- Education
- Manufacturing
- Healthcare
- Aerospace & Defense
- Retail
- Others
- North America
- Latin America
- Europe
- Asia Pacific
- Middle East & Africa
- What are the Key Opportunities in Global Augmented Reality and Virtual Reality Market?
- What will be the growth rate from 2019 to 2027?
- Which segment/region will have highest growth?
- What are the factors that will impact/drive the Market?
- What is the competitive Landscape in the Industry?
- What is the role of key players in the value chain?
- What are the strategies adopted by key players?
Table of Contents
179 Pages
- 1 Introduction
- 1.1 Objective of the Study
- 1.2 Market Definition
- 1.3 Market Scope
- 2 Research Methodology
- 2.1 Data Mining
- 2.2 Validation
- 2.3 Primary Interviews
- 2.4 List of Data Sources
- 3 Executive Summary
- 4 Global Augmented Reality and Virtual Reality Market Outlook
- 4.1 Overview
- 4.2 Market Dynamics
- 4.2.1 Drivers
- 4.2.2 Restraints
- 4.2.3 Opportunities
- 4.3 Porters Five Force Model
- 4.4 Value Chain Analysis
- 5 Global Augmented Reality and Virtual Reality Market, By Application
- 5.1 Y-o-Y Growth Comparison, By Application
- 5.2 Global Augmented Reality and Virtual Reality Market Share Analysis, By Application
- 5.3 Global Augmented Reality and Virtual Reality Market Size and Forecast, By Application
- 5.3.1 Consumer
- 5.3.2 Enterprise
- 6 Global Augmented Reality and Virtual Reality Market, By Organization Size
- 6.1 Y-o-Y Growth Comparison, By Organization Size
- 6.2 Global Augmented Reality and Virtual Reality Market Share Analysis, By Organization Size
- 6.3 Global Augmented Reality and Virtual Reality Market Size and Forecast, By Organization Size
- 6.3.1 Large Enterprises
- 6.3.2 Small & Medium Size Enterprises
- 7 Global Augmented Reality and Virtual Reality Market, By Industry
- 7.1 Y-o-Y Growth Comparison, By Industry
- 7.2 Global Augmented Reality and Virtual Reality Market Share Analysis, By Industry
- 7.3 Global Augmented Reality and Virtual Reality Market Size and Forecast, By Industry
- 7.3.1 Gaming
- 7.3.2 Education
- 7.3.3 Manufacturing
- 7.3.4 Healthcare
- 7.3.5 Aerospace & Defense
- 7.3.6 Retail
- 7.3.7 Others
- 8 Global Augmented Reality and Virtual Reality Market, By Region
- 8.1 Global Augmented Reality and Virtual Reality Market Share Analysis, By Region
- 8.2 Global Augmented Reality and Virtual Reality Market Share Analysis, By Region
- 8.3 Global Augmented Reality and Virtual Reality Market Size and Forecast, By Region
- 9 North America Augmented Reality and Virtual Reality Market Analysis and Forecast (2020-2027)
- 9.1 Introduction
- 9.2 North America Augmented Reality and Virtual Reality Market Share Analysis, By Application
- 9.3 North America Augmented Reality and Virtual Reality Market Size and Forecast, By Organization Size
- 9.4 North America Augmented Reality and Virtual Reality Market Size and Forecast, By Industry
- 9.5 North America Augmented Reality and Virtual Reality Market Size and Forecast, By Country
- 9.5.1 U.S.
- 9.5.2 Canada
- 9.5.3 Mexico
- 10 EuropeAugmented Reality and Virtual Reality Market Analysis and Forecast (2020-2027)
- 10.1 Introduction
- 10.2 Europe Augmented Reality and Virtual Reality Market Share Analysis, By Application
- 10.3 Europe Augmented Reality and Virtual Reality Market Size and Forecast, By Organization Size
- 10.4 Europe Augmented Reality and Virtual Reality Market Size and Forecast, By Industry
- 10.5 Europe Augmented Reality and Virtual Reality Market Size and Forecast, By Country
- 10.5.1 Germany
- 10.5.2 France
- 10.5.3 UK
- 10.5.4 Rest of Europe
- 11 Asia Pacific Augmented Reality and Virtual Reality Market Analysis and Forecast (2020-2027)
- 11.1 Introduction
- 11.2 Asia Pacific Augmented Reality and Virtual Reality Market Share Analysis, By Application
- 11.3 Asia Pacific Augmented Reality and Virtual Reality Market Size and Forecast, By Organization Size
- 11.4 Asia Pacific Augmented Reality and Virtual Reality Market Size and Forecast, By Industry
- 11.5 Asia Pacific Augmented Reality and Virtual Reality Market Size and Forecast, By Country
- 11.5.1 China
- 11.5.2 Japan
- 11.5.3 India
- 11.5.4 Rest of Asia Pacific
- 12 Latin America Augmented Reality and Virtual Reality Market Analysis and Forecast (2020-2027)
- 12.1 Introduction
- 12.2 Latin America Augmented Reality and Virtual Reality Market Share Analysis, By Application
- 12.3 Latin America Augmented Reality and Virtual Reality Market Size and Forecast, By Organization Size
- 12.4 Latin America Augmented Reality and Virtual Reality Market Size and Forecast, By Industry
- 12.5 Latin America Augmented Reality and Virtual Reality Market Size and Forecast, Country
- 13 Middle East Augmented Reality and Virtual Reality Market Analysis and Forecast (2020-2027)
- 13.1 Introduction
- 13.2 Middle East Augmented Reality and Virtual Reality Market Share Analysis, By Application
- 13.3 Middle East Augmented Reality and Virtual Reality Market Size and Forecast, By Organization Size
- 13.4 Middle East Augmented Reality and Virtual Reality Market Size and Forecast, By Industry
- 13.5 Middle East Augmented Reality and Virtual Reality Market Size and Forecast, By Country
- 14 Competitive Analysis
- 14.1 Competition Dashboard
- 14.2 Market share Analysis of Top Vendors
- 14.3 Key Development Strategies
- 15 Company Profiles
- 15.1 Google LLC
- 15.1.1 Overview
- 15.1.2 Offerings
- 15.1.3 Key Financials
- 15.1.4 Business Segment & Geographic Overview
- 15.1.5 Key Market Developments
- 15.1.6 Key Strategies
- 15.2. Blippar
- 15.2.1 Overview
- 15.2.2 Offerings
- 15.2.3 Key Financials
- 15.2.4 Business Segment & Geographic Overview
- 15.2.5 Key Market Developments
- 15.2.6 Key Strategies
- 15.3. EON Reality Inc
- 15.3.1 Overview
- 15.3.2 Offerings
- 15.3.3 Key Financials
- 15.3.4 Business Segment & Geographic Overview
- 15.3.5 Key Market Developments
- 15.3.6 Key Strategies
- 15.4 Augmented Pixels Inc
- 15.4.1 Overview
- 15.4.2 Offerings
- 15.4.3 Key Financials
- 15.4.4 Business Segment & Geographic Overview
- 15.4.5 Key Market Developments
- 15.4.6 Key Strategies
- 15.5 Hewlett-Packard Company
- 15.5.1 Overview
- 15.5.2 Offerings
- 15.5.3 Key Financials
- 15.5.4 Business Segment & Geographic Overview
- 15.5.5 Key Market Developments
- 15.5.6 Key Strategies
- 15.6 Wikitude GmbH
- 15.6.1 Overview
- 15.6.2 Offerings
- 15.6.3 Key Financials
- 15.6.4 Business Segment & Geographic Overview
- 15.6.5 Key Market Developments
- 15.6.6 Key Strategies
- 15.7 Terminal Eleven
- 15.7.1 Overview
- 15.7.2 Offerings
- 15.7.3 Key Financials
- 15.7.4 Business Segment & Geographic Overview
- 15.7.5 Key Market Developments
- 15.7.6 Key Strategies
- 15.8 Sony Corporation
- 15.8.1 Overview
- 15.8.2 Offerings
- 15.8.3 Key Financials
- 15.8.4 Business Segment & Geographic Overview
- 15.8.5 Key Market Developments
- 15.8.6 Key Strategies
- 15.9 Virtalis Limited
- 15.9.1 Overview
- 15.9.2 Offerings
- 15.9.3 Key Financials
- 15.9.4 Business Segment & Geographic Overview
- 15.9.5 Key Market Developments
- 15.9.6 Key Strategies
- 15.10 Microsoft Corporation
- 15.10.1 Overview
- 15.10.2 Offerings
- 15.10.3 Key Financials
- 15.10.4 Business Segment & Geographic Overview
- 15.10.5 Key Market Developments
- 15.10.6 Key Strategies
- 15.11 Samsung Group
- 15.11.1 Overview
- 15.11.2 Offerings
- 15.11.3 Key Financials
- 15.11.4 Business Segment & Geographic Overview
- 15.11.5 Key Market Developments
- 15.11.6 Key Strategies
- 15.12 Zapper Limited
- 15.12.1 Overview
- 15.12.2 Offerings
- 15.12.3 Key Financials
- 15.12.4 Business Segment & Geographic Overview
- 15.12.5 Key Market Developments
- 15.12.6 Key Strategies
- 15.13. awe.org Pty Ltd
- 15.13.1 Overview
- 15.13.2 Offerings
- 15.13.3 Key Financials
- 15.13.4 Business Segment & Geographic Overview
- 15.13.5 Key Market Developments
- 15.13.6 Key Strategies
- 15.14 HTC Corporation
- 15.14.1 Overview
- 15.14.2 Offerings
- 15.14.3 Key Financials
- 15.14.4 Business Segment & Geographic Overview
- 15.14.5 Key Market Developments
- 15.14.6 Key Strategies
- 15.15 PTC Inc
- 15.15.1 Overview
- 15.15.2 Offerings
- 15.15.3 Key Financials
- 15.15.4 Business Segment & Geographic Overview
- 15.15.5 Key Market Developments
- 15.15.6 Key Strategies
- 15.16 Magic Leap Inc.
- 15.16.1 Overview
- 15.16.2 Offerings
- 15.16.3 Key Financials
- 15.16.4 Business Segment & Geographic Overview
- 15.16.5 Key Market Developments
- 15.16.6 Key Strategies
- 15.17 Visteon Corporation
- 15.17.1 Overview
- 15.17.2 Offerings
- 15.17.3 Key Financials
- 15.17.4 Business Segment & Geographic Overview
- 15.17.5 Key Market Developments
- 15.17.6 Key Strategies
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.