Brain-Computer Interface (BCI) Gaming Market Size, Share, Trends, Industry Analysis Report: By Application (VR/AR Gaming, Rehabilitation and Therapy, Adaptive Gameplay, and Others), Device Type, End User, and Region (North America, Europe, Asia Pacific, M

The global brain-computer interface (BCI) gaming market size is expected to reach USD 927.25 million by 2034, according to a new study by Polaris Market Research. The report “Brain-Computer Interface (BCI) Gaming Market Size, Share, Trends, Industry Analysis Report: By Application (VR/AR Gaming, Rehabilitation and Therapy, Adaptive Gameplay, and Others), Device Type, End User, and Region (North America, Europe, Asia Pacific, Middle East & Africa, and Latin America) – Market Forecast, 2025– 2034” gives a detailed insight into current market dynamics and provides analysis on future market growth.

Esports is a rapidly growing industry centered around competitive video gaming, where professional players and teams compete for significant prizes and recognition. According to Semrush, esports viewership in the US has grown from 25.7 million in 2018 to 46.2 million in 2023. As the industry expands, the demand for performance enhancement has also increased. Players and teams are continually seeking ways to improve their performance, prompting esports organizations and game developers to integrate BCIs into training systems and live competitions for a competitive edge. This highlights the significant role of BCI technology in esports, revolutionizing both performance and viewer engagement, and driving the brain-computer interface gaming market growth.

The growing consumer interest in wearable technology is driving the brain-computer interface gaming market expansion. Many BCI devices share similar technology to popular wearables. As wearables become more common, consumers are getting more comfortable with devices that track biometrics or enhance experiences, making them more likely to adopt BCI devices in gaming. For instance, OpenBCI’s Galea 2.0 headset, released in 2022, combines electroencephalography (EEG) technology with a wearable form, providing a more intuitive and comfortable way to interact with games using brain signals. With such advancements, there is a surge in wearable technology adoption, thereby contributing to the market revenue.

Advances in machine learning (ML) and artificial intelligence (AI) are driving the brain-computer interface gaming market development by enabling more accurate brainwave analysis. Machine learning algorithms enhance the precision of BCI systems, allowing them to better interpret brain signals and provide smoother, more responsive gaming experiences. This improves the overall effectiveness of BCIs for gaming, making them more reliable and enjoyable for players.

Brain-Computer Interface Gaming Market Report Highlights

On the basis of application, the brain-computer interface (BCI) gaming market has been segmented into VR/AR gaming, rehabilitation and therapy, adaptive gameplay, and others. In 2024, the VR/AR gaming segment held a significant market share due to the rapid growth of immersive gaming technologies integrating BCI solutions. Recent developments in market is pushing the boundaries of traditional gaming inputs like controllers or hand tracking.

On the basis of end user, the market has been segmented into individual gamers, gaming studios and developers, research institutions, and others. In 2024, individual gamers accounted for a significant market share due to increasing demand for innovative gaming experiences. As gaming technology evolves, many consumers are seeking advanced solutions that integrate BCI systems for enhanced interactivity and real-time control.

The North America brain-computer interface gaming market accounted for a substantial share of the global market in 2024. This is attributed to the region’s strong emphasis on technological development and innovations.

Asia Pacific is anticipated to witness the fastest growth during the forecast period due to increased research and development, as well as advancements in the accessibility and capabilities of BCI technology.

A few of the global key market players include Emotiv Systems; NeuroSky, Inc.; OpenBCI, LLC; InteraXon Inc. (Creator of Muse); NextMind, Inc.; MindMaze SA; BrainCo, Inc.; Neurable, Inc.; Cognionics, Inc.; and Mindfield Biosystems, Inc.

Polaris Market Research has segmented the brain-computer interface gaming market report on the basis of application, device type, end user, and region:

By Application Outlook (Revenue, USD Million, 2020–2034)

VR/AR Gaming

Rehabilitation and Therapy

Adaptive Gameplay

Others

By Device Type Outlook (Revenue, USD Million, 2020–2034)

BCI Headsets

BCI Controllers

BCI-Enabled VR/AR Controllers

Others

By End User Outlook (Revenue, USD Million, 2020–2034)

Individual Gamers

Gaming Studios and Developers

Research Institutions

Others

By Regional Outlook (Revenue, USD Million, 2020–2034)

North America

  • US
  • Canada
Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Netherlands
  • Austria
  • Rest of Europe
Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Indonesia
  • Rest of Asia Pacific
Middle East & Africa
  • Saudi Arabia
  • UAE
  • South Africa
  • Rest of Middle East & Africa
Latin America
  • Brazil
  • Mexico
  • Argentina
  • Rest of Latin America


1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Source
3.2.1. Primary Source
3.2.2. Secondary Source
4. Global Brain-Computer Interface Gaming Market Insights
4.1. Brain-Computer Interface Gaming Market – Market Snapshot
4.2. Brain-Computer Interface Gaming Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Rising Demand for Immersive Gaming Experiences
4.2.1.2. Technological Advancements
4.2.2. Restraints and Challenges
4.2.2.1. High Cost of BCI Devices
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTEL Analysis
4.5. Brain-Computer Interface Gaming Market Trends
4.6. Value Chain Analysis
5. Global Brain-Computer Interface Gaming Market, by Device Type
5.1. Key Findings
5.2. Introduction
5.2.1. Global Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
5.3. BCI Headsets
5.3.1. Global Brain-Computer Interface Gaming Market, by BCI Headsets, by Region, 2020-2034 (USD Million)
5.4. BCI Controllers
5.4.1. Global Brain-Computer Interface Gaming Market, by BCI Controllers, by Region, 2020-2034 (USD Million)
5.5. BCI-Enabled VR/AR Controllers
5.5.1. Global Brain-Computer Interface Gaming Market, by BCI-Enabled VR/AR Controllers, by Region, 2020-2034 (USD Million)
5.6. Others
5.6.1. Global Brain-Computer Interface Gaming Market, by Others, by Region, 2020-2034 (USD Million)
6. Global Brain-Computer Interface Gaming Market, by Application
6.1. Key Findings
6.2. Introduction
6.2.1. Global Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
6.3. VR/AR Gaming
6.3.1. Global Brain-Computer Interface Gaming Market, by VR/AR Gaming, by Region, 2020-2034 (USD Million)
6.4. Rehabilitation and Therapy
6.4.1. Global Brain-Computer Interface Gaming Market, by Rehabilitation and Therapy, by Region, 2020-2034 (USD Million)
6.5. Adaptive Gameplay
6.5.1. Global Brain-Computer Interface Gaming Market, by Adaptive Gameplay, by Region, 2020-2034 (USD Million)
6.6. Others
6.6.1. Global Brain-Computer Interface Gaming Market, by Others, by Region, 2020-2034 (USD Million)
7. Global Brain-Computer Interface Gaming Market, by End User
7.1. Key Findings
7.2. Introduction
7.2.1. Global Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
7.3. Individual Gamers
7.3.1. Global Brain-Computer Interface Gaming Market, by Individual Gamers, by Region, 2020-2034 (USD Million)
7.4. Gaming Studios and Developers
7.4.1. Global Brain-Computer Interface Gaming Market, by Gaming Studios and Developers, by Region, 2020-2034 (USD Million)
7.5. Research Institutions
7.5.1. Global Brain-Computer Interface Gaming Market, by Research Institutions, by Region, 2020-2034 (USD Million)
7.6. Others
7.6.1. Global Brain-Computer Interface Gaming Market, by Others, by Region, 2020-2034 (USD Million)
8. Global Brain-Computer Interface Gaming Market, by Geography
8.1. Key Findings
8.2. Introduction
8.2.1. Brain-Computer Interface Gaming Market Assessment, By Geography, 2020-2034 (USD Million)
8.3. Brain-Computer Interface Gaming Market – North America
8.3.1. North America: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.3.2. North America: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.3.3. North America: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.3.4. Brain-Computer Interface Gaming Market – U.S.
8.3.4.1. U.S.: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.3.4.2. U.S.: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.3.4.3. U.S.: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.3.5. Brain-Computer Interface Gaming Market – Canada
8.3.5.1. Canada: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.3.5.2. Canada: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.3.5.3. Canada: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4. Brain-Computer Interface Gaming Market – Europe
8.4.1. Europe: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.2. Europe: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.3. Europe: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.4. Brain-Computer Interface Gaming Market – UK
8.4.4.1. UK: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.4.2. UK: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.4.3. UK: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.5. Brain-Computer Interface Gaming Market – France
8.4.5.1. France: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.5.2. France: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.5.3. France: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.6. Brain-Computer Interface Gaming Market – Germany
8.4.6.1. Germany: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.6.2. Germany: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.6.3. Germany: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.7. Brain-Computer Interface Gaming Market – Italy
8.4.7.1. Italy: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.7.2. Italy: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.7.3. Italy: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.8. Brain-Computer Interface Gaming Market – Spain
8.4.8.1. Spain: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.8.2. Spain: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.8.3. Spain: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.9. Brain-Computer Interface Gaming Market – Netherlands
8.4.9.1. Netherlands: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.9.2. Netherlands: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.9.3. Netherlands: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.10. Brain-Computer Interface Gaming Market – Russia
8.4.10.1. Russia: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.10.2. Russia: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.10.3. Russia: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.4.11. Brain-Computer Interface Gaming Market – Rest of Europe
8.4.11.1. Rest of Europe: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.4.11.2. Rest of Europe: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.4.11.3. Rest of Europe: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5. Brain-Computer Interface Gaming Market – Asia Pacific
8.5.1. Asia Pacific: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.2. Asia Pacific: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.3. Asia Pacific: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.4. Brain-Computer Interface Gaming Market – China
8.5.4.1. China: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.4.2. China: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.4.3. China: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.5. Brain-Computer Interface Gaming Market – India
8.5.5.1. India: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.5.2. India: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.5.3. India: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.6. Brain-Computer Interface Gaming Market – Malaysia
8.5.6.1. Malaysia: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.6.2. Malaysia: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.6.3. Malaysia: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.7. Brain-Computer Interface Gaming Market – Japan
8.5.7.1. Japan: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.7.2. Japan: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.7.3. Japan: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.8. Brain-Computer Interface Gaming Market – Indonesia
8.5.8.1. Indonesia: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.8.2. Indonesia: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.8.3. Indonesia: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.9. Brain-Computer Interface Gaming Market – South Korea
8.5.9.1. South Korea: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.9.2. South Korea: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.9.3. South Korea: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.10. Brain-Computer Interface Gaming Market – Australia
8.5.10.1. Australia: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.10.2. Australia: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.10.3. Australia: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.5.11. Brain-Computer Interface Gaming Market – Rest of Asia Pacific
8.5.11.1. Rest of Asia Pacific: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.5.11.2. Rest of Asia Pacific: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.5.11.3. Rest of Asia Pacific: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.6. Brain-Computer Interface Gaming Market – Middle East & Africa
8.6.1. Middle East & Africa: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.6.2. Middle East & Africa: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.6.3. Middle East & Africa: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.6.4. Brain-Computer Interface Gaming Market – Saudi Arabia
8.6.4.1. Saudi Arabia: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.6.4.2. Saudi Arabia: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.6.4.3. Saudi Arabia: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.6.5. Brain-Computer Interface Gaming Market – UAE
8.6.5.1. UAE: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.6.5.2. UAE: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.6.5.3. UAE: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.6.6. Brain-Computer Interface Gaming Market – Israel
8.6.6.1. Israel: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.6.6.2. Israel: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.6.6.3. Israel: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.6.7. Brain-Computer Interface Gaming Market – South Africa
8.6.7.1. South Africa: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.6.7.2. South Africa: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.6.7.3. South Africa: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.6.8. Brain-Computer Interface Gaming Market – Rest of Middle East & Africa
8.6.8.1. Rest of Middle East & Africa: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.6.8.2. Rest of Middle East & Africa: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.6.8.3. Rest of Middle East & Africa: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.7. Brain-Computer Interface Gaming Market – Latin America
8.7.1. Latin America: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.7.2. Latin America: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.7.3. Latin America: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.7.4. Brain-Computer Interface Gaming Market – Mexico
8.7.4.1. Mexico: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.7.4.2. Mexico: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.7.4.3. Mexico: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.7.5. Brain-Computer Interface Gaming Market – Brazil
8.7.5.1. Brazil: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.7.5.2. Brazil: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.7.5.3. Brazil: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.7.6. Brain-Computer Interface Gaming Market – Argentina
8.7.6.1. Argentina: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.7.6.2. Argentina: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.7.6.3. Argentina: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
8.7.7. Brain-Computer Interface Gaming Market – Rest of Latin America
8.7.7.1. Rest of Latin America: Brain-Computer Interface Gaming Market, by Device Type, 2020-2034 (USD Million)
8.7.7.2. Rest of Latin America: Brain-Computer Interface Gaming Market, by Application, 2020-2034 (USD Million)
8.7.7.3. Rest of Latin America: Brain-Computer Interface Gaming Market, by End User, 2020-2034 (USD Million)
9. Competitive Landscape
9.1. Expansion and Acquisition Analysis
9.1.1. Expansion
9.1.2. Acquisitions
9.2. Partnerships/Collaborations/Agreements/Exhibitions
10. Company Profiles
10.1. BrainCo, Inc.
10.1.1. Company Overview
10.1.2. Financial Performance
10.1.3. Device Type Benchmarking
10.1.4. Recent Development
10.2. Cognionics, Inc.
10.2.1. Company Overview
10.2.2. Financial Performance
10.2.3. Device Type Benchmarking
10.2.4. Recent Development
10.3. Emotiv Systems
10.3.1. Company Overview
10.3.2. Financial Performance
10.3.3. Device Type Benchmarking
10.3.4. Recent Development
10.4. InteraXon Inc. (Creator of Muse)
10.4.1. Company Overview
10.4.2. Financial Performance
10.4.3. Device Type Benchmarking
10.4.4. Recent Development
10.5. Mindfield Biosystems, Inc.
10.5.1. Company Overview
10.5.2. Financial Performance
10.5.3. Device Type Benchmarking
10.5.4. Recent Development
10.6. MindMaze SA
10.6.1. Company Overview
10.6.2. Financial Performance
10.6.3. Device Type Benchmarking
10.6.4. Recent Development
10.7. Neurable, Inc.
10.7.1. Company Overview
10.7.2. Financial Performance
10.7.3. Device Type Benchmarking
10.7.4. Recent Development
10.8. NeuroSky, Inc.
10.8.1. Company Overview
10.8.2. Financial Performance
10.8.3. Device Type Benchmarking
10.8.4. Recent Development
10.9. NextMind, Inc.
10.9.1. Company Overview
10.9.2. Financial Performance
10.9.3. Device Type Benchmarking
10.9.4. Recent Development
10.10. OpenBCI, LLC
10.10.1. Company Overview
10.10.2. Financial Performance
10.10.3. Device Type Benchmarking
10.10.4. Recent Development

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