
Worldwide Mobile and Handheld Gaming Forecast, 2022–2026
Description
Worldwide Mobile and Handheld Gaming Forecast, 2022–2026
This IDC study sizes and assesses the mobile and handheld console gaming marketplace through 2026. The forecast includes four regional breakouts: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Device installed bases (IBs), monthly active user (MAU) bases, storefront and operating system (OS) dynamics, average revenue per user (ARPU), mobile game download totals, and direct local game spending and in-game ad revenue are separately assessed in this study. Market drivers and inhibitors, M&A deals, and leading mobile game developer/publisher dynamics are additionally addressed."The COVID-19 pandemic continued to impact the mobile and handheld console gaming market in a variety of ways last year. We expect free-to-play games to continue to dominate the market and for in-game ads to help push industry revenue over the $225 billion mark worldwide by 2026." — Lewis Ward, research director, IDC's Gaming and VR/AR services
Please Note: Extended description available upon request.
This IDC study sizes and assesses the mobile and handheld console gaming marketplace through 2026. The forecast includes four regional breakouts: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Device installed bases (IBs), monthly active user (MAU) bases, storefront and operating system (OS) dynamics, average revenue per user (ARPU), mobile game download totals, and direct local game spending and in-game ad revenue are separately assessed in this study. Market drivers and inhibitors, M&A deals, and leading mobile game developer/publisher dynamics are additionally addressed."The COVID-19 pandemic continued to impact the mobile and handheld console gaming market in a variety of ways last year. We expect free-to-play games to continue to dominate the market and for in-game ads to help push industry revenue over the $225 billion mark worldwide by 2026." — Lewis Ward, research director, IDC's Gaming and VR/AR services
Please Note: Extended description available upon request.
Table of Contents
44 Pages
- IDC Market Forecast Figure
- Executive Summary
- Advice for Technology Suppliers
- Market Forecast
- Worldwide Forecast
- Local Mobile and Handheld Gaming Revenue
- Worldwide Mobile Gaming Device Installed Bases, Gamers, ARPU, and Hours of Gameplay
- Worldwide Handheld Console Shipments, Installed Bases, Gamers, and ARPU
- North America Forecast
- Western Europe Forecast
- Asia/Pacific Forecast
- Rest of World Forecast
- Market Context
- Drivers and Inhibitors
- Drivers
- 5G Devices, Networks, and Services
- The IAA Business Model
- Inhibitors
- China's Gaming Crackdown
- App Security and Cheating Challenges
- Significant Market Developments
- Changes from Prior Forecast
- Market Definition
- Methodology
- Related Research
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.