The global Real-time Strategy (RTS) Gaming market size is predicted to grow from US$ 929 million in 2025 to US$ 1366 million in 2031; it is expected to grow at a CAGR of 6.6% from 2025 to 2031.
Real-time strategy (RTS) games, full name Real-Time Strategy Game, are a type of video game. In this type of game, players need to make strategic decisions and operations in a real-time gaming environment to achieve the game goals. Players usually need to manage resources, build bases, recruit soldiers, research and develop technology, formulate strategies, etc., and fight against other players or computer-controlled opponents. Its core feature is the real-time dynamic game process. Players need to complete resource collection, base construction, troop deployment and tactical confrontation simultaneously within a continuously advancing timeline. This type of game not only tests the player's reaction speed, but also requires the player to have excellent tactical thinking and resource management capabilities.
Market drivers
Technological progress: As the performance of computers and mobile devices continues to improve, game developers are able to develop more complex and high-quality real-time strategy games. This provides players with a smoother and more realistic gaming experience, which drives the market.
Player demand: Real-time strategy games have in-depth game strategies, rich game content, and high-quality game graphics, which have attracted the attention and love of a large number of players. The increasing demand for high-quality RTS games from players has driven the market.
The rise of mobile games: With the popularity of mobile devices and the development of mobile networks, the mobile game market has gradually risen. Real-time strategy games have also begun to develop towards mobile terminals, which provides new opportunities for further expansion of the market. The portability and playability of mobile devices anytime, anywhere enable more players to access and like RTS games.
Globalization trend: Real-time strategy games have a global player base. As the trend of globalization strengthens, the real-time strategy game market has also received wider recognition and attention. This provides support for the further expansion of the market and promotes international game exchanges and cooperation.
Competition among game developers: The real-time strategy game market is highly competitive. Game developers attract players and increase their market share by continuously launching new games, updating game content, and improving game quality. This competition has driven the continuous innovation and development of RTS games, providing players with a more diverse gaming experience.
In summary, as a type of electronic game that is deeply loved by players, the market size of real-time strategy (RTS) games continues to expand, mainly due to the combined effect of multiple market driving factors such as technological progress, increased player demand, the rise of mobile games, the trend of globalization, and competition among game developers.
LPI (LP Information)' newest research report, the “Real-time Strategy (RTS) Gaming Industry Forecast” looks at past sales and reviews total world Real-time Strategy (RTS) Gaming sales in 2024, providing a comprehensive analysis by region and market sector of projected Real-time Strategy (RTS) Gaming sales for 2025 through 2031. With Real-time Strategy (RTS) Gaming sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Real-time Strategy (RTS) Gaming industry.
This Insight Report provides a comprehensive analysis of the global Real-time Strategy (RTS) Gaming landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Real-time Strategy (RTS) Gaming portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms’ unique position in an accelerating global Real-time Strategy (RTS) Gaming market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Real-time Strategy (RTS) Gaming and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Real-time Strategy (RTS) Gaming.
This report presents a comprehensive overview, market shares, and growth opportunities of Real-time Strategy (RTS) Gaming market by product type, application, key players and key regions and countries.
Segmentation by Type:
War Class
Science Fiction
Fighting
Business
Others
Segmentation by Application:
PC
Console
Moblie
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Nintendo
Microsoft
Games Workshop
Activision Blizzard
Tencent
Sony
EA
Riot Games
Netmarble
Google
Please note: The report will take approximately 2 business days to prepare and deliver.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook