Category: Video Games
Video Games market research reports by Ken Research
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KSA Gaming Console Market Outlook to 2028
KSA Gaming Console Market OverviewThe KSA gaming console market is valued at USD 500 million, based on a five-year historical analysis. This market is driven by a strong demand for home entertainment, fueled by increasing disposable incomes and the growth of gaming culture in the region. Additionall ... Read More
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Europe Gaming Market Outlook to 2028
Europe Gaming Market Overview The Europe gaming market is valued at USD 78.2 billion, based on a five-year historical analysis. This substantial valuation is driven by the widespread adoption of smartphones, the burgeoning popularity of eSports, and continuous technological advancements, such as clo ... Read More
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India Cloud Gaming Market Outlook 2028
India Cloud Gaming Market Overview The India Cloud Gaming market is valued at USD 73.4 billion, driven by the increasing penetration of high-speed internet and the expansion of 5G infrastructure. The demand for mobile and cross-platform gaming experiences, coupled with the affordability of cloud gam ... Read More
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Middle East and Africa Gaming Market Outlook to 2028
Middle East and Africa Gaming Market Overview The Middle East and Africa Gaming Market is valued at USD 600 million, driven primarily by increased internet penetration, the proliferation of smartphones, and the rising demand for online gaming platforms. Governments in the region have recognized the ... Read More
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KSA Gaming PC Market Outlook to 2028
KSA Gaming PC Market Overview The KSA Gaming PC market, valued at USD 671 million, has shown substantial growth driven by the surge in digital entertainment, particularly gaming, as a dominant form of leisure. This growth is bolstered by government initiatives promoting the digital economy and suppo ... Read More
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Global Gaming NFT Market Outlook to 2028
Global Gaming NFT Market Overview The global gaming NFT market reached an estimated valuation of USD 3.76 billion. This growth is driven by a surge in the integration of blockchain technology in the gaming sector, which allows players to own, trade, and monetize unique in-game assets securely. The m ... Read More
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Europe Cloud Gaming Market Outlook to 2028
Europe Cloud Gaming Market Overview The Europe Cloud Gaming market is valued at USD 1.5 billion, driven by the rapid expansion of high-speed internet infrastructure and the increasing adoption of cloud-based gaming services. The market growth is further propelled by advancements in cloud computing t ... Read More
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Global Cloud Gaming Market Outlook to 2029
Global Cloud Gaming Market Overview In 2023, the Global Cloud Gaming Market was valued at USD 3.8 Bn and is forecasted to reach a market size of USD 35 Bn driven by enhancing 5G connectivity, increasing adoption of cloud gaming among consumers, the emergence of Cloud Gaming, and focus on game stream ... Read More
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Global Video Gaming Market Outlook to 2029
Global Video Gaming Market Overview The global video gaming market was valued at USD 220 Bn in 2023, is driven by increasing popularity of mobile and online gaming, advancements in gaming technology, and the expansion of the gamer demographic, including both casual and professional gamers. Key playe ... Read More
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Asia Pacific Cloud Gaming Market Outlook to 2028
Asia Pacific Cloud Gaming Market Overview The Asia Pacific Cloud Gaming Market is valued at USD 700 million, driven by increasing internet penetration, advancements in mobile technology, and the rising adoption of 5G networks. As cloud gaming removes the need for expensive hardware, more consumers a ... Read More
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UK Metaverse Market Outlook to 2028
UK Metaverse Market Outlook to 2028 Market Overview The Metaverse Real Estate Service market is experiencing robust growth, driven by a convergence of factors. The increasing adoption of virtual real estate and digital property ownership within the metaverse creates demand for services such as virtu ... Read More
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Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Virtual Reality, Mixed Reality, and Blockchain), End-user (Gaming, Social Media & Live Events, Online Shopping, Industrial Manufacturing, Aerospace and Defense, Education, and Healthcare) and Region (North America, Asia-Pacific, Europe, Latin America, Middle East & Africa)
Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Services), Technology (Augmented Reality & Vi ... Read More