United States Gaming Market Outlook to 2028

United States Gaming Market Overview

The United States Gaming Market is valued at USD 54 billion, driven by strong consumer demand for mobile, console, and PC gaming, as well as the rapid expansion of cloud gaming services. The markets consistent growth is fueled by technological advancements such as 5G and the widespread availability of high-speed internet, providing smoother online gameplay experiences and driving higher consumer spending on games and related in-game content.

The dominant regions in the U.S. gaming market include cities like San Francisco, Los Angeles, and New York, which benefit from being home to major gaming developers, esports organizations, and technology hubs. These cities provide an environment rich in talent and resources, contributing to their leadership in gaming innovation and content production. The presence of major gaming companies such as Electronic Arts, Activision Blizzard, and Riot Games further consolidates their dominance in the industry. The Entertainment Software Rating Board (ESRB) is the primary body responsible for content rating standards in the U.S., ensuring that video games are appropriately labeled based on their content. Under federal law, games featuring explicit content (violence, language, etc.) are required to display ESRB ratings clearly on packaging and digital storefronts. As of 2023, 96% of all games sold in the U.S. comply with ESRB ratings, with the Mature category covering 23% of all sales. Non-compliance can result in retail bans and heavy penalties for developers and publishers. The Federal Communications Commission (FCC) also monitors broadcasted gaming content for compliance with ESRB standards.

United States Gaming Market Segmentation

The United States gaming market is segmented by platform and by game type.

By Platform: The United States gaming market is segmented by platform into Console Gaming, PC Gaming, Mobile Gaming, and Cloud Gaming. Recently, Mobile Gaming has seen a dominant market share in the platform segmentation due to the accessibility and convenience of smartphones, which allow users to play games anywhere. The rise of free-to-play models, in-game purchases, and ad-based monetization has boosted revenue generation for mobile platforms, making this segment a leader. Furthermore, the increasing power of mobile devices and the introduction of mobile esports tournaments are attracting more players and spectators to mobile gaming.

By Game Type: The U.S. gaming market is also segmented by game type into Action Games, Sports Games, Role-Playing Games (RPGs), Strategy Games, and Simulation Games. Action Games continue to dominate the market share under the game type segmentation due to their broad appeal and immersive gameplay experiences. These games often feature high-quality graphics, compelling narratives, and dynamic gameplay, attracting a wide demographic of players. Additionally, action games are often popular in esports tournaments, contributing to their dominance in the market.

United States Gaming Market Competitive Landscape

The U.S. gaming market is highly competitive, with key players occupying significant market positions. These companies lead the industry due to their innovative game development, robust distribution networks, and strong brand recognition.

The competitive landscape features established giants such as Electronic Arts, Activision Blizzard, Riot Games, and Take-Two Interactive, all of which are heavily involved in console, PC, and mobile gaming. These companies are continuously investing in game development, esports, and live-service models to sustain their market presence and expand their customer base.

United States Gaming Market Analysis

Growth Drivers

Expansion of Cloud Gaming: The expansion of cloud gaming in the U.S. market is heavily driven by advancements in server infrastructure and high-speed internet. By 2023, the average internet speed in the U.S. reached 197.4 Mbps, enabling smoother cloud-based gaming experiences with minimal latency, a critical factor for immersive gameplay. This growth is further supported by increased investments from major tech companies, with Microsoft investing over $10 billion in cloud gaming services, and Google expanding its Stadia platform. The global surge in cloud service data centers, expected to hit 700 by 2025, directly impacts the U.S. gaming market. Source.

Growth in Mobile Gaming Adoption: Mobile gaming is rapidly increasing due to smartphone penetration, which hit 307 million active users in the U.S. by 2023. This adoption is linked to the increased processing power of mobile devices, with phones like the i Phone 14 offering high-resolution screens and faster processors. Mobile gaming applications generated over $40 billion in revenue in 2022, with popular titles such as Call of Duty Mobile and Fortnite showing high engagement levels. Furthermore, Apples App Store alone contributed to over $85 billion in mobile game downloads globally. Source.

Rise in E-Sports Popularity: The U.S. e-sports sector has experienced exponential growth, with over 30 million viewers tuning into live e-sports events in 2023. Top e-sports events, such as the League of Legends World Championship, garnered over 5 million U.S. viewers in 2022. This increase in viewership is supported by a rise in media rights deals, sponsorships, and advertising revenue, valued at approximately $300 million in 2023. Furthermore, U.S. colleges now offer over 300 varsity e-sports programs, reflecting increased institutional support and job opportunities.

Market Challenges

High Game Development Costs: The costs associated with game development in the U.S. have surged, with AAA titles costing between $50 million and $300 million to develop as of 2023. Developers face high labor costs, which account for 70% of the total cost. The need for sophisticated technologies like motion capture, VR integration, and photorealistic graphics drives these figures upward. Furthermore, studios are increasingly hiring specialists for AI and machine learning to enhance gaming experiences, contributing to higher operational expenses. Source.

Regulatory Restrictions on Microtransactions: In 2022, over 30% of U.S. states considered legislation regulating microtransactions, especially loot boxes, citing concerns over gambling-like behavior in minors. For instance, Hawaii and Washington passed bills requiring clear disclosures on in-game purchases. Such restrictions can impact revenue generation for free-to-play games that rely heavily on microtransactions, reducing profit margins for developers targeting U.S. audiences. Consequently, developers may need to explore alternative monetization models that comply with new regulations.

United States Gaming Market Future Outlook

The U.S. gaming market is expected to witness significant growth over the next five years, driven by advancements in game streaming technology, increased adoption of 5G, and the rise of cross-platform gaming experiences. As cloud gaming infrastructure matures, more consumers are likely to shift towards subscription-based models, while the increasing popularity of esports will further drive revenue growth and community engagement in the gaming sector. Additionally, as virtual reality and augmented reality technologies advance, the immersive gaming experience will evolve, opening new monetization opportunities for developers and hardware manufacturers.

Market Opportunities

Monetization of Virtual Reality (VR) and Augmented Reality (AR) Gaming: The U.S. VR/AR gaming market has grown significantly, with over 8 million active VR users recorded in 2023, fueled by the release of platforms like the Meta Quest 2. U.S.-based companies like Meta and Sony have continued to invest in VR hardware, leading to an increased focus on VR-exclusive game titles. Additionally, AR applications, such as Pokmon GO, still engage millions of daily users, indicating untapped potential for new AR-based gaming experiences. This trend presents a lucrative opportunity for developers to create immersive and interactive gaming environments. Source.

Expansion of Gaming Subscriptions: In 2023, subscription-based gaming services like Xbox Game Pass and Play Station Plus attracted over 50 million subscribers in the U.S., reflecting a growing consumer shift towards all-access gaming libraries. The average U.S. household now spends over $250 annually on gaming subscriptions, offering a recurring revenue stream for developers and publishers. This trend also reduces entry barriers for gamers, who now access more content at lower costs, driving engagement and providing opportunities for smaller developers to distribute their games through these platforms. Source.
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1. United States Gaming Market Overview
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2. United States Gaming Market Size (In USD Mn)
2.1. Historical Market Size
2.2. Year-on-Year Growth Analysis
2.3. Key Market Developments and Milestones
3. United States Gaming Market Analysis
3.1. Growth Drivers
3.1.1. Expansion of Cloud Gaming
3.1.2. Growth in Mobile Gaming Adoption
3.1.3. Rise in E-Sports Popularity
3.1.4. Increased Penetration of High-Speed Internet
3.2. Market Challenges
3.2.1. High Game Development Costs
3.2.2. Regulatory Restrictions on Microtransactions
3.2.3. Data Privacy and Security Concerns
3.2.4. Intense Competitive Pressure from International Developers
3.3. Opportunities
3.3.1. Monetization of Virtual Reality (VR) and Augmented Reality (AR) Gaming
3.3.2. Expansion of Gaming Subscriptions
3.3.3. Collaborations with Entertainment Media for Game Licensing
3.3.4. Growth in Indie Game Development
3.4. Trends
3.4.1. Cross-Platform Gaming Integration
3.4.2. In-Game Advertising and Sponsorship Deals
3.4.3. Live Streaming and Game Streaming Growth
3.4.4. Blockchain-based Gaming
3.5. Government Regulations
3.5.1. Regulations on Loot Boxes and Microtransactions
3.5.2. Content Rating Standards (ESRB)
3.5.3. Data Security Mandates for Gaming Platforms
3.5.4. E-Sports Licensing and Betting Laws
3.6. SWOT Analysis
3.7. Ecosystem Analysis (Developers, Distributors, Platforms)
3.8. Porters Five Forces Analysis
3.9. Competition Ecosystem
4. United States Gaming Market Segmentation
4.1. By Platform (In Value %)
4.1.1. Console Gaming
4.1.2. PC Gaming
4.1.3. Mobile Gaming
4.1.4. Cloud Gaming
4.2. By Game Type (In Value %)
4.2.1. Action Games
4.2.2. Sports Games
4.2.3. Role-Playing Games (RPG)
4.2.4. Strategy Games
4.2.5. Simulation Games
4.3. By Distribution Channel (In Value %)
4.3.1. Digital Downloads
4.3.2. Physical Sales
4.3.3. Subscription Services
4.4. By Device (In Value %)
4.4.1. Smartphones and Tablets
4.4.2. PCs and Laptops
4.4.3. Gaming Consoles
4.4.4. Virtual Reality Devices
4.5. By Region (In Value %)
4.5.1. North
4.5.2. East
4.5.3. West
4.5.4. South
5. United States Gaming Market Competitive Analysis
5.1. Detailed Profiles of Major Companies
5.1.1. Activision Blizzard
5.1.2. Electronic Arts
5.1.3. Take-Two Interactive
5.1.4. Epic Games
5.1.5. Microsoft Corporation (Xbox)
5.1.6. Sony Interactive Entertainment (PlayStation)
5.1.7. Tencent Holdings (Riot Games)
5.1.8. Valve Corporation
5.1.9. Zynga Inc.
5.1.10. Ubisoft Entertainment
5.1.11. Bandai Namco
5.1.12. Nintendo Co., Ltd.
5.1.13. NetEase Games
5.1.14. Square Enix Holdings
5.1.15. Roblox Corporation
5.2. Cross Comparison Parameters
(Revenue, Market Share, Product Portfolio, Development Strategy, Partnerships, Innovation Index, Market Capitalization, Regional Presence)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital and Private Equity Investments
5.8. Government Grants and Subsidies
6. United States Gaming Market Regulatory Framework
6.1. Data Security and Privacy Laws
6.2. Content Moderation and Rating Systems
6.3. Online Gambling and E-Sports Regulations
6.4. Intellectual Property Protections
7. United States Gaming Future Market Size (In USD Mn)
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8. United States Gaming Future Market Segmentation
8.1. By Platform (In Value %)
8.2. By Game Type (In Value %)
8.3. By Distribution Channel (In Value %)
8.4. By Device (In Value %)
8.5. By Region (In Value %)
9. United States Gaming Market Analysts Recommendations
9.1. Total Addressable Market (TAM), Serviceable Available Market (SAM), Serviceable Obtainable Market (SOM)
9.2. Key Consumer Trends Analysis
9.3. Expansion and Marketing Strategies
9.4. White Space Opportunity Analysis
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