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Global Gaming Console Market 2025-2029

Publisher TechNavio
Published Feb 20, 2025
Length 207 Pages
SKU # INF19659185

Description

Gaming Console Market 2025-2029

The gaming console market is forecasted to grow by USD 19480.2 million during 2024-2029, accelerating at a CAGR of 6.7% during the forecast period. The report on the gaming console market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by enhanced features of next-generation gaming consoles, diversifying gaming population, and enhanced technological features and product innovations.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's gaming console market is segmented as below:

By Type
  • TV consoles
  • Handheld consoles
By Usage
  • Casual gamers
  • Hardcore gamers
By Distribution Channel
  • Offline
  • Online
By Geographical Landscape
  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America
This study identifies the companies manufacturing multipurpose gaming consoles as one of the prime reasons driving the gaming console market growth during the next few years. Also, increasing use of gaming consoles for non-gaming activities and emergence of gamification will lead to sizable demand in the market.

The report on the gaming console market covers the following areas:
  • Gaming Console Market sizing
  • Gaming Console Market forecast
  • Gaming Console Market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming console market vendors that include Amkette, Analogue Enterprises Ltd., Atari Inc., Bluestack Systems Inc., Hyperkin Inc., Intellivision Entertainment LLC, Logitech International SA, Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., PlayJam Ltd., PLAYMAJI Inc., Razer Inc., Sega Corp., SNK Corp., Sony Group Corp., Tommo Inc., and Valve Corp.. Also, the gaming console market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

207 Pages
    • Market overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Criticality of inputs and Factors of differentiation
    • Factors of disruption
    • Impact of drivers and challenges
    • Market ecosystem
    • Market characteristics
    • Value chain analysis
    • Market definition
    • Market segment analysis
    • Market size 2024
    • Market outlook: Forecast for 2024-2029
    • Global Gaming Console Market 2019 - 2023
    • Type segment analysis 2019 - 2023
    • Usage segment analysis 2019 - 2023
    • Distribution Channel segment analysis 2019 - 2023
    • Geography segment analysis 2019 - 2023
    • Country segment analysis 2019 - 2023
    • Impact of AI on the Global Gaming Console Market
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
    • Market segments
    • Comparison by Type
    • TV consoles - Market size and forecast 2024-2029
    • Handheld consoles - Market size and forecast 2024-2029
    • Market opportunity by Type
    • Market segments
    • Comparison by Usage
    • Casual gamers - Market size and forecast 2024-2029
    • Hardcore gamers - Market size and forecast 2024-2029
    • Market opportunity by Usage
    • Market segments
    • Comparison by Distribution Channel
    • Offline - Market size and forecast 2024-2029
    • Online - Market size and forecast 2024-2029
    • Market opportunity by Distribution Channel
    • Customer landscape overview
    • Geographic segmentation
    • Geographic comparison
    • APAC - Market size and forecast 2024-2029
    • North America - Market size and forecast 2024-2029
    • Europe - Market size and forecast 2024-2029
    • Middle East and Africa - Market size and forecast 2024-2029
    • South America - Market size and forecast 2024-2029
    • US - Market size and forecast 2024-2029
    • China - Market size and forecast 2024-2029
    • South Korea - Market size and forecast 2024-2029
    • India - Market size and forecast 2024-2029
    • Germany - Market size and forecast 2024-2029
    • Brazil - Market size and forecast 2024-2029
    • Canada - Market size and forecast 2024-2029
    • Japan - Market size and forecast 2024-2029
    • UK - Market size and forecast 2024-2029
    • France - Market size and forecast 2024-2029
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Impact of drivers and challenges
    • Market opportunities/restraints
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
    • Companies profiled
    • Company ranking index
    • Market positioning of companies
    • Atari Inc.
    • Bluestack Systems Inc.
    • Hyperkin Inc.
    • Intellivision Entertainment LLC
    • Logitech International SA
    • Mad Catz Global Ltd.
    • Mattel Inc.
    • Microsoft Corp.
    • Nintendo Co. Ltd.
    • NVIDIA Corp.
    • PlayJam Ltd.
    • PLAYMAJI Inc.
    • Razer Inc.
    • Sega Corp.
    • Sony Group Corp.
    • Scope of the report
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations
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