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Global Gaming Chair Market 2025-2029

Publisher TechNavio
Published Jul 26, 2025
Length 213 Pages
SKU # INF20266106

Description

Gaming Chair Market 2025-2029

The gaming chair market is forecasted to grow by USD 582.1 mn during 2024-2029, accelerating at a CAGR of 8.7% during the forecast period. The report on the gaming chair market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by health-related benefits of using gaming chairs, growing pc gaming and gaming console market, and growing number of esports tournaments.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's gaming chair market is segmented as below:

By Price
  • Mid-range
  • Low-range
  • High-range
By Type
  • Table
  • Hybrid
  • Platform
By Distribution Channel
  • Offline
  • Online
By Geographical Landscape
  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the emergence of ergonomic gaming chairs as one of the prime reasons driving the gaming chair market growth during the next few years. Also, increasing penetration of gaming cafes and use of virtual reality (VR) with gaming chairs will lead to sizable demand in the market.

The report on the gaming chair market covers the following areas:
  • Gaming Chair Market sizing
  • Gaming Chair Market forecast
  • Gaming Chair Market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming chair market vendors that include Ace Casual Furniture, Aerocool Advanced Technologies Inc., AKRacing America Inc., AndaSeat, Arozzi North America, BRAZEN GAMING CHAIRS, Caseking GmbH, Clutch Chairz USA Ltd., Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., Impakt SA, LF Gaming, NOBLECHAIRS, Playseat BV, Raidmax, Roto VR Ltd., Secretlab SG Pte. Ltd., Thermaltake Technology Co. Ltd., and ThunderX3. Also, the gaming chair market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

213 Pages
    • Market overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Criticality of inputs and Factors of differentiation
    • Factors of disruption
    • Impact of drivers and challenges
    • Market ecosystem
    • Market characteristics
    • Value chain analysis
    • Market definition
    • Market segment analysis
    • Market size 2024
    • Market outlook: Forecast for 2024-2029
    • Global Gaming Chair Market 2019 - 2023
    • Price segment analysis 2019 - 2023
    • Type segment analysis 2019 - 2023
    • Distribution Channel segment analysis 2019 - 2023
    • Geography segment analysis 2019 - 2023
    • Country segment analysis 2019 - 2023
    • The impact of AI in the global gaming chair market
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
    • Market segments
    • Comparison by Price
    • Mid-range - Market size and forecast 2024-2029
    • Low-range - Market size and forecast 2024-2029
    • High-range - Market size and forecast 2024-2029
    • Market opportunity by Price
    • Market segments
    • Comparison by Type
    • Table - Market size and forecast 2024-2029
    • Hybrid - Market size and forecast 2024-2029
    • Platform - Market size and forecast 2024-2029
    • Market opportunity by Type
    • Market segments
    • Comparison by Distribution Channel
    • Offline - Market size and forecast 2024-2029
    • Online - Market size and forecast 2024-2029
    • Market opportunity by Distribution Channel
    • Customer landscape overview
    • Geographic segmentation
    • Geographic comparison
    • APAC - Market size and forecast 2024-2029
    • North America - Market size and forecast 2024-2029
    • Europe - Market size and forecast 2024-2029
    • South America - Market size and forecast 2024-2029
    • Middle East and Africa - Market size and forecast 2024-2029
    • US - Market size and forecast 2024-2029
    • China - Market size and forecast 2024-2029
    • Japan - Market size and forecast 2024-2029
    • Germany - Market size and forecast 2024-2029
    • Canada - Market size and forecast 2024-2029
    • India - Market size and forecast 2024-2029
    • UK - Market size and forecast 2024-2029
    • South Korea - Market size and forecast 2024-2029
    • France - Market size and forecast 2024-2029
    • Italy - Market size and forecast 2024-2029
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Impact of drivers and challenges
    • Market opportunities/restraints
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
    • Companies profiled
    • Company ranking index
    • Market positioning of companies
    • Ace Casual Furniture
    • Aerocool Advanced Technologies Inc.
    • AKRacing America Inc.
    • Arozzi North America
    • Caseking GmbH
    • Clutch Chairz USA Ltd.
    • Corsair Gaming Inc.
    • DXRacer USA LLC.
    • GT Omega Racing Ltd.
    • Impakt SA
    • NOBLECHAIRS
    • Raidmax
    • Secretlab SG Pte. Ltd.
    • Thermaltake Technology Co. Ltd.
    • ThunderX3
    • Scope of the report
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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