Gaming Hardware Market In Europe 2026-2030
Description
Gaming Hardware Market In Europe 2026-2030
The gaming hardware market in europe is forecasted to grow by USD 4809.8 mn during 2025-2030, accelerating at a CAGR of 5.6% during the forecast period. The report on the gaming hardware market in europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by acceleration of semiconductor evolution and pursuit of graphical fidelity, institutionalization of competitive gaming and expansion of professional esports infrastructure, strategic development of high-speed digital infrastructure.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
Technavio's gaming hardware market in europe is segmented as below:
By Product
The report on the gaming hardware market in europe covers the following areas:
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
The gaming hardware market in europe is forecasted to grow by USD 4809.8 mn during 2025-2030, accelerating at a CAGR of 5.6% during the forecast period. The report on the gaming hardware market in europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by acceleration of semiconductor evolution and pursuit of graphical fidelity, institutionalization of competitive gaming and expansion of professional esports infrastructure, strategic development of high-speed digital infrastructure.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
Technavio's gaming hardware market in europe is segmented as below:
By Product
- Consoles
- PC
- Accessories
- Mid range
- Entry level
- Premium
- Online
- Offline
- Hybrid
- Europe
- Germany
- UK
- France
The report on the gaming hardware market in europe covers the following areas:
- Gaming hardware market in europe sizing
- Gaming hardware market in europe forecast
- Gaming hardware market in europe industry analysis
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
211 Pages
- 1 Executive Summary
- 1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Country Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by Product
- Executive Summary - Chart on Market Segmentation by Price Range
- Executive Summary - Chart on Market Segmentation by Channel
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
- 2 Technavio Analysis
- 2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2025 and 2030
- 3 Market Landscape
- 3 Market Landscape
- 3.1 Market ecosystem
- Chart on Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Chart on Market characteristics analysis
- 3.3 Value chain analysis
- Chart on Value chain analysis
- 4 Market Sizing
- 4 Market Sizing
- 4.1 Market definition
- Data Table on Offerings of companies included in the market definition
- 4.2 Market segment analysis
- Market segments
- 4.3 Market size 2025
- 4.4 Market outlook: Forecast for 2025-2030
- Chart on Europe - Market size and forecast 2025-2030 ($ million)
- Data Table on Regional - Market size and forecast 2025-2030 ($ million)
- Chart on Europe: Year-over-year growth 2025-2030 (%)
- Data Table on Regional - Market size and forecast 2025-2030 ($ million)
- 5 Historic Market Size
- 5 Historic Market Size
- 5.1 Gaming Hardware Market in Europe 2020 - 2024
- Historic Market Size - Data Table on Gaming Hardware Market in Europe 2020 - 2024 ($ million)
- 5.2 Product segment analysis 2020 - 2024
- Historic Market Size - Product Segment 2020 - 2024 ($ million)
- 5.3 Price Range segment analysis 2020 - 2024
- Historic Market Size - Price Range Segment 2020 - 2024 ($ million)
- 5.4 Channel segment analysis 2020 - 2024
- Historic Market Size - Channel Segment 2020 - 2024 ($ million)
- 5.5 Geography segment analysis 2020 - 2024
- Historic Market Size - Geography Segment 2020 - 2024 ($ million)
- 6 Qualitative Analysis
- 6 Qualitative Analysis
- 6.1 The AI impact on gaming hardware market in Europe
- 7 Five Forces Analysis
- 7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2025 and 2030
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2025 and 2030
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2025 and 2030
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2025 and 2030
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2025 and 2030
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2025 and 2030
- 7.7 Market condition
- Chart on Market condition - Five forces 2025 and 2030
- 8 Market Segmentation by Product
- 8 Market Segmentation by Product
- 8.1 Market segments
- Chart on Product - Market share 2025-2030 (%)
- Data Table on Product - Market share 2025-2030 (%)
- 8.2 Comparison by Product
- Chart on Comparison by Product
- Data Table on Comparison by Product
- 8.3 Consoles - Market size and forecast 2025-2030
- Chart on Consoles - Market size and forecast 2025-2030 ($ million)
- Data Table on Consoles - Market size and forecast 2025-2030 ($ million)
- Chart on Consoles - Year-over-year growth 2025-2030 (%)
- Data Table on Consoles - Year-over-year growth 2025-2030 (%)
- 8.4 PC - Market size and forecast 2025-2030
- Chart on PC - Market size and forecast 2025-2030 ($ million)
- Data Table on PC - Market size and forecast 2025-2030 ($ million)
- Chart on PC - Year-over-year growth 2025-2030 (%)
- Data Table on PC - Year-over-year growth 2025-2030 (%)
- 8.5 Accessories - Market size and forecast 2025-2030
- Chart on Accessories - Market size and forecast 2025-2030 ($ million)
- Data Table on Accessories - Market size and forecast 2025-2030 ($ million)
- Chart on Accessories - Year-over-year growth 2025-2030 (%)
- Data Table on Accessories - Year-over-year growth 2025-2030 (%)
- 8.6 Market opportunity by Product
- Market opportunity by Product ($ million)
- Data Table on Market opportunity by Product ($ million)
- 9 Market Segmentation by Price Range
- 9 Market Segmentation by Price Range
- 9.1 Market segments
- Chart on Price Range - Market share 2025-2030 (%)
- Data Table on Price Range - Market share 2025-2030 (%)
- 9.2 Comparison by Price Range
- Chart on Comparison by Price Range
- Data Table on Comparison by Price Range
- 9.3 Mid range - Market size and forecast 2025-2030
- Chart on Mid range - Market size and forecast 2025-2030 ($ million)
- Data Table on Mid range - Market size and forecast 2025-2030 ($ million)
- Chart on Mid range - Year-over-year growth 2025-2030 (%)
- Data Table on Mid range - Year-over-year growth 2025-2030 (%)
- 9.4 Entry level - Market size and forecast 2025-2030
- Chart on Entry level - Market size and forecast 2025-2030 ($ million)
- Data Table on Entry level - Market size and forecast 2025-2030 ($ million)
- Chart on Entry level - Year-over-year growth 2025-2030 (%)
- Data Table on Entry level - Year-over-year growth 2025-2030 (%)
- 9.5 Premium - Market size and forecast 2025-2030
- Chart on Premium - Market size and forecast 2025-2030 ($ million)
- Data Table on Premium - Market size and forecast 2025-2030 ($ million)
- Chart on Premium - Year-over-year growth 2025-2030 (%)
- Data Table on Premium - Year-over-year growth 2025-2030 (%)
- 9.6 Market opportunity by Price Range
- Market opportunity by Price Range ($ million)
- Data Table on Market opportunity by Price Range ($ million)
- 10 Market Segmentation by Channel
- 10 Market Segmentation by Channel
- 10.1 Market segments
- Chart on Channel - Market share 2025-2030 (%)
- Data Table on Channel - Market share 2025-2030 (%)
- 10.2 Comparison by Channel
- Chart on Comparison by Channel
- Data Table on Comparison by Channel
- 10.3 Online - Market size and forecast 2025-2030
- Chart on Online - Market size and forecast 2025-2030 ($ million)
- Data Table on Online - Market size and forecast 2025-2030 ($ million)
- Chart on Online - Year-over-year growth 2025-2030 (%)
- Data Table on Online - Year-over-year growth 2025-2030 (%)
- 10.4 Offline - Market size and forecast 2025-2030
- Chart on Offline - Market size and forecast 2025-2030 ($ million)
- Data Table on Offline - Market size and forecast 2025-2030 ($ million)
- Chart on Offline - Year-over-year growth 2025-2030 (%)
- Data Table on Offline - Year-over-year growth 2025-2030 (%)
- 10.5 Hybrid - Market size and forecast 2025-2030
- Chart on Hybrid - Market size and forecast 2025-2030 ($ million)
- Data Table on Hybrid - Market size and forecast 2025-2030 ($ million)
- Chart on Hybrid - Year-over-year growth 2025-2030 (%)
- Data Table on Hybrid - Year-over-year growth 2025-2030 (%)
- 10.6 Market opportunity by Channel
- Market opportunity by Channel ($ million)
- Data Table on Market opportunity by Channel ($ million)
- 11 Customer Landscape
- 11 Customer Landscape
- 11.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 12 Geographic Landscape
- 12 Geographic Landscape
- 12.1 Geographic segmentation
- Chart on Market share by geography - 2025-2030 (%)
- Data Table on Market share by geography - 2025-2030 (%)
- 12.2 Geographic comparison
- Chart on Geographic comparison
- Data Table on Geographic comparison
- 12.3 Germany - Market size and forecast 2025-2030
- Chart on Germany - Market size and forecast 2025-2030 ($ million)
- Data Table on Germany - Market size and forecast 2025-2030 ($ million)
- Chart on Germany - Year-over-year growth 2025-2030 (%)
- Data Table on Germany - Year-over-year growth 2025-2030 (%)
- 12.4 UK - Market size and forecast 2025-2030
- Chart on UK - Market size and forecast 2025-2030 ($ million)
- Data Table on UK - Market size and forecast 2025-2030 ($ million)
- Chart on UK - Year-over-year growth 2025-2030 (%)
- Data Table on UK - Year-over-year growth 2025-2030 (%)
- 12.5 France - Market size and forecast 2025-2030
- Chart on France - Market size and forecast 2025-2030 ($ million)
- Data Table on France - Market size and forecast 2025-2030 ($ million)
- Chart on France - Year-over-year growth 2025-2030 (%)
- Data Table on France - Year-over-year growth 2025-2030 (%)
- 12.6 Rest of Europe - Market size and forecast 2025-2030
- Chart on Rest of Europe - Market size and forecast 2025-2030 ($ million)
- Data Table on Rest of Europe - Market size and forecast 2025-2030 ($ million)
- Chart on Rest of Europe - Year-over-year growth 2025-2030 (%)
- Data Table on Rest of Europe - Year-over-year growth 2025-2030 (%)
- 12.7 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Table on Market opportunity by geography ($ million)
- 13 Drivers, Challenges, and Opportunity
- 13 Drivers, Challenges, and Opportunity
- 13.1 Market drivers
- Acceleration of semiconductor evolution and pursuit of graphical fidelity
- Institutionalization of competitive gaming and expansion of professional esports infrastructure
- Strategic development of high-speed digital infrastructure
- 13.2 Market challenges
- Disruptions within supply chain and geopolitical instability
- Compliance with stringent regulatory frameworks and environmental mandates
- Evolution of cloud infrastructure and paradigm shift toward hardware-agnostic gaming
- 13.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2025 and 2030
- 13.4 Market opportunities
- Proliferation of high-fidelity visual standards and next-generation display integration
- Increasing demand for professional-grade competitive peripherals
- Integration of artificial intelligence and neural processing in hardware optimization
- 14 Competitive Landscape
- 14 Competitive Landscape
- 14.1 Overview
- 14.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 14.3 Landscape disruption
- Overview on factors of disruption
- 14.4 Industry risks
- Impact of key risks on business
- 15 Competitive Analysis
- 15 Competitive Analysis
- 15.1 Companies profiled
- Companies covered
- 15.2 Company ranking index
- Company ranking index
- 15.3 Market positioning of companies
- Matrix on companies position and classification
- 15.4 Antec Inc.
- Antec Inc. - Overview
- Antec Inc. - Product / Service
- Antec Inc. - Key offerings
- SWOT
- 15.5 Apple Inc.
- Apple Inc. - Overview
- Apple Inc. - Business segments
- Apple Inc. - Key news
- Apple Inc. - Key offerings
- Apple Inc. - Segment focus
- SWOT
- 15.6 BIOSTAR Group.
- BIOSTAR Group. - Overview
- BIOSTAR Group. - Product / Service
- BIOSTAR Group. - Key offerings
- SWOT
- 15.7 Corsair Gaming Inc.
- Corsair Gaming Inc. - Overview
- Corsair Gaming Inc. - Business segments
- Corsair Gaming Inc. - Key offerings
- Corsair Gaming Inc. - Segment focus
- SWOT
- 15.8 COUGAR
- COUGAR - Overview
- COUGAR - Product / Service
- COUGAR - Key offerings
- SWOT
- 15.9 Dell Technologies Inc.
- Dell Technologies Inc. - Overview
- Dell Technologies Inc. - Business segments
- Dell Technologies Inc. - Key news
- Dell Technologies Inc. - Key offerings
- Dell Technologies Inc. - Segment focus
- SWOT
- 15.10 Electronic Arts Inc.
- Electronic Arts Inc. - Overview
- Electronic Arts Inc. - Product / Service
- Electronic Arts Inc. - Key offerings
- SWOT
- 15.11 HTC Corp.
- HTC Corp. - Overview
- HTC Corp. - Product / Service
- HTC Corp. - Key offerings
- SWOT
- 15.12 Lenovo Group Ltd.
- Lenovo Group Ltd. - Overview
- Lenovo Group Ltd. - Business segments
- Lenovo Group Ltd. - Key news
- Lenovo Group Ltd. - Key offerings
- Lenovo Group Ltd. - Segment focus
- SWOT
- 15.13 Logitech International SA
- Logitech International SA - Overview
- Logitech International SA - Product / Service
- Logitech International SA - Key news
- Logitech International SA - Key offerings
- SWOT
- 15.14 Microsoft Corp.
- Microsoft Corp. - Overview
- Microsoft Corp. - Business segments
- Microsoft Corp. - Key news
- Microsoft Corp. - Key offerings
- Microsoft Corp. - Segment focus
- SWOT
- 15.15 Nintendo Co. Ltd.
- Nintendo Co. Ltd. - Overview
- Nintendo Co. Ltd. - Product / Service
- Nintendo Co. Ltd. - Key offerings
- SWOT
- 15.16 NZXT Inc.
- NZXT Inc. - Overview
- NZXT Inc. - Product / Service
- NZXT Inc. - Key offerings
- SWOT
- 15.17 Razer Inc.
- Razer Inc. - Overview
- Razer Inc. - Product / Service
- Razer Inc. - Key offerings
- SWOT
- 15.18 Sony Group Corp.
- Sony Group Corp. - Overview
- Sony Group Corp. - Business segments
- Sony Group Corp. - Key news
- Sony Group Corp. - Key offerings
- Sony Group Corp. - Segment focus
- SWOT
- 16 Appendix
- 16 Appendix
- 16.1 Scope of the report
- Market definition
- Objectives
- Notes and caveats
- 16.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 16.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 16.4 Research methodology
- Research methodology
- 16.5 Data procurement
- Information sources
- 16.6 Data validation
- Data validation
- 16.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 16.8 Data synthesis
- Data synthesis
- 16.9 360 degree market analysis
- 360 degree market analysis
- 16.10 List of abbreviations
- List of abbreviations
- Exhibits1: Executive Summary - Chart on Market Overview
- Exhibits2: Executive Summary - Data Table on Market Overview
- Exhibits3: Executive Summary - Chart on Country Market Characteristics
- Exhibits4: Executive Summary - Chart on Market by Geography
- Exhibits5: Executive Summary - Chart on Market Segmentation by Product
- Exhibits6: Executive Summary - Chart on Market Segmentation by Price Range
- Exhibits7: Executive Summary - Chart on Market Segmentation by Channel
- Exhibits8: Executive Summary - Chart on Incremental Growth
- Exhibits9: Executive Summary - Data Table on Incremental Growth
- Exhibits10: Executive Summary - Chart on Company Market Positioning
- Exhibits11: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Exhibits12: Overview on criticality of inputs and factors of differentiation
- Exhibits13: Overview on factors of disruption
- Exhibits14: Impact of drivers and challenges in 2025 and 2030
- Exhibits15: Chart on Parent Market
- Exhibits16: Data Table on - Parent Market
- Exhibits17: Chart on Market characteristics analysis
- Exhibits18: Chart on Value chain analysis
- Exhibits19: Data Table on Offerings of companies included in the market definition
- Exhibits20: Market segments
- Exhibits21: Chart on Europe - Market size and forecast 2025-2030 ($ million)
- Exhibits22: Data Table on Regional - Market size and forecast 2025-2030 ($ million)
- Exhibits23: Chart on Europe: Year-over-year growth 2025-2030 (%)
- Exhibits24: Data Table on Regional - Market size and forecast 2025-2030 ($ million)
- Exhibits25: Historic Market Size - Data Table on Gaming Hardware Market in Europe 2020 - 2024 ($ million)
- Exhibits26: Historic Market Size - Product Segment 2020 - 2024 ($ million)
- Exhibits27: Historic Market Size - Price Range Segment 2020 - 2024 ($ million)
- Exhibits28: Historic Market Size - Channel Segment 2020 - 2024 ($ million)
- Exhibits29: Historic Market Size - Geography Segment 2020 - 2024 ($ million)
- Exhibits30: Five forces analysis - Comparison between 2025 and 2030
- Exhibits31: Bargaining power of buyers - Impact of key factors 2025 and 2030
- Exhibits32: Bargaining power of suppliers - Impact of key factors in 2025 and 2030
- Exhibits33: Threat of new entrants - Impact of key factors in 2025 and 2030
- Exhibits34: Threat of substitutes - Impact of key factors in 2025 and 2030
- Exhibits35: Threat of rivalry - Impact of key factors in 2025 and 2030
- Exhibits36: Chart on Market condition - Five forces 2025 and 2030
- Exhibits37: Chart on Product - Market share 2025-2030 (%)
- Exhibits38: Data Table on Product - Market share 2025-2030 (%)
- Exhibits39: Chart on Comparison by Product
- Exhibits40: Data Table on Comparison by Product
- Exhibits41: Chart on Consoles - Market size and forecast 2025-2030 ($ million)
- Exhibits42: Data Table on Consoles - Market size and forecast 2025-2030 ($ million)
- Exhibits43: Chart on Consoles - Year-over-year growth 2025-2030 (%)
- Exhibits44: Data Table on Consoles - Year-over-year growth 2025-2030 (%)
- Exhibits45: Chart on PC - Market size and forecast 2025-2030 ($ million)
- Exhibits46: Data Table on PC - Market size and forecast 2025-2030 ($ million)
- Exhibits47: Chart on PC - Year-over-year growth 2025-2030 (%)
- Exhibits48: Data Table on PC - Year-over-year growth 2025-2030 (%)
- Exhibits49: Chart on Accessories - Market size and forecast 2025-2030 ($ million)
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