
Worldwide Augmented and Virtual Reality Hardware Forecast, 2022–2026: CY 1Q22
Description
Worldwide Augmented and Virtual Reality Hardware Forecast, 2022–2026: CY 1Q22
This IDC study provides the worldwide augmented and virtual reality hardware forecast for the 2022–2026 period."2021 marked a strong step forward for the worldwide AR/VR hardware market," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "Despite the pandemic, consumers and enterprise users have warmed to the notion of what this new technology can do on both a personal basis and a professional basis. Layer on top of that the growing curiosity around the metaverse in recent months, and vendors will find themselves in the valuable position of establishing and growing the market and reap strong growth in the years ahead."
Please Note: Extended description available upon request.
This IDC study provides the worldwide augmented and virtual reality hardware forecast for the 2022–2026 period."2021 marked a strong step forward for the worldwide AR/VR hardware market," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "Despite the pandemic, consumers and enterprise users have warmed to the notion of what this new technology can do on both a personal basis and a professional basis. Layer on top of that the growing curiosity around the metaverse in recent months, and vendors will find themselves in the valuable position of establishing and growing the market and reap strong growth in the years ahead."
Please Note: Extended description available upon request.
Table of Contents
19 Pages
- IDC Market Forecast Figure
- Executive Summary
- Advice for Technology Suppliers
- Market Forecast
- Virtual Reality Hardware Forecast
- Commercial Versus Consumer and Regional VR Hardware Splits
- Augmented Reality Hardware Forecast
- Commercial Versus Consumer and Regional AR Hardware Splits
- Market Context
- Drivers and Inhibitors
- Drivers
- Warming Consumer and Commercial Interest
- Maturing Silicon Technologies
- Availability of Software
- Inhibitors
- Use of Smartphones and Tablets for AR
- Slow Uptake of VR Beyond Gaming
- Significant Market Developments
- Changes from Prior Forecast
- Market Definition
- Methodology
- Related Research
Pricing
Currency Rates
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