
Games for Change 2025: Exploring the Pathways Between Video Games and Healthier Real-World Communities
Description
This IDC Market Note reviews and assesses several takeaways from the 22nd annual Games for Change (G4C) festival, which was held in New York City in late June."G4C 2025 was inspirational. From seeking remedies to climate change, to teaching gamers conflict de-escalation techniques, to putting players in the shoes of others in unfortunate circumstances, to helping people recover from illness, injury, and setbacks, G4C showcased how video games and dev studios can positively impact real-world lives." — Lewis Ward, research director, XR, Gaming, and Interactive 3D Software
Table of Contents
5 Pages
Executive Snapshot
In This Market Note
Civics and Social
Digital Health and Wellness
Miscellaneous: Grant Funding and XR
IDC's Point of View
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Related Research
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