According to our (Global Info Research) latest study, the global VR Input Device market size was valued at US$ 6933 million in 2024 and is forecast to a readjusted size of USD 50060 million by 2031 with a CAGR of 33.0% during review period.
A VR input device is a tool for a user to interact with a virtual environment. Hand tracking and gesture recognition are one of the development trends of VR input devices. Traditional VR handles can already track the position and movement of the hand, but with the advancement of technology, future VR input devices may track the subtle movements of the hand more accurately, and even be able to recognize gestures and finger movements, providing more natural and Intuitive interactive experience.
This report is a detailed and comprehensive analysis for global VR Input Device market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global VR Input Device market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global VR Input Device market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global VR Input Device market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global VR Input Device market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for VR Input Device
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global VR Input Device market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Exiii, Contact CI, Tactical Haptics, Glorious Labs, DRAWBOARD, Tomorrow Lab, 3DRudder, BioInteractive, VRgluv, Guangdong Virtual Reality Technology, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
VR Input Device market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Traditional Handle
Motion Sensing Handle
Market segment by Application
CNC Machine Tool
Industrial Automation
Office Automation
Printing Equipment
Others
Major players covered
Exiii
Contact CI
Tactical Haptics
Glorious Labs
DRAWBOARD
Tomorrow Lab
3DRudder
BioInteractive
VRgluv
Guangdong Virtual Reality Technology
Hangzhou Virtual And Reality Technology
Nibiru
Shenzhen Realis Multimedia Technology
Flydigi
Jinan Chaogan Intelligent Technology
Noitom Technology
Xptah
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe VR Input Device product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of VR Input Device, with price, sales quantity, revenue, and global market share of VR Input Device from 2020 to 2025.
Chapter 3, the VR Input Device competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the VR Input Device breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and VR Input Device market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of VR Input Device.
Chapter 14 and 15, to describe VR Input Device sales channel, distributors, customers, research findings and conclusion.
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