Global Racing Games Supply, Demand and Key Producers, 2026-2032
Description
The global Racing Games market size is expected to reach $ 4203 million by 2032, rising at a market growth of 10.3% CAGR during the forecast period (2026-2032).
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
Racing Games are driving games about high speeds and fast reaction times. Many free car racing games let you choose between sports cars, NASCAR stock cars or monster trucks. Steer them through a cool 3D multiplayer game and drift into first place like in Mario Kart. Some entries in the genre let you drive a motorcycle, a dirt bike or a regular bike to the finish line.
Global key players of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic and Gameloft, etc. Top four players occupy for a share about 40%. Asia-Pacific is the largest market, with a share about 49%, followed by North America and Europe. In terms of product, F2P is the largest segment, with a share over 87%. In terms of application, Mobile is the largest market, with a share over 42%.
This report studies the global Racing Games demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of Racing Games that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Racing Games total market, 2021-2032, (USD Million)
Global Racing Games total market by region & country, CAGR, 2021-2032, (USD Million)
U.S. VS China: Racing Games total market, key domestic companies, and share, (USD Million)
Global Racing Games revenue by player, revenue and market share 2021-2026, (USD Million)
Global Racing Games total market by Type, CAGR, 2021-2032, (USD Million)
Global Racing Games total market by Application, CAGR, 2021-2032, (USD Million)
This report profiles major players in the global Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.
Global Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Racing Games Market, Segmentation by Type:
F2P
P2P
Global Racing Games Market, Segmentation by Application:
Mobile
PC
Console
Companies Profiled:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Key Questions Answered
1. How big is the global Racing Games market?
2. What is the demand of the global Racing Games market?
3. What is the year over year growth of the global Racing Games market?
4. What is the total value of the global Racing Games market?
5. Who are the Major Players in the global Racing Games market?
6. What are the growth factors driving the market demand?
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
Racing Games are driving games about high speeds and fast reaction times. Many free car racing games let you choose between sports cars, NASCAR stock cars or monster trucks. Steer them through a cool 3D multiplayer game and drift into first place like in Mario Kart. Some entries in the genre let you drive a motorcycle, a dirt bike or a regular bike to the finish line.
Global key players of Racing Games include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic and Gameloft, etc. Top four players occupy for a share about 40%. Asia-Pacific is the largest market, with a share about 49%, followed by North America and Europe. In terms of product, F2P is the largest segment, with a share over 87%. In terms of application, Mobile is the largest market, with a share over 42%.
This report studies the global Racing Games demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of Racing Games that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Racing Games total market, 2021-2032, (USD Million)
Global Racing Games total market by region & country, CAGR, 2021-2032, (USD Million)
U.S. VS China: Racing Games total market, key domestic companies, and share, (USD Million)
Global Racing Games revenue by player, revenue and market share 2021-2026, (USD Million)
Global Racing Games total market by Type, CAGR, 2021-2032, (USD Million)
Global Racing Games total market by Application, CAGR, 2021-2032, (USD Million)
This report profiles major players in the global Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion, Fingersoft, Slightly Mad Studios, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.
Global Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Racing Games Market, Segmentation by Type:
F2P
P2P
Global Racing Games Market, Segmentation by Application:
Mobile
PC
Console
Companies Profiled:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Key Questions Answered
1. How big is the global Racing Games market?
2. What is the demand of the global Racing Games market?
3. What is the year over year growth of the global Racing Games market?
4. What is the total value of the global Racing Games market?
5. Who are the Major Players in the global Racing Games market?
6. What are the growth factors driving the market demand?
Table of Contents
128 Pages
- 1 Supply Summary
- 2 Demand Summary
- 3 World Racing Games Companies Competitive Analysis
- 4 United States VS China VS Rest of World (by Headquarter Location)
- 5 Market Analysis by Type
- 6 Market Analysis by Application
- 7 Company Profiles
- 8 Industry Chain Analysis
- 9 Research Findings and Conclusion
- 10 Appendix
Pricing
Currency Rates
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