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Virtual Goods Market in China 2023

Published May 23, 2023
Length 38 Pages
SKU # GCC17999998

Description

Virtual Goods Market in China 2023

The market for virtual goods and services has grown significantly in recent years, driven in part by the increasing popularity of online gaming, social media platforms, and e-commerce sites. Virtual goods and services can offer a range of benefits, including increased user engagement, new revenue streams for platform operators, and greater access to entertainment and education for users. According to the latest research, the virtual goods market in China is poised to grow by USD 156.6 billion during 2023-2029, progressing at a CAGR of 8.47% during the forecast period.

This industry report offers market estimates of the China market, followed by a detailed analysis of the type. The China market data on virtual goods can be segmented by type: games, leisure and entertainment, lifestyle services, telecommunications.

The China virtual goods market is highly competitive. The leading players in the virtual goods market include Fulu Holdings Limited, Baidu Inc, China Mobile Communications Group Co. Ltd. (CMCC), China Telecommunications Corporation, China Unicom Group Co. Ltd., NetEase Inc., Tencent Holdings Ltd.

The data-centric report focuses on market trends, status and outlook for segments. With comprehensive coverage of the market across different market segments, the report is a valuable asset for the existing players, new entrants and the future investors.

Why buy this report?
  • Get a detailed picture of the China Virtual Goods Market
  • Identify segments/areas to invest in over the forecast period in the China Virtual Goods Market
  • Understand the competitive environment, the market’s leading players
  • The market estimate for ease of analysis across scenarios in Excel format.
  • Strategy consulting and research support for three months.
  • Print authentication provided for the single-user license.
  • Table of Contents

    38 Pages
    Part 1. Summary
    Part 2. Introduction
    Study period
    Geographical scope
    Market segmentation
    Part 3. Virtual goods market overview
    Part 4. Market breakdown by type
    Games
    Leisure and entertainment
    Lifestyle services
    Telecommunications
    Part 5. Key companies
    Fulu Holdings Limited
    Baidu, Inc
    China Mobile Communications Group Co., Ltd. (CMCC)
    China Telecommunications Corporation
    China Unicom Group Co., Ltd.
    NetEase, Inc.
    Tencent Holdings Ltd.
    Part 6. Methodology
    How Do Licenses Work?
    Head shot

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