
Virtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Fully Immersive, Non-immersive), By Application (Aerospace & D
Description
Virtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Fully Immersive, Non-immersive), By Application (Aerospace & Defense, Consumer, Commercial, Enterprise, Healthcare, Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
Virtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Fully Immersive, Non-immersive), By Application (Aerospace & Defense, Consumer, Commercial, Enterprise, Healthcare, Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
PRODUCT OVERVIEW
Virtual Reality Market is anticipated to grow at a CAGR of 23.6% in the forecast period (2024-2034), with the market size valued at USD 28.3 billion in 2023 and projected to reach USD 291.5 billion by 2034.
Virtual reality refers to a computer-generated environment that immerses users in a simulated world and allows them to interact with it. In virtual reality, individuals are transported into digitally produced settings using specially designed headsets, that allow them to interact with objects as if they were physically present. In addition, VR technology uses several senses, such as sight, hearing, and touch, to create an illusion of reality. Its applications include multiple industries, such as entertainment, gaming, education, training, and therapy. Furthermore, by providing users with a sense of presence in virtual environments, VR has the potential to transform how we engage with digital content and unlock new possibilities. Thus, VR technology will improve the learning experience by offering an interactive environment that was previously inaccessible.
MARKET HIGHLIGHTS
Virtual Reality Market is anticipated to reach USD 291.5 billion, growing at a CAGR of 23.6% during the forecast period, due to its diverse applications across industries and continuous technological improvements. The applications of VR technology are well recognized. Virtual reality is widely used in entertainment, healthcare, education, automotive, real estate, and manufacturing sectors. In addition, innovations in VR hardware, such as headsets and software platforms, are continuously improving user experiences. Moreover, strategic collaborations between major tech companies and start-ups are nurturing innovation in the industry. The COVID-19 pandemic has further accelerated the adoption of VR for remote work and virtual meetings, which contribute to the growth of the market. Besides, increasing consumer interest in gaming and entertainment is promoting the demand for VR products and content.
Virtual Reality Market Segments:
- By Device
- Head-mounted Display
- Gesture-tracking Device
- Projectors & Display Wall
- By Component
- Hardware
- Software
- By Technology
- Semi & Fully Immersive
- Non-immersive
- By Application
- Aerospace & Defense
- Consumer
- Commercial
- Enterprise
- Healthcare
- Others
Growth Drivers
Developments in Technology to Support the Expansion of the Virtual Reality Industry
Increasing Demand for Immersive Experiences to Improve the Growth of VR Market
Restraint
High Cost of VR Gear and Software will Hamper Market Expansion
Key Players
- HTC Corporation
- Meta
- Sony Corporation
- Samsung Electronics Co., Ltd.
- Microsoft Corporation
- Google LLC
- Lenovo Group Limited
- Valve Corporation
- Magic Leap, Inc.
- VIVE Corporation
- NVIDIA Corporation
- Unity Technologies
- PTC Inc.
- Marxent Labs LLC
- Qualcomm Technologies, Inc.
- Other Prominent Players (Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis)
- North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAG.R – United States and Canada
- Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil and Rest of Latin America
- Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
- Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia and Rest of APAC
- Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa and Rest of MENA
- Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
- Provision of market value (USD Billion) data for each segment and sub-segment
- Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
- Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
- Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
- Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
- The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
- Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
- Provides insight into the market through Value Chain
- Market dynamics scenario, along with growth opportunities of the market in the years to come
- 3-month post-sales analyst support.
Table of Contents
383 Pages
- 1. Executive Summary
- 1.1.Regional Market Share
- 1.2. Business Trends
- 1.3.Virtual Reality Market: COVID-19 Outbreak
- 1.4.Regional Trends
- 1.5. Segmentation Snapshot
- 2. Research Methodology
- 2.1. Research Objective
- 2.2.Research Approach
- 2.3.Data Sourcing and Methodology
- 2.4. Primary Research
- 2.5. Secondary Research
- 2.5.1. Paid Sources
- 2.5.2.Public Sources
- 2.6.Market Size Estimation and Data Triangulation
- 3. Market Characteristics
- 3.1. Market Definition
- 3.2.Virtual Reality Market: COVID-19 Impact
- 3.3.Key Segmentations
- 3.4. Key Developments
- 3.5. Allied Industry Data
- 4. Virtual Reality Market – Industry Insights
- 4.1.Industry Segmentation
- 4.2. COVID-19 overview of world economy
- 4.3. Industry ecosystem Channel Analysis
- 4.4. Innovation & Sustainability
- 5. Macroeconomic Indicators
- 6. Recent Developments
- 7.Market Dynamics
- 7.1. Introduction
- 7.2.Growth Drivers
- 7.3.Market Opportunities
- 7.4. Market Restraints
- 7.5.Market Trends
- 8. Risk Analysis
- 9. Market Analysis
- 9.1. Porter"s Five Forces
- 9.2.PEST Analysis
- 9.2.1. Political
- 9.2.2.Economic
- 9.2.3.Social
- 9.2.4.Technological
- 10. Virtual Reality Market
- 10.1.Overview
- 10.2. Historical Analysis (2019-2022)
- 10.2.1. Market Size, Y-o-Y Growth (%) and Market Forecast
- 11.Virtual Reality Market Size & Forecast 2024A-2034F
- 11.1.Overview
- 11.2. Key Findings
- 11.3. Market Segmentation
- 11.3.1.By Device
- 11.3.1.1. Head-mounted Display
- 11.3.1.1.1. By Value (USD Million) 2024-2034F
- 11.3.1.1.2.Market Share (%) 2024-2034F
- 11.3.1.1.3.Y-o-Y Growth (%) 2024-2034F
- 11.3.1.2.Gesture-tracking Device
- 11.3.1.2.1.By Value (USD Million) 2024-2034F
- 11.3.1.2.2. Market Share (%) 2024-2034F
- 11.3.1.2.3. Y-o-Y Growth (%) 2024-2034
- 11.3.1.3.Projectors & Display Wall
- 11.3.1.3.1.By Value (USD Million) 2024-2034F
- 11.3.1.3.2. Market Share (%) 2024-2034F
- 11.3.1.3.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.2. By Component
- 11.3.2.1.Hardware
- 11.3.2.1.1.By Value (USD Million) 2024-2034F
- 11.3.2.1.2. Market Share (%) 2024-2034F
- 11.3.2.1.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.2.2. Software
- 11.3.2.2.1. By Value (USD Million) 2024-2034F
- 11.3.2.2.2.Market Share (%) 2024-2034F
- 11.3.2.2.3.Y-o-Y Growth (%) 2024-2034F
- 11.3.3. By Technology
- 11.3.3.1.Semi & Fully Immersive
- 11.3.3.1.1.By Value (USD Million) 2024-2034F
- 11.3.3.1.2. Market Share (%) 2024-2034F
- 11.3.3.1.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.3.2. Non-immersive
- 11.3.3.2.1. By Value (USD Million) 2024-2034F
- 11.3.3.2.2.Market Share (%) 2024-2034F
- 11.3.3.2.3.Y-o-Y Growth (%) 2024-2034F
- 11.3.4. By Distribution Channels
- 11.3.4.1.Aerospace & Defense
- 11.3.4.1.1.By Value (USD Million) 2024-2034F
- 11.3.4.1.2. Market Share (%) 2024-2034F
- 11.3.4.1.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.4.2. Consumer
- 11.3.4.2.1. By Value (USD Million) 2024-2034F
- 11.3.4.2.2.Market Share (%) 2024-2034F
- 11.3.4.2.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.4.3. Commercial
- 11.3.4.3.1. By Value (USD Million) 2024-2034F
- 11.3.4.3.2. Market Share (%) 2024-2034F
- 11.3.4.3.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.4.4. Enterprise
- 11.3.4.4.1.By Value (USD Million) 2024-2034F
- 11.3.4.4.2. Market Share (%) 2024-2034F
- 11.3.4.4.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.4.5. Healthcare
- 11.3.4.5.1.By Value (USD Million) 2024-2034F
- 11.3.4.5.2. Market Share (%) 2024-2034F
- 11.3.4.5.3. Y-o-Y Growth (%) 2024-2034F
- 11.3.4.6. Others
- 11.3.4.6.1. By Value (USD Million) 2024-2034F
- 11.3.4.6.2.Market Share (%) 2024-2034F
- 11.3.4.6.3.Y-o-Y Growth (%) 2024-2034F
- 12. North America Virtual Reality Market Size & Forecast 2024A-2034F
- 12.1. Overview
- 12.2. Key Findings
- 12.3. Market Segmentation
- 12.3.1. By Device
- 12.3.2.By Component
- 12.3.3.By Technology
- 12.3.4.By Application
- 12.4. Country
- 12.4.1. United States
- 12.4.2.Canada
- 13. Europe Virtual Reality Market Size & Forecast 2024A-2034F
- 13.1. Overview
- 13.2. Key Findings
- 13.3. Market Segmentation
- 13.3.1. By Device
- 13.3.2.By Component
- 13.3.3.By Technology
- 13.3.4.By Application
- 13.4. Country
- 13.4.1.Germany
- 13.4.2.United Kingdom
- 13.4.3.France
- 13.4.4. Italy
- 13.4.5.Spain
- 13.4.6.Russia
- 13.4.7.Rest of Europe (BENELUX, NORDIC, Hungary, Turkey & Poland)
- 14. Asia-Pacific Virtual Reality Market Size & Forecast 2024A-2034F
- 14.1.Overview
- 14.2. Key Findings
- 14.3. Market Segmentation
- 14.3.1. By Device
- 14.3.2.By Component
- 14.3.3.By Technology
- 14.3.4. By Application
- 14.4. Country
- 14.4.1. India
- 14.4.2.China
- 14.4.3. South Korea
- 14.4.4. Japan
- 14.4.5. Rest of APAC
- 15. Middle East and Africa Virtual Reality Market Size & Forecast 2024A-2034F
- 15.1.Overview
- 15.2. Key Findings
- 15.3. Market Segmentation
- 15.3.1. By Device
- 15.3.2.By Component
- 15.3.3.By Technology
- 15.3.4.By Application
- 15.4. Country
- 15.4.1. Israel
- 15.4.2.GCC
- 15.4.3.North Africa
- 15.4.4. South Africa
- 15.4.5.Rest of Middle East and Africa
- 16. Latin America Virtual Reality Market Size & Forecast 2024A-2034F
- 16.1. Overview
- 16.2. Key Findings
- 16.3. Market Segmentation
- 16.3.1. By Device
- 16.3.2.By Component
- 16.3.3.By Technology
- 16.3.4.By Application
- 16.4. Country
- 16.4.1. Mexico
- 16.4.2.Brazil
- 16.4.3.Rest of Latin America
- 17. Competitive Landscape
- 17.1. Company market share, 2023
- 17.2.Key player overview
- 17.3. Key stakeholders
- 18. Company Profiles
- 18.1. HTC Corporation
- 18.1.1.Company Overview
- 18.1.2.Financial Overview
- 18.1.3.Key Product; Analysis
- 18.1.4.Company Assessment
- 18.1.4.1.Product Portfolio
- 18.1.4.2. Key Clients
- 18.1.4.3. Market Share
- 18.1.4.4. Recent News & Development (Last 3 Yrs.)
- 18.1.4.5. Executive Team
- 18.2.Meta
- 18.3.Sony Corporation
- 18.4. Samsung Electronics Co., Ltd.
- 18.5.Microsoft Corporation
- 18.6.Google LLC
- 18.7.Lenovo Group Limited
- 18.8. Valve Corporation
- 18.9.Magic Leap, Inc.
- 18.10. VIVE Corporation
- 18.11. NVIDIA Corporation
- 18.12. Unity Technologies
- 18.13. PTC Inc.
- 18.14. Marxent Labs LLC
- 18.15.Qualcomm Technologies, Inc.
- 18.16. Other Prominent Players
- 19. Appendix
- 20.Consultant Recommendation
Pricing
Currency Rates
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