Virtual Reality Glove Market Report and Forecast 2025-2034
Description
The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53.00% in the forecast period of 2025-2034.
Increasing Sales of VR Devices Driving the Virtual Reality Glove Industry Growth
The introduction of diverse products in the virtual reality industry , such as consoles, glasses, simulators, etc., are rising in popularity due to the enriched experience provided by these products. These devices come with a connection to a smartphone as well as 5G are growing in demand and indirectly boosting the growth rate of the virtual reality glove industry. Technological advancements improving the environments these devices provide and the sensory experience introduced by the VR gloves is predicted to witness significant growth in the VR glove industry during the forecast period. Moreover, with multiple applications that are provided with the combination of devices, the market for VR gloves is bolstering. Further, the investment in stimulus technology such as integration of temperature and skin conditions is boosting the growth of the virtual reality glove industry.
Virtual Reality Gloves: Market Segmentation
The new innovation in the growing industry of virtual reality includes virtual reality gloves. These gloves are designed to capture the action of motion of your hand and your fingers. These gloves are visually similar to regular gloves but include sensors that provide haptic feedback and let the users perceive virtual textures and surfaces. The advancements in the technology support full hand and finger tracking of the user and the sensors function like an exoskeleton. The continuous developments in enhancing these gloves are increasing the growth rate of the market during the forecast period.
Breakup by Type
The diversity of applications of the product across various industries is a key factor in the rising growth of the virtual reality glove industry. The adoption of this technology due to its sensor and feedback has provided industries, such as gaming, entertainment, defense, etc., new ways to implement in their industry, thereby boosting the growth of virtual reality gloves. These applications include training employees, scanning bar codes, and performing simulations, among others, which is why industries invest heavily into the VR glove market. Test driving, performing surgeries, creating extreme environments are new applications that are being tested and are expected to boost the market growth at a remarkable rate during the forecast period.
Key Industry Players in the Global Virtual Reality Glove Market
The report gives a detailed analysis of the following key players in the global VR glove market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
Increasing Sales of VR Devices Driving the Virtual Reality Glove Industry Growth
The introduction of diverse products in the virtual reality industry , such as consoles, glasses, simulators, etc., are rising in popularity due to the enriched experience provided by these products. These devices come with a connection to a smartphone as well as 5G are growing in demand and indirectly boosting the growth rate of the virtual reality glove industry. Technological advancements improving the environments these devices provide and the sensory experience introduced by the VR gloves is predicted to witness significant growth in the VR glove industry during the forecast period. Moreover, with multiple applications that are provided with the combination of devices, the market for VR gloves is bolstering. Further, the investment in stimulus technology such as integration of temperature and skin conditions is boosting the growth of the virtual reality glove industry.
Virtual Reality Gloves: Market Segmentation
The new innovation in the growing industry of virtual reality includes virtual reality gloves. These gloves are designed to capture the action of motion of your hand and your fingers. These gloves are visually similar to regular gloves but include sensors that provide haptic feedback and let the users perceive virtual textures and surfaces. The advancements in the technology support full hand and finger tracking of the user and the sensors function like an exoskeleton. The continuous developments in enhancing these gloves are increasing the growth rate of the market during the forecast period.
Breakup by Type
- Wired
- Wireless
- Personal
- Commercial
- Others
- Gaming
- Entertainment
- Industrial
- Defence
- Healthcare
- Education
- Others
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
The diversity of applications of the product across various industries is a key factor in the rising growth of the virtual reality glove industry. The adoption of this technology due to its sensor and feedback has provided industries, such as gaming, entertainment, defense, etc., new ways to implement in their industry, thereby boosting the growth of virtual reality gloves. These applications include training employees, scanning bar codes, and performing simulations, among others, which is why industries invest heavily into the VR glove market. Test driving, performing surgeries, creating extreme environments are new applications that are being tested and are expected to boost the market growth at a remarkable rate during the forecast period.
Key Industry Players in the Global Virtual Reality Glove Market
The report gives a detailed analysis of the following key players in the global VR glove market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
- Manus Machinae BV
- Neurodigital Technologies, S.L.
- Vivoxie S. de R.L. de C.V.
- Dexta Robotics
- Noitom International Inc.
- Others
Table of Contents
150 Pages
- 1 Executive Summary
- 1.1 Market Size 2024-2025
- 1.2 Market Growth 2025(F)-2034(F)
- 1.3 Key Demand Drivers
- 1.4 Key Players and Competitive Structure
- 1.5 Industry Best Practices
- 1.6 Recent Trends and Developments
- 1.7 Industry Outlook
- 2 Market Overview and Stakeholder Insights
- 2.1 Market Trends
- 2.2 Key Verticals
- 2.3 Key Regions
- 2.4 Supplier Power
- 2.5 Buyer Power
- 2.6 Key Market Opportunities and Risks
- 2.7 Key Initiatives by Stakeholders
- 3 Economic Summary
- 3.1 GDP Outlook
- 3.2 GDP Per Capita Growth
- 3.3 Inflation Trends
- 3.4 Democracy Index
- 3.5 Gross Public Debt Ratios
- 3.6 Balance of Payment (BoP) Position
- 3.7 Population Outlook
- 3.8 Urbanisation Trends
- 4 Country Risk Profiles
- 4.1 Country Risk
- 4.2 Business Climate
- 5 Global Virtual Reality Glove Market Analysis
- 5.1 Key Industry Highlights
- 5.2 Global Virtual Reality Glove Historical Market (2018-2024)
- 5.3 Global Virtual Reality Glove Market Forecast (2025-2034)
- 5.4 Global Virtual Reality Glove Market by Type
- 5.4.1 Wired
- 5.4.1.1 Historical Trend (2018-2024)
- 5.4.1.2 Forecast Trend (2025-2034)
- 5.4.2 Wireless
- 5.4.2.1 Historical Trend (2018-2024)
- 5.4.2.2 Forecast Trend (2025-2034)
- 5.5 Global Virtual Reality Glove Market by Application
- 5.5.1 Personal
- 5.5.1.1 Historical Trend (2018-2024)
- 5.5.1.2 Forecast Trend (2025-2034)
- 5.5.2 Commercial
- 5.5.2.1 Historical Trend (2018-2024)
- 5.5.2.2 Forecast Trend (2025-2034)
- 5.5.3 Others
- 5.6 Global Virtual Reality Glove Market by Industry
- 5.6.1 Gaming
- 5.6.1.1 Historical Trend (2018-2024)
- 5.6.1.2 Forecast Trend (2025-2034)
- 5.6.2 Entertainment
- 5.6.2.1 Historical Trend (2018-2024)
- 5.6.2.2 Forecast Trend (2025-2034)
- 5.6.3 Industrial
- 5.6.3.1 Historical Trend (2018-2024)
- 5.6.3.2 Forecast Trend (2025-2034)
- 5.6.4 Defence
- 5.6.4.1 Historical Trend (2018-2024)
- 5.6.4.2 Forecast Trend (2025-2034)
- 5.6.5 Healthcare
- 5.6.5.1 Historical Trend (2018-2024)
- 5.6.5.2 Forecast Trend (2025-2034)
- 5.6.6 Education
- 5.6.6.1 Historical Trend (2018-2024)
- 5.6.6.2 Forecast Trend (2025-2034)
- 5.6.7 Others
- 5.7 Global Virtual Reality Glove Market by Region
- 5.7.1 North America
- 5.7.1.1 Historical Trend (2018-2024)
- 5.7.1.2 Forecast Trend (2025-2034)
- 5.7.2 Europe
- 5.7.2.1 Historical Trend (2018-2024)
- 5.7.2.2 Forecast Trend (2025-2034)
- 5.7.3 Asia Pacific
- 5.7.3.1 Historical Trend (2018-2024)
- 5.7.3.2 Forecast Trend (2025-2034)
- 5.7.4 Latin America
- 5.7.4.1 Historical Trend (2018-2024)
- 5.7.4.2 Forecast Trend (2025-2034)
- 5.7.5 Middle East and Africa
- 5.7.5.1 Historical Trend (2018-2024)
- 5.7.5.2 Forecast Trend (2025-2034)
- 6 North America Virtual Reality Glove Market Analysis
- 6.1 United States of America
- 6.1.1 Historical Trend (2018-2024)
- 6.1.2 Forecast Trend (2025-2034)
- 6.2 Canada
- 6.2.1 Historical Trend (2018-2024)
- 6.2.2 Forecast Trend (2025-2034)
- 7 Europe Virtual Reality Glove Market Analysis
- 7.1 United Kingdom
- 7.1.1 Historical Trend (2018-2024)
- 7.1.2 Forecast Trend (2025-2034)
- 7.2 Germany
- 7.2.1 Historical Trend (2018-2024)
- 7.2.2 Forecast Trend (2025-2034)
- 7.3 France
- 7.3.1 Historical Trend (2018-2024)
- 7.3.2 Forecast Trend (2025-2034)
- 7.4 Italy
- 7.4.1 Historical Trend (2018-2024)
- 7.4.2 Forecast Trend (2025-2034)
- 7.5 Others
- 8 Asia Pacific Virtual Reality Glove Market Analysis
- 8.1 China
- 8.1.1 Historical Trend (2018-2024)
- 8.1.2 Forecast Trend (2025-2034)
- 8.2 Japan
- 8.2.1 Historical Trend (2018-2024)
- 8.2.2 Forecast Trend (2025-2034)
- 8.3 India
- 8.3.1 Historical Trend (2018-2024)
- 8.3.2 Forecast Trend (2025-2034)
- 8.4 ASEAN
- 8.4.1 Historical Trend (2018-2024)
- 8.4.2 Forecast Trend (2025-2034)
- 8.5 Australia
- 8.5.1 Historical Trend (2018-2024)
- 8.5.2 Forecast Trend (2025-2034)
- 8.6 Others
- 9 Latin America Virtual Reality Glove Market Analysis
- 9.1 Brazil
- 9.1.1 Historical Trend (2018-2024)
- 9.1.2 Forecast Trend (2025-2034)
- 9.2 Argentina
- 9.2.1 Historical Trend (2018-2024)
- 9.2.2 Forecast Trend (2025-2034)
- 9.3 Mexico
- 9.3.1 Historical Trend (2018-2024)
- 9.3.2 Forecast Trend (2025-2034)
- 9.4 Others
- 10 Middle East and Africa Virtual Reality Glove Market Analysis
- 10.1 Saudi Arabia
- 10.1.1 Historical Trend (2018-2024)
- 10.1.2 Forecast Trend (2025-2034)
- 10.2 United Arab Emirates
- 10.2.1 Historical Trend (2018-2024)
- 10.2.2 Forecast Trend (2025-2034)
- 10.3 Nigeria
- 10.3.1 Historical Trend (2018-2024)
- 10.3.2 Forecast Trend (2025-2034)
- 10.4 South Africa
- 10.4.1 Historical Trend (2018-2024)
- 10.4.2 Forecast Trend (2025-2034)
- 10.5 Others
- 11 Market Dynamics
- 11.1 SWOT Analysis
- 11.1.1 Strengths
- 11.1.2 Weaknesses
- 11.1.3 Opportunities
- 11.1.4 Threats
- 11.2 Porter’s Five Forces Analysis
- 11.2.1 Supplier’s Power
- 11.2.2 Buyer’s Power
- 11.2.3 Threat of New Entrants
- 11.2.4 Degree of Rivalry
- 11.2.5 Threat of Substitutes
- 11.3 Key Indicators for Demand
- 11.4 Key Indicators for Price
- 12 Value Chain Analysis
- 13 Competitive Landscape
- 13.1 Supplier Selection
- 13.2 Key Global Players
- 13.3 Key Regional Players
- 13.4 Key Player Strategies
- 13.5 Company Profiles
- 13.5.1 Manus Machinae BV
- 13.5.1.1 Company Overview
- 13.5.1.2 Product Portfolio
- 13.5.1.3 Demographic Reach and Achievements
- 13.5.1.4 Certifications
- 13.5.2 Neurodigital Technologies, S.L.,
- 13.5.2.1 Company Overview
- 13.5.2.2 Product Portfolio
- 13.5.2.3 Demographic Reach and Achievements
- 13.5.2.4 Certifications
- 13.5.3 Vivoxie S. de R.L. de C.V.
- 13.5.3.1 Company Overview
- 13.5.3.2 Product Portfolio
- 13.5.3.3 Demographic Reach and Achievements
- 13.5.3.4 Certifications
- 13.5.4 Dexta Robotics
- 13.5.4.1 Company Overview
- 13.5.4.2 Product Portfolio
- 13.5.4.3 Demographic Reach and Achievements
- 13.5.4.4 Certifications
- 13.5.5 Noitom International Inc.
- 13.5.5.1 Company Overview
- 13.5.5.2 Product Portfolio
- 13.5.5.3 Demographic Reach and Achievements
- 13.5.5.4 Certifications
- 13.5.6 Others
Pricing
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