In-Game Advertising Market Size and Share Outlook - Forecast Trends and Growth Analysis Report (2025-2034)

The global in-game advertising market is expected to reach a value of more than USD 9.37 Billion in 2024. The industry is expected to grow at a CAGR of 10.40% during the forecast period of 2025-2034. The growing popularity of mobile and online gaming is driving the demand for in-game advertising, offering brands direct access to a highly engaged audience, thus aiding the market to attain a valuation of USD 25.20 Billion by 2034.

In-Game Advertising Market Analysis

The in-game advertising market is growing substantially because of several underlying key trends. The in-gaming audience continues growing worldwide because there is still sizable scope for expansion on mobile devices, personal computers, and consoles. This diverse, highly engaged player demographic affords the advertisers a rich environment to target specific audiences through dynamic, immersive ads. In addition, the increase in E-sports and game streaming opens up new spaces for ad placements in games, engaging vast and very enthusiastic audiences, thereby bolstering the in-game advertising demand.

For this purpose, companies such as Anzu and Electronic Arts are focusing on improving ad targeting capabilities, providing brands with seamless, interactive, and engaging means of interaction with players. The demand is also being supported by the rise of hybrid monetization models, especially in free-to-play games, which enable developers to include advertising in exchange for offering games at no cost. Advanced targeting and immersive ad formats make in-game advertising an increasingly attractive channel for advertisers.

In-Game Advertising Market Growth

Dynamic ad usage is a niche driver for the growth of the in-game advertising market because it is highly effective in real-time targeting and personalization. For instance, Nike partnered with the popular game Fortnite to introduce dynamic in-game billboards that highlight its products. These change in real-time according to the actions and context in which the player has taken, improving their relevance and engagement. This trend is attracting more brands looking for personalized ad experiences without disrupting gameplay, hence further growth in dynamic in-game advertising.

Dynamic in-game advertising has been effective in increasing player engagement and brand visibility. For instance, Coca-Cola partnered with EA Sports' FIFA series where dynamic ads appeared on virtual billboards during gameplay. These ads changed based on real-world events, such as live football matches, thus ensuring relevance and contextual marketing. Similarly, Nike's partnership with Fortnite allowed players to see dynamic in-game billboards showing Nike products, personalized by game events. Such campaigns have proved how the integration of real-time ads increases the visibility of a brand while offering an interruption-free gaming experience.

Key Trends and Developments

Programmatic ads, branded collaborations, esports sponsorships, and interactive story-based ads drive in-game advertising growth.

November 2024

Nazara and ONDC launched "gCommerce," an in-game monetization platform connecting gamers to diverse sellers. Set for broader rollout in FY26, it offers developers affiliate revenue-sharing, enhancing player experience and gaming revenue.

September 2024

Intersport partners with EA Sports FC 25 to showcase digital ads, targeting Gen Z and younger audiences through in-game advertising, leveraging gaming's growing appeal among digitally native consumers.

July 2024

Anzu and Cedara launched a carbon measurement solution for intrinsic in-game advertising, helping advertisers track and offset emissions, promoting sustainability in digital advertising.

April 2021

InMobi expanded its global in-game advertising services by partnering with platforms like AdInMo and Anzu. This collaboration enables precise targeting and immersive ad experiences, leveraging real-time in-game environments to engage mobile gamers effectively and boost brand visibility.

Real-Time Programmatic Advertising

Real-time programmatic advertising is transforming in-game marketing by providing relevant, dynamic ads. In 2022, Anzu partnered with Ubisoft to integrate programmatic ads in Trackmania, showing brand messages targeted to player profiles. Such an adaptive approach increases the relevance of ads while boosting the ROI for advertisers. Such campaigns ensure seamless integration, making ads less obtrusive while driving brand awareness and engagement through contextual, personalized experiences, thus augmenting the in-game advertising demand growth.

Branded Game Integrations

Branded game collaborations are reshaping in-game advertising. Balenciaga's deal with Fortnite introduced custom outfits and virtual items, fusing luxury fashion with gaming culture. Players bought these virtual goods, which increased brand revenue while extending its reach to younger, fashion-conscious gamers. This trend makes brand promotions an immersive and interactive experience, fusing lifestyle with entertainment.

Esports Sponsorships and In-Game Events

Esports sponsorships provide tremendous brand exposure. Red Bull sponsors League of Legends Worlds, reaching millions of gamers worldwide. Sponsorships offer consistent visibility through branded in-game events, which helps to increase brand loyalty. Esports viewership ensures that the engagement is continued, and thus such sponsorships are important for companies looking to tap into the tech-savvy competitive gaming communities., thus boosting the in-game advertising market revenue.

Interactive Story-Based Ads

Interactive story-based ads form memorable brand experiences. Spotify teamed up with Roblox to introduce Spotify Island, an in-game music-themed metaverse. Players finished music-inspired quests while exploring branded environments, linking entertainment to brand discovery. This approach digs deeper into player engagement with fun, immersive stories and seamless advertising, which are sure to drive long-term customer loyalty.

In-Game Advertising Market Trends

The increasing popularity of gaming owing to rising influence of social media is boosting the in-game advertising market growth. The undivided attention provided by the players to the games makes them more likely to remember the advertisement and check the advertised service or product.

Due to the easy to scale and flexible nature of dynamic in-game advertisements, they are used for geo-targeting opted-in users. Dynamic ads are also preferred by various brands as they can be updated in real-time and can be displayed in various formats including interstitial ads, native banners, contextual ads, and playable ads, among others.

The growing awareness about the various benefits offered by in-game advertisements including increased reach and return on investment, simple configuration of adverts, low advertising costs, and rapid integration, among others are providing lucrative growth opportunities to the market.

Opportunities in In-Game Advertising Market

A significant opportunity within the market is the reach to a massive and highly engaged gaming audience, particularly within mobile and esports environments. Over 3 billion gamers now exist worldwide, and mobile gaming is increasing rapidly. So, brands can engage consumers directly through immersive, non-disruptive ad formats, such as in-game billboards, product placements, and sponsored content, bolstering the in-game advertising market opportunities. For instance, through such partnerships with AdInMo and Anzu, InMobi enables global brands to target diversified gaming demographics, hence promoting brand recall and engagement.

One new technology adopted by market players in the in-game advertising sector is programmatic advertising, which allows for real-time and automated ad placements within gaming environments, shaping in-game advertising market dynamics and trends. For example, InMobi has collaborated with prominent in-game advertising platforms including AdInMo, Adverty, and Anzu to provide access to high-performing mobile gaming traffic through its programmatic exchange. It has more precise targeting, higher rates of engagement, and non-intrusive ad experiences in games, enhancing user interaction and improving ad performance across global markets.

In-Game Advertising Market Restraints

  • High development and implementation costs of in-game ads can limit smaller brands' participation in the market.
  • Data privacy concerns and shifting regulations for targeted advertising could pose serious in-game advertising market challenges.
  • Player resistance to in-game ads may lead to reduced engagement and effectiveness.
  • Limited ad formats and integrations in certain genres may limit the complete potential that in-game advertising can present.
In-Game Advertising Industry Segmentation

“In-Game Advertising Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:

By product type, the market is divided into:
  • Static Ads
  • Advergaming
  • Dynamic Ads
Based on device type, the market segmented into:
  • PC/Laptop
  • Smartphone/Tablet
Market Breakup by Region
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa
In-Game Advertising Market Share

By Type Analysis

Static ads, advergaming, and dynamic ads are becoming popular in the market due to their targeted reach as well as immersive nature. As per in-game advertising market analysis, static ads, such as billboards in games, offer a non-intrusive way of engaging the players without disrupting gameplay. Advergaming, where brands create their entire games, is increasingly popular, mainly by the brands going for targeting younger audiences. The dynamic ads, based on real-time data changes, offer personalized engaging experiences, which have been expected to increase because of improved targeting capacities and enhanced engagement by the player.

Market Analysis by Device Type

PC/ laptop is anticipated to account for a significant market share over the forecast period. This growth can be attributed to the availability of high graphic resolutions of these devices that aid in providing enhanced user experience. The flexibility offered by laptops is further bolstering their utilisation for gaming. PCs/ laptops also contain powerful consoles and large keyboards and can be customised, that further enhance the gaming experience.

As per in-game advertising industry analysis, the market is gaining a significant share because of the rapid adoption of smartphones and tablets. The demand for smartphones and tablets are expected to garner a 13.2% CAGR through 2032. Mobile-first gaming behavior, also common in Asia Pacific emerging markets, has led to this widespread growth. Mobile now enables brands to reach over 90% of the global population, making mobile in-game ads an effective tool for targeted campaigns.

In-Game Advertising Market Regional Insights

North America In-Game Advertising Market Opportunities

Improving digital media infrastructure in North America supports the growth of the in-game advertising industry. As the United States Census tells it, more than 80% of all United States households have internet access. Moreover, with the rise in the adoption of mobile gaming, advertisers are seeking to capture digital space. Broadband expansion initiatives supported by the United States government further enhance the scope for connecting a wider gaming base, expanding reach for in-game ads.

Asia Pacific In-Game Advertising Market Trends

The in-game advertising market in Asia Pacific is booming, especially in view of mobile gaming popularity in India and China, which captured 40% of the total gaming revenue worldwide in 2023. The region enjoys good internet penetration with a user base of 1.05 billion internet users in China as of 2023, thereby driving demand for digital advertising. Platforms like Kakao Games of South Korea are scaling up advertisements within the in-game environment.

Europe In-Game Advertising Market Dynamics

In Europe, in-game ads are pressured by government policies and growth of immersive tech. On one hand, the EU's Digital Strategy 2030 led to integration of the digital economy and opened up an entirely new avenue for advertising in virtual space. However, on the other hand, Data protection laws such as GDPR enforce targeted ad strategies that are safe and respectful to individual user privacy, thereby increasing the effectiveness of in-game ads.

Middle East and Africa In-Game Advertising Market Drivers

The Middle East and Africa are experiencing a surge in the in-game advertising industry owing to high mobile penetration rates as well as a young population. The Smart Dubai initiative is upgrading digital infrastructure in the UAE, opening up opportunities for in-game ads. At 70% under 30, the region provides an important market opportunity for brands looking to reach their target via gaming ads - specifically in mobile and online gaming.

Latin America In-Game Advertising Market Insights

The Latin America in-game advertising market is growing as countries like Brazil drive digital transformation. Mobile gaming revenue increased by 30% in 2022; mobile devices, accounting for 85%, generated total gaming revenue in the region. The now well-known events like Brazil Game Show are creating new advertising opportunities and helping more local brands blend more into in-game environments.

Competitive Landscape

The in-game advertising market players focus on sustainability and monetization solutions. They look to cut carbon emissions, increase transparency, and offer new revenue streams. At the same time, in-game advertising companies are deeply interested in improving user experiences through immersive, yet non-intrusive ads and digital commerce networks to open up new opportunities for both developers and gamers.

Blizzard Entertainment, Inc.

Blizzard Entertainment, Inc., headquartered in California, United States, is one of the leading video game publishers and developers. The products provided by the company include hearthstone, diablo series, overwatch series, warcraft series, and StarCraft series, among others.

Unity Technologies (ironSource Ltd.)

Unity Technologies (ironSource Ltd.) is a software and video game development company that is based in San Francisco, United States. The company is best known for the development of unity, a licensed game engine that is used for creating video games.

RapidFire, Inc.

RapidFire, Inc. is an advertising services company that was founded in 2010 and is headquartered in Vancouver, British Columbia, Canada. The company specialises in static in-gaming advertising, advergaming, and dynamic in-game advertising, among others.

Other in-game advertising market key players include Gadsme, AdlnMo Ltd., AdSparc Pty Ltd. (Iion), Anzu Virtual Reality Ltd., Adverty AB, Bidstack Ltd., and Frameplay Corporation, among others.

Innovative In-Game Advertising Startups

Startups in this ecosystem of in-game advertising aim to deliver seamless, engaging, and interactive ad experiences that don't disturb gameplay. They utilise AI-driven targeting, dynamic in-game billboards, and immersive brand integrations to enhance the effectiveness of ads and player engagement as they maximize returns for advertisers.

Admix: The in-game advertising startup pioneers non-intrusive, programmatic ads within game environments. Brands seamlessly connect with gamers organically, and developers monetize the gaps in gameplay. Some of their clients include McDonald's and Uber Eats.

Anzu.io: With global in-game advertising, Anzu offers dynamic and immersive ad placements within PC, console, and mobile games. They have partnered with top gaming brands such as Ubisoft to create realistic ad experiences that enhance brand presence while preserving game immersion.


1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global In-Game Advertising Market Analysis
5.1 Key Industry Highlights
5.2 Global In-Game Advertising Historical Market (2018-2024)
5.3 Global In-Game Advertising Market Forecast (2025-2034)
5.4 Global In-Game Advertising Market by Type
5.4.1 Static Ads
5.4.1.1 Historical Trend (2018-2024)
5.4.1.2 Forecast Trend (2025-2034)
5.4.2 Advergaming
5.4.2.1 Historical Trend (2018-2024)
5.4.2.2 Forecast Trend (2025-2034)
5.4.3 Dynamic Ads
5.4.3.1 Historical Trend (2018-2024)
5.4.3.2 Forecast Trend (2025-2034)
5.5 Global In-Game Advertising Market by Device Type
5.5.1 PC/Laptop
5.5.1.1 Historical Trend (2018-2024)
5.5.1.2 Forecast Trend (2025-2034)
5.5.2 Smartphone/Tablet
5.5.2.1 Historical Trend (2018-2024)
5.5.2.2 Forecast Trend (2025-2034)
5.6 Global In-Game Advertising Market by Region
5.6.1 North America
5.6.1.1 Historical Trend (2018-2024)
5.6.1.2 Forecast Trend (2025-2034)
5.6.2 Europe
5.6.2.1 Historical Trend (2018-2024)
5.6.2.2 Forecast Trend (2025-2034)
5.6.3 Asia Pacific
5.6.3.1 Historical Trend (2018-2024)
5.6.3.2 Forecast Trend (2025-2034)
5.6.4 Latin America
5.6.4.1 Historical Trend (2018-2024)
5.6.4.2 Forecast Trend (2025-2034)
5.6.5 Middle East and Africa
5.6.5.1 Historical Trend (2018-2024)
5.6.5.2 Forecast Trend (2025-2034)
6 North America In-Game Advertising Market Analysis
6.1 United States of America
6.1.1 Historical Trend (2018-2024)
6.1.2 Forecast Trend (2025-2034)
6.2 Canada
6.2.1 Historical Trend (2018-2024)
6.2.2 Forecast Trend (2025-2034)
7 Europe In-Game Advertising Market Analysis
7.1 United Kingdom
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Germany
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 France
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Italy
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Asia Pacific In-Game Advertising Market Analysis
8.1 China
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Japan
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 India
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 ASEAN
8.4.1 Historical Trend (2018-2024)
8.4.2 Forecast Trend (2025-2034)
8.5 Australia
8.5.1 Historical Trend (2018-2024)
8.5.2 Forecast Trend (2025-2034)
8.6 Others
9 Latin America In-Game Advertising Market Analysis
9.1 Brazil
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Argentina
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
9.3 Mexico
9.3.1 Historical Trend (2018-2024)
9.3.2 Forecast Trend (2025-2034)
9.4 Others
10 Middle East and Africa In-Game Advertising Market Analysis
10.1 Saudi Arabia
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 United Arab Emirates
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
10.3 Nigeria
10.3.1 Historical Trend (2018-2024)
10.3.2 Forecast Trend (2025-2034)
10.4 South Africa
10.4.1 Historical Trend (2018-2024)
10.4.2 Forecast Trend (2025-2034)
10.5 Others
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
11.3 Key Indicators for Demand
11.4 Key Indicators for Price
12 Competitive Landscape
12.1 Supplier Selection
12.2 Key Global Players
12.3 Key Regional Players
12.4 Key Player Strategies
12.5 Company Profiles
12.5.1 Blizzard Entertainment, Inc.
12.5.1.1 Company Overview
12.5.1.2 Product Portfolio
12.5.1.3 Demographic Reach and Achievements
12.5.1.4 Certifications
12.5.2 Unity Technologies (ironSource Ltd.)
12.5.2.1 Company Overview
12.5.2.2 Product Portfolio
12.5.2.3 Demographic Reach and Achievements
12.5.2.4 Certifications
12.5.3 RapidFire, Inc.
12.5.3.1 Company Overview
12.5.3.2 Product Portfolio
12.5.3.3 Demographic Reach and Achievements
12.5.3.4 Certifications
12.5.4 Gadsme
12.5.4.1 Company Overview
12.5.4.2 Product Portfolio
12.5.4.3 Demographic Reach and Achievements
12.5.4.4 Certifications
12.5.5 AdlnMo Ltd.
12.5.5.1 Company Overview
12.5.5.2 Product Portfolio
12.5.5.3 Demographic Reach and Achievements
12.5.5.4 Certifications
12.5.6 AdSparc Pty Ltd. (Iion)
12.5.6.1 Company Overview
12.5.6.2 Product Portfolio
12.5.6.3 Demographic Reach and Achievements
12.5.6.4 Certifications
12.5.7 Anzu Virtual Reality Ltd.
12.5.7.1 Company Overview
12.5.7.2 Product Portfolio
12.5.7.3 Demographic Reach and Achievements
12.5.7.4 Certifications
12.5.8 Adverty AB
12.5.8.1 Company Overview
12.5.8.2 Product Portfolio
12.5.8.3 Demographic Reach and Achievements
12.5.8.4 Certifications
12.5.9 Bidstack Ltd.
12.5.9.1 Company Overview
12.5.9.2 Product Portfolio
12.5.9.3 Demographic Reach and Achievements
12.5.9.4 Certifications
12.5.10 Frameplay Corporation
12.5.10.1 Company Overview
12.5.10.2 Product Portfolio
12.5.10.3 Demographic Reach and Achievements
12.5.10.4 Certifications
12.5.11 Others

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